dry dry by Nathan123
How about watering a little flower?It should be easy,shouldn't it? feel free to share your best score.Mine is 112
So I did an update and took into account what you said. -I made a 'safe zone' around the plant where flames can't spawn, I added an Invincibility time after you get hit,multiplied by 2 the time before a lightning bolt spawns and made the background darker for better contrast.I'd like to add a life bar to the plant but i'm not sure I'm allowed to do that because the compo time is over now.however,you can see its "state" with its color.The darker it is,the drier it is.
I also redu
| Youtube | https://nathan123456789.itch.io/dry-dry |
| Youtube | https://github.com/nathan-exe/dry-dry-source-code- |
| Original URL | https://ldjam.com/events/ludum-dare/46/dry-dry |
Ratings
| Overall | 572th | 3.385⭐ | 28🧑⚖️ |
| Fun | 415th | 3.423⭐ | 28🧑⚖️ |
| Innovation | 985th | 2.596⭐ | 28🧑⚖️ |
| Theme | 178th | 4.038⭐ | 28🧑⚖️ |
| Graphics | 697th | 3.154⭐ | 28🧑⚖️ |
| Humor | 665th | 2.429⭐ | 23🧑⚖️ |
| Mood | 823th | 2.795⭐ | 24🧑⚖️ |
| Given | 11🗳️ | 28🗨️ |
Sorry
i've changed the direction of the water burst when shooting wich was wrong,added the possibility to play with ZQSD,added a collision box to the plant and corrected the score display wich only worked on the game over screen.
Got to Score 70! Your fingers feel the burn after that ;)
The audio for the lightning was a bit disorienting. Stopped at 100 as there seemed to be no progression past that :(
Love the particles, I scored 63 hahaha

[Screenshot from 2020-04-20 09-13-03.png](///raw/96b/11/z/2ce54.png)
Good engaging game, nice concept.. Keeping the plant and human alive.. Funny "game over", lol, and the lightning the so sudden is soo funny.. If something to be improved, please add time when stunned hit by fire/lightning, After my character get fire, he stunned, then get a lightning.. Overall, nice game buddy =)
In general, I would say the sounds are very loud and stand out a lot, perhaps some editing can be done with that to make it a bit easier on the ears.
I also really liked the aesthetic a lot, it felt very cohesive and well put together.
Some specific notes I have:
- The lightning telegraph - hit seems too fast, I'm not sure if I'm just bad at the game
- There's not a very obvious tell as to how the plant is doing, perhaps different animations for how close it is to dying would help
- I noticed there were some black dots that hover around the game, I wasn't quite sure if they affected the gameplay or not because they deep black stood out a lot. If they don't affect the gameplay, perhaps their values could be toned down to seem more atmospheric.
Overall, I really enjoyed the game! :)