Color Loop by Apples_mmmmmmmm

[raw]
made by Apples_mmmmmmmm for Ludum Dare 47 (COMPO)

You're trapped in a loop!

Match your color, and survive as long as possible!

Use QWER to swap colors!

Title.pngMenu.png HowToPlay.PNGVeryEasy.pngEasy.pngMedium.pngHard.pngVeryHard.png

Tools:

-Unity

-Otomata

-BXFR

-Snipping Tools for screenshots.

Ratings

Overall 446th 3.167⭐ 23🧑‍⚖️
Fun 492th 2.833⭐ 23🧑‍⚖️
Innovation 428th 3.024⭐ 23🧑‍⚖️
Theme 182th 3.881⭐ 23🧑‍⚖️
Graphics 438th 3.071⭐ 23🧑‍⚖️
Audio 274th 3.175⭐ 22🧑‍⚖️
Mood 327th 3.1⭐ 22🧑‍⚖️
Given 26🗳️ 16🗨️

Feedback

rex64
05. Oct 2020 · 05:04 UTC
Really cool mechanics.
Maybe you can shorten the time between a game over and a retry?
Los
06. Oct 2020 · 00:14 UTC
A nice game, played a few rounds in each difficulty- Very hard is very hard :smile:
FadrikAlexander
09. Oct 2020 · 08:14 UTC
I found selecting the colors are a bit difficult at first trying to memorize which key to which color, the concept is great but if you can maybe make the game a bit more accessible in the gameplay.
jk5000
09. Oct 2020 · 08:59 UTC
The idea is okay, and the game is okay fun to play. The controls takes some time to get use to, but it's not bad. I wish there was a bit more to the gameplay, but for the jam it's okay. The visuals and music is okay, but it could overall have been better. The is overall an okay little combo game.
Thooom
10. Oct 2020 · 10:04 UTC
Interesting idea. I actually did something quite similar last LD, so was fun to see someone utilizing a similar gameplay for this theme too. I wish the levels got harder as you played, once you mastered it it became a bit stale. So I think an increasing difficulty would do this game a few favors :) Good job!
udo
10. Oct 2020 · 10:11 UTC
I liked the idea very much, good job on executing it under Compo restraints. This has potential as a little mobile game for example.

What I would do differently: the difficulty should just ramp up during gameplay. Don't let people select it upfront, just keep decreasing the distances (or better: speeding up the loop). I also think the game should restart immediately after a failure without going through the main menu. Instead of a "how to play" button you could just display the buttons in a corner during gameplay. Add some effects to it and ship it on mobile! :slight_smile:
AlbertoFdzM
10. Oct 2020 · 10:14 UTC
I like the idea a lot. It reminds me of Super Hexagon a bit. I would increase the speed as time progress and if you achieve to sync the music with the hit, I think it will be much fun to play.
Junebug
10. Oct 2020 · 20:33 UTC
Feels like it has potential as some kind of rhythm game! It would be neat to try a version with a pulsing beat that matched when you hit the colored barriers.
thesnide
15. Oct 2020 · 14:27 UTC
Nice game, the mechanics are close to mine, but the execution is rather different, which is super cool!

The music adds a nice atmosphere, but the HTML5 version is indeed rather slow. I suspect that it's because it's done with a huge resolution.

Really fun to play anyway! :thumbsup:
moi93101
15. Oct 2020 · 17:20 UTC
That's funny, mechanics are similar to https://ldjam.com/events/ludum-dare/47/the-loop-5
(In large details)

A mix of your two games would be cool :p

Controls are better (change color is fast and easy) but this one is less dynamic (I think)

Btw, music is cool (maybe too repetitive, but it's not as problematic)

Edit: Haha, I didn't see the comment of thesnide