Spirit Of Dying by
Make your way through the cave before you die from dying
Collect hearts and upgrades to stop you from dying

( Can you find the secret ending? )
| Youtube | https://sierpinski-simon.itch.io/spirit-of-dying |
| Original URL | https://ldjam.com/events/ludum-dare/46/spirit-of-dying |
Ratings
| Overall | 286th | 3.684⭐ | 21🧑⚖️ |
| Fun | 200th | 3.711⭐ | 21🧑⚖️ |
| Innovation | 529th | 3.289⭐ | 21🧑⚖️ |
| Theme | 95th | 4.132⭐ | 21🧑⚖️ |
| Graphics | 287th | 3.763⭐ | 21🧑⚖️ |
| Audio | 205th | 3.583⭐ | 20🧑⚖️ |
| Humor | 648th | 2.471⭐ | 19🧑⚖️ |
| Mood | 469th | 3.263⭐ | 21🧑⚖️ |
| Given | 32🗳️ | 13🗨️ |
Finished the game by losing. I rate this 10 toilet papers out of 10.

First the bad - it just felt lazy. Basic movement with basic collection mechanics. Even the level up system never really felt like a reward. Typically you would want to seek the level up path but with this, I found my self searching for hearts more than level ups. My biggest complaint here is that if you are going to include a level up option than include some type of decision making. I really felt funneled into a single path the whole time. And that's what this game boils down to. Follow a singular linear path until you worked it out good enough to reach the end.
Now the good - love the art style and feel of the game. If it was a bit more fleshed out I could really find my self not getting enough of this game. Sounds were good also. There was a welcomed intensity to the game which works well with the theme.
Overall - A good effort but fell short on too many fronts to be memorable.
Well done.
would love to see more levels!
The presentation and colour scheme was really nice too. I enjoyed the touches of polish, from the light effect around the cursor in the title screen, to the wrap-around health bar, to the ending sequence.
As others have said, the game was perhaps a little short, but I enjoyed my time the whole way through. Great job!