F-L-O-I-D by dmecke

[raw]
made by dmecke for LD34 (COMPO)
You control the blue cell in the middle of the screen - and you need it to grow! Click next to it to emit mass and move into the opposite direction. By absorbing other cells you grow. Every level has it's own objective, just follow the instructions.

When you lost too much mass, you cannot move. Click [back to menu] to retry a level.

This is my first game jam and it was a lot of fun. Thank you very much in advance for testing out my game! Thank you also to the creators of the game Osmos HD which obviously heavily inspired this game.

Let's Plays:
https://goo.gl/DCxdOH
https://goo.gl/jKJCCm

Ratings

Coolness 66% 3
Overall 3.39 352
Audio 2.94 345
Fun 3.33 344
Graphics 3.06 498
Humor 2.11 590
Innovation 2.74 710
Mood 3.15 351
Theme 4.08 173

Feedback

pjimmy
13. Dec 2015 · 19:19 UTC
nice game, well done
gkxd
14. Dec 2015 · 17:40 UTC
Interesting game. The difficulty is a bit high early on, and it seems like you have to move perfectly to clear a stage.
qbicfeet
14. Dec 2015 · 17:50 UTC
Feels like a mix between Osmos and Asteroids, fun. But like gkxd said, there's a difficulty spike very early on that makes it very hard to progress.
ProjectX593
14. Dec 2015 · 17:55 UTC
Pretty interesting game, though quite hard, especially with the purple cells.
MintArcade
14. Dec 2015 · 19:56 UTC
Nicelly done.
jmintb
14. Dec 2015 · 20:47 UTC
Once I get to lvl 5, I cant control the cell.
🎤 dmecke
14. Dec 2015 · 20:51 UTC
Maybe you lost too much mass? When you are at the minimum, you cannot emit more mass so you have to hope to absorb some by chance or retry the level.
Nanocryk
14. Dec 2015 · 21:15 UTC
Very nice and hard game ! Like it :)
ORECROS
14. Dec 2015 · 21:23 UTC
You can just spam left click in the top right corner of the screen until you reach the speed of light and then you win
🎤 dmecke
14. Dec 2015 · 21:30 UTC
@ORECROS Yeah, it's always nice to see how coders play games. :-) At least in level 10 this wont help you.
walaber
14. Dec 2015 · 22:09 UTC
Nice job. I like you add new elements in each level.
Modoc73
15. Dec 2015 · 07:27 UTC
Good game. Smooth room wrapping and good game mechanics too. Good job.
vortex
15. Dec 2015 · 16:56 UTC
I love the comments before the levels...
A slight issue is that the frame rate started dropping some times, but other than that, nice agar.io twist XD
Berserker_Chris
15. Dec 2015 · 19:05 UTC
Nice Game
knason
15. Dec 2015 · 20:47 UTC
This is a kind of game I can spend to much time with, good job!
recursor
15. Dec 2015 · 21:17 UTC
Yes definitely an Osmosis-like game and pretty good one at that. I did feel like the amount of mass you lose for propelling yourself could be a bit less. There were several times where I would push myself in a direction and just have to float around for a while until I just happened to bump into a green. It did make the propulsion decisions quite a bit more meaningful though and it was relaxing. Nicely done.
Raphi
17. Dec 2015 · 14:14 UTC
funny game, but I don't know how you can lose, it still fun anyway :)
Talslain
17. Dec 2015 · 14:47 UTC
really fun game, couldnt complete level 10 though but still enjoyable
Jupiter_Hadley
17. Dec 2015 · 15:06 UTC
Challenging, fun game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/DppxuiW8XzY
WizzardMaker
18. Dec 2015 · 11:08 UTC
Nice game, the twist in level 5 is funny!
Sir Magic
19. Dec 2015 · 09:39 UTC
Great game with a nice concept! congratulations!
KayZ
22. Dec 2015 · 09:12 UTC
I like these kind of games (that's why I made a similar one). My tactic was to get to a minimal level and taking out the purple cells at that size. But that didn't work in level 10 :).
local minimum
25. Dec 2015 · 17:41 UTC
Nice little game. It was a bit kind and/or evil at times right at the start because you could have an enemy or food come up you within the first second of play. So having a safe area around player spawn would probably be recommended. If one opted to warp around the playing field, it felt like one was out of sight rather long (especially if using the corner where the HUD was placed). Other than that, relaxing little arcade game.
stefenism
25. Dec 2015 · 17:55 UTC
I had a bit of a problem controlling this game but i like where you were going with it. The music could loop a bit better. Good Job!
gebirgsbaerbel
25. Dec 2015 · 19:05 UTC
It's too hard to catch everything and takes too long. If I had more mass, I'd have more options to change direction. Still I liked the game a lot, with a bit more balancing this is nice!
LukeZaz
29. Dec 2015 · 02:17 UTC
Fun game. Did not expect the controls swap half-way through!

Enjoyed the variation in levels, though I had difficulty on the final level as it seemed touching reds while carrying any mass at all was a death sentence for that attempt. Also noticed that some ejected mass seemed to disappear soon after using it, though I'm not sure if that was just me.