Necrofenser Hero by Guilb
You finally discovered the Philosopher's Stone secret, but at the cost of all your undead army. The Lizzard King wants to destroy it!
Start with nothing and defend the stone!
W A S D - Move
E - Raise Dead
Mouse 1 - Attack
Mouse 2 - Command


| Youtube | https://digitalsynapsis.itch.io/necrofenser-hero |
| Youtube | https://digitalsynapsis.itch.io/necrofenser-hero |
| Original URL | https://ldjam.com/events/ludum-dare/45/necrofenser-hero |
Ratings
| Overall | 169th | 3.888⭐ | 105🧑⚖️ |
| Fun | 170th | 3.77⭐ | 104🧑⚖️ |
| Innovation | 338th | 3.49⭐ | 105🧑⚖️ |
| Theme | 509th | 3.379⭐ | 105🧑⚖️ |
| Graphics | 99th | 4.288⭐ | 106🧑⚖️ |
| Audio | 166th | 3.781⭐ | 100🧑⚖️ |
| Humor | 258th | 3.366⭐ | 99🧑⚖️ |
| Mood | 268th | 3.737⭐ | 99🧑⚖️ |
| Given | 71🗳️ | 107🗨️ |
besides that, the look of the game and the ambient is really nice ! the game is fun and challenging. A downside could be the theme fit that is not really here imo
As raitozan says don't rename files or folder from the build, if you want to rename go in unity->edit->project settings->player->production name ;)
physics are cool but sometimes corpses launch somewhere far away what makes things harder
Initially I was working real hard to kill sheep and chickens to raise an army but there was this cool moment when I realised I could resurrect the enemies. Game changer.
I often found myself wishing that I could move a little faster and that I had more control over what I was attacking. Great jam game!
Really cool submission all in all <3
Didn't know if the command part did anything - I just set them to defend the stone.

So I will give the benefit of the doubt that I encountered some weird bug and rate the other aspects of it. The graphics are pretty decent; a nice hybrid of "low-poly" and pixel art and the enemies and animals have a recognizable look that fits the style. The mood created by the lighting is excellent and the concept (even if I couldn't see it in action) was appealing to me.
If it was not a bug and I was just unable to tell what I needed to do, then my primary feedback would be to make it way more obvious (because it was not obvious lol). Some intro text like "do this thing to begin" would go a long way.
I liked the voxel style graphics, they are very well executed. But I don't really like the background grass texture. I think you could have put a bit more work into that, but overall its very good looking.
The general game play mechanics are working very well and as many others I would like to see a bigger version of this.
Have you considered a two player vs and coop mode for the future? I'd be the first to buy a Post LD version of this game with multiplayer :)
Overall well done :)
@guitarbro as @ausstein said, try to use the attack on the chicken and pigs. As they die, you can the ressurrect skill on them to create an army of minions. Then, the command skill can controll said army to kill enemies.
You can also ressurect the enemies to fight at your side, tho they act as sentries and can't move at your command.
@ausstein The coop is a really interesting idea, but we still need to balance a lot more of the game before it happens, like other minions, enemies and zombies. Maybe skills and upgrades... Still a lot to think, but Coop would be great as a couch game
@ashashza The necro being slow was intended as he is old and decrepit, and it makes you have to decide on where to go, what to ressurect and mind your positioning.
@freyje Yeah, the controls feels a bit off, but we couldn't find time to tune that, unfortunately
@themoonrise We were actually thinking in having a timer/health bar in the zombies, so they die with time. This way you'll have to always raise new zombies to fight for you.
@brokenmirrormedia The necro being slow was intended, we understand that it can be a little frustrating but the idea was that he is really weak and only the undead army could defeat the enemies (or else he wouldn't need them). The lockon was something that came into our minds in the game design, but killing multiple critters worked better in the game in the end.
@susumu-asaga Good idea, some highlight shaders on the player might do the trick
@stasm We thought about the idea of moving the player with the mouse, but we would have to re-assing the clicks in other buttons, witch would need more explanation, so we opted for fewer keys on the game.
Again, thank you all for playing our game and leaving some feedback for us, this is gold. I'll try to find some time to play all your games!
Initially I thought the character should move faster, but now I understand its essencial to make the game strategic.
Nice game, contgrats!
Let's move on to the good! I really like this style of graphics, looks great! A very nice idea with raise the dead (plus for humor, because chickens and pigs are fun). There's music and a lot of different sounds, which is undoubtedly very cool. And the presence of the plot makes the process more interesting. Bugs didn't spoil the overall impression, when you enter the rush then play is a lot of fun. Great entry!
But all in all it was still a well-realized and enjoyable game! Good job!
Bashing around chickens was hilarious though :rofl:
Also, I'm your ***100th rater*** :open_mouth:
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494941349?t=7h58m52s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin