The Loop by thesnide
As usual, I didn't have time in the weekend, but I managed to spare 3 hours today to craft a very small game. Therefore, the title is uninspired, and the gameplay is super minimal:
- A/B buttons control the color of the player.
- Left/right arrows control the move of the player.
- Same color touching will increase player size
- Sifferent color will decrease the player size.
As the player size is down to zero, you loose. If the size is 24, you win.

Update: I added a scoring & hiscore system, and fixed the spawning bug (small circles spawn in the other half of the loop) in the "PostJam" version.
Ratings
| Overall | 975th | 3.375⭐ | 30🧑⚖️ |
| Fun | 713th | 3.411⭐ | 30🧑⚖️ |
| Innovation | 936th | 3.222⭐ | 29🧑⚖️ |
| Theme | 486th | 3.893⭐ | 30🧑⚖️ |
| Graphics | 1227th | 3.056⭐ | 29🧑⚖️ |
| Humor | 1229th | 1.783⭐ | 25🧑⚖️ |
| Mood | 1469th | 2.44⭐ | 27🧑⚖️ |
| Given | 42🗳️ | 25🗨️ |
> I feel like the rings sometimes spawn inside of the player.
Yeah, I noticed the "bug". I simply forgot to implement to have the rings spacing in the opposite half of the loop :sweat_smile:
> I would’ve liked to hear some sounds and/or music
I'm not that good with audio, that's why I usually try to limit those, as they tend to eat a lot of time for me. I'll try to include some next LD, thanks for the advice!
Didn't quite get the hang of being able to cycle through colours in the right direction.
As far as I remember PICO-8 Limits you to directional buttons and 2 other buttons (?) - so this might not be doable - but a control scheme where each colour is mapped to a particular key might work.
Great fun as it is though - and as others have said, nicely done getting it all together in 3 hours!
Also, a 2-player was on my mind ;)
@n8dev I added some "coder blips & blops"
I've played both version, and in the post jam you manage to fix all the issue I could have raised (spawning too close to me and missing sfxes).
It's simple but it's visually cute, and the differences in speed gives it a spin, like turning pink but then blue that is faster comes sooner and you have to change again. Maybe having a single button for every color would have helped, even though this way you're "looping" through the colors, so we can say it's more on theme lol
I also like how it gets naturally harder when you're close to the end because you have to manage the bigger size.
Since you're uploading pico8 on itch.io I would like to share a guide I've made to make the game frame a bit prettier (no grey border for example). If you want to give it a shot: https://www.lexaloffle.com/bbs/?tid=40036
And, I also saw your post about itch.io, which is from where I landed to your game in the first place. I don't really bother with changing theme or config. I was used to do that, tweaking my environment in very fine details, but then got old, and went with the defaults. The nice part being that itchio has rather sensible one in the first place, so it makes it very bearable. :wink:
That said, I admit that it can be made better, and your article is nice take on it, I'm just too lazy to be bothered with it :bear: