Live Bomb by Demandooda
Second ludum dare! The first time was way back in LD39.
This is a tower defense game, where you need to protect the bomb you planted long enough for it to explode. Set traps in different configurations to defeat the special forces trying to defuse your time bomb!
Credit to Riciery Leal for font https://www.dafont.com/font-comment.php?file=vcrosdmono!
Ratings
| Overall | 908th | 2.952⭐ | 23🧑⚖️ |
| Fun | 643th | 3.143⭐ | 23🧑⚖️ |
| Innovation | 823th | 2.905⭐ | 23🧑⚖️ |
| Theme | 916th | 3.095⭐ | 23🧑⚖️ |
| Graphics | 954th | 2.595⭐ | 23🧑⚖️ |
| Audio | 575th | 2.952⭐ | 23🧑⚖️ |
| Humor | 567th | 2.658⭐ | 21🧑⚖️ |
| Mood | 922th | 2.575⭐ | 22🧑⚖️ |
| Given | 24🗳️ | 13🗨️ |
It is supposed to! for some reason, there is a glitch that makes it not appear sometimes randomly. I could go back in and fix it, but I feel that would be against the spirit of the competition. I should've left myself more time for debugging and playtesting, lol! Live and learn, I guess =)
During my playthrough on the easy level, the dev console displayed a message: "Development Console: Ensure Read/Write is enabled on the Particle System's texture."
On the hard level, when enemies reached my bomb the game stopped with an error in the console: NullReferenceException: Object reference not set to an instance of an object.
Overall, it's a nice compo game. It might be short and simple, but it is fun. Add more levels and more types of turrets and enemies and you'll have something pretty enjoyable for a long time. Well done! ;)
Path finding was good on this one like earlier mentioned; you can not just block bomb surrounding it with walls.
In general, a pretty simple tower defense game. Would have loved to see more options. letting the player define their own path makes it fairly easy though.
Ensure Read/Write is enabled on the Particle System's Texture >
Ensure Read/Write is enabled on the Particle System's Texture
Ensure Read/Write is enabled on the Particle System's Texture
NullReferenceException: Object reference not set to an instance of an object
Ensure Read/Write is enabled on the Particle System's Texture
Ensure Read/Write is enabled on the Particle System's Texture >
NullReferenceException: Object reference not set to an instance of an object