The Heart Of The Keep by BluShine
An ambient architectural horror exploration game.

The heart of The Keep beats slower. Will you keep it alive?
This was my first time using Bitsy, it's a really cool tool and I had a lot of fun using it! I also made some ambient background sounds, if you don't hear anything when it starts, check your browser settings or try a different browser (tested on Chrome and Firefox for Windows). The game has 4 possible endings, but I hope that you can still get a full experience from a single playthrough.
| Youtube | https://blushine.itch.io/the-heart-of-the-keep |
| Youtube | https://blushine.itch.io/the-heart-of-the-keep |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-heart-of-the-keep |
Ratings
| Overall | 179th | 3.823⭐ | 33🧑⚖️ |
| Fun | 597th | 3.194⭐ | 33🧑⚖️ |
| Innovation | 646th | 3.145⭐ | 33🧑⚖️ |
| Theme | 254th | 3.952⭐ | 33🧑⚖️ |
| Graphics | 211th | 3.887⭐ | 33🧑⚖️ |
| Audio | 15th | 4.217⭐ | 32🧑⚖️ |
| Mood | 1th | 4.581⭐ | 33🧑⚖️ |
| Given | 25🗳️ | 34🗨️ |
I'm amazed you achieved this in 48hrs. And if you're curious why you got three comments in the span of ten minutes, it's because your game hit number one in the smart rating section.
This is a really great metroidvania experience. Well done.
Here's some points that could've been improved/fixed:
- The terrace NPC, when giving advice, says North-East instead of North-West, so I looked around and didn't find anything (which wasn't helped by the vague room name), so I took the assumption that maybe the dev mistakenly inverted it and found the pass-through tile.
- Due to the high visual granularity and lack of points of attention (palette/patterns) in the teleporter room, I at first didn't notice the north and southwest exits and was very confused (the eastern one was very readable however). Was that deliberate? Using it to make teleporters blend in with the rest was a smart decision though.
- The one main gripe I have, is that as the game goes, movement really wears down on your fingers due to them working in a similar way as text input (single presses, or long delay after holding resulting in very fast strokes), this makes movement feel more clunky and tedious over time.
- It could have used one or two more good ideas in its mechanical level design, the gameplay in itself felt a tad bit lackluster, even for a game in this genre.
Congrats and good luck on the rankings, it has potential to easily reach top50 imo!

@james-beninger I used Audacity to create the background sounds. It's a single ~1 minute looping track. I started with some samples of breathing, heartbeats, wind noises, and mechanical sounds. I used a combination of pitch shift, Paulstretch, echo, and reverb filters to make the samples sound deeper and spookier, then chopped, sequenced, and layered it all together for the final track.
As a combo work I think this is a pretty successful one. Even though maybe it is not that friendly for new gamer.
I also read your comment on my game. I am so joyful you understood my intention. It was my first time creating a game so it wasn't really easy to finish even the prototype. Your comment means to me a lot thanks.
It's a little nostalgic, but I'm kind of annoyed of the movement, mostly because of how it's bound to repeated key events. I'd prefer it smooth but still tile-aligned, which I think can be done without conflicting with the rest of the game's style.
At first it was hard to tell where to go, but it was actually fun to explore. I played through the dagger and elixir ending.
The graphics are top notch, the mood is simply off the charts!
Love the writing, the audio is magnificent (and terrifying to be honest ^^') and I liked it so much I went after the 4 endings.
The atmosphere is great. The only gripe I have is that it is a bit hard to know where you can go and what is a "door".
Otherwise, an absolutely fantastic entry. Congrats, this is really one of my fave so far!
The "North West" thing was a random mistake on my part. Or maybe the whole game takes place in a spooky mirror world? Feel free to imagine your own interpretations.
The movement stuff is a limitation of Bitsy. Being able to hold down a movement key would definitely be useful! If I make another Bitsy game, I might take a look at the source and see if I can hack it in.
Speaking about enigmatic and mystical game set a very very nice mood, ambient music also fit it perfectly.
You've probably already know about the North-East/West thing, but otherwise it's just fine.
The sound scape is especially eerie, as pointed out by others.