Live Bomb by Demandooda

[raw]
made by Demandooda for Ludum Dare 46 (COMPO)

Second ludum dare! The first time was way back in LD39.

This is a tower defense game, where you need to protect the bomb you planted long enough for it to explode. Set traps in different configurations to defeat the special forces trying to defuse your time bomb!

Credit to Riciery Leal for font https://www.dafont.com/font-comment.php?file=vcrosdmono!

Livebomb.png

Ratings

Overall 908th 2.952⭐ 23🧑‍⚖️
Fun 643th 3.143⭐ 23🧑‍⚖️
Innovation 823th 2.905⭐ 23🧑‍⚖️
Theme 916th 3.095⭐ 23🧑‍⚖️
Graphics 954th 2.595⭐ 23🧑‍⚖️
Audio 575th 2.952⭐ 23🧑‍⚖️
Humor 567th 2.658⭐ 21🧑‍⚖️
Mood 922th 2.575⭐ 22🧑‍⚖️
Given 24🗳️ 13🗨️

Feedback

Drachmor
21. Apr 2020 · 07:31 UTC
Haha I enjoyed "spaghetti" source code. Well spaghetti or not, it compiled to form a very nice compo submission! The gameplay was very unique - in fact I've never seen a tower defense game, Ludum Dare or not, that also has you place the walls themselves. While the graphics were minimal, the depth of gameplay you created was pretty impressive with this limited toolset. The ability to zoom, pan, clear all, etc was quite thoughtful. Bonus points for "aw man" lol.
Barrier
22. Apr 2020 · 18:32 UTC
Pretty good. I wish there was more levels that get progressively harder.
Robert Li
11. May 2020 · 03:40 UTC
I liked how I need to think but it is not something very frustrating. Wish there was something that tells me I have accomplished the mission and also wish for more levels.
🎤 Demandooda
11. May 2020 · 04:07 UTC
@robert-li

It is supposed to! for some reason, there is a glitch that makes it not appear sometimes randomly. I could go back in and fix it, but I feel that would be against the spirit of the competition. I should've left myself more time for debugging and playtesting, lol! Live and learn, I guess =)
candlesan
11. May 2020 · 04:40 UTC
Nice. For the second hard level, I think I cleared everything but I didn't get the you win message.
Acdia
11. May 2020 · 06:37 UTC
The cameracontrol feels very good. The game contains everything for a LDjam needed. The level is challenging but not super hard. All in all I think this is a nice entry. It's only a bit sad that I probably didn't see all the features. At least the console gave me al lot of errors. Even more impressive that it does work. However I guess the hardest part of making a tower defence game is programming the core mechanics, so well done. :)
LCStark
11. May 2020 · 07:03 UTC
A good entry! I haven't played a tower defense game where you had to create your own maze in quite a while, I guess the last ones were either Sanctum games or an old Flash game called Xeno Clash. It was refreshing to see that mechanic.

During my playthrough on the easy level, the dev console displayed a message: "Development Console: Ensure Read/Write is enabled on the Particle System's texture."

On the hard level, when enemies reached my bomb the game stopped with an error in the console: NullReferenceException: Object reference not set to an instance of an object.

Overall, it's a nice compo game. It might be short and simple, but it is fun. Add more levels and more types of turrets and enemies and you'll have something pretty enjoyable for a long time. Well done! ;)
johnfn
11. May 2020 · 07:55 UTC
Nice job! Cool twist on a TD to give me a set amount of towers I can build, and nice job on the pathfinding to make sure I can't just box off the bomb with walls ;-) Second level seems really hard - I can't work out how I might beat it...
eraggo
11. May 2020 · 10:19 UTC
Easy level was easy and got win message at the end. Did not get lose message on hard difficulty tho.

Path finding was good on this one like earlier mentioned; you can not just block bomb surrounding it with walls.
LunacyEcho
11. May 2020 · 11:06 UTC
Definitely an enjoyable game, with some interesting features and weapons! Wondering if there might be a way to randomize where the enemies spawn for the different levels? That might give it more replayability. Also, having levels with obstacles already placed on the map and having the player build around them might add for some interesting and creative level designs. Just some thoughts! Great game.
blobo
12. May 2020 · 04:49 UTC
Haha! I love the "aww man" sound effect when you lose. Great work on the game!
FireSlash
12. May 2020 · 05:24 UTC
the hard level seems to just error whether you win or lose.

In general, a pretty simple tower defense game. Would have loved to see more options. letting the player define their own path makes it fairly easy though.
kjscott
12. May 2020 · 10:21 UTC
Bug occurred, appeared via development console when stunner exploded near bomb:

Ensure Read/Write is enabled on the Particle System's Texture >
Ensure Read/Write is enabled on the Particle System's Texture
Ensure Read/Write is enabled on the Particle System's Texture
NullReferenceException: Object reference not set to an instance of an object
Ensure Read/Write is enabled on the Particle System's Texture
Ensure Read/Write is enabled on the Particle System's Texture >
NullReferenceException: Object reference not set to an instance of an object