The Heart Of The Keep by BluShine

[raw]
made by BluShine for Ludum Dare 46 (COMPO)

An ambient architectural horror exploration game.

The Heart_cover.gif

The heart of The Keep beats slower. Will you keep it alive?

This was my first time using Bitsy, it's a really cool tool and I had a lot of fun using it! I also made some ambient background sounds, if you don't hear anything when it starts, check your browser settings or try a different browser (tested on Chrome and Firefox for Windows). The game has 4 possible endings, but I hope that you can still get a full experience from a single playthrough.

Ratings

Overall 179th 3.823⭐ 33🧑‍⚖️
Fun 597th 3.194⭐ 33🧑‍⚖️
Innovation 646th 3.145⭐ 33🧑‍⚖️
Theme 254th 3.952⭐ 33🧑‍⚖️
Graphics 211th 3.887⭐ 33🧑‍⚖️
Audio 15th 4.217⭐ 32🧑‍⚖️
Mood 1th 4.581⭐ 33🧑‍⚖️
Given 25🗳️ 34🗨️

Feedback

BloodpulpGames
20. Apr 2020 · 16:47 UTC
You nailed the mood. I like the simplistic pixel art style, the sound design is very good
Stefan Laimer
24. Apr 2020 · 03:12 UTC
Yeah, the mood and the audio are insanely good!
James Beninger
24. Apr 2020 · 03:14 UTC
Incredible mood and audio. The graphics are also perfect for this type of game. What tools did you use to make the sounds?
a1gemmel
24. Apr 2020 · 03:15 UTC
Great art style and ambient noise. It might be nice if the text bubbles gave some sounds too. I liked the quick puzzle element of moving through the holes.
Terristen
24. Apr 2020 · 03:23 UTC
Liked the game. The simplicity and art-style were excellent. The story was compelling. I felt like I wanted to know more about the role of the keep. I felt a biology analogy in there was strong despite the minimalist graphics styling. Nice game.
canonicalfunctor
24. Apr 2020 · 03:23 UTC
Great mood and audio, especially the heart and breathing!
Tattomoosa
24. Apr 2020 · 03:25 UTC
Excellent mood, great sound. Nice surreal story. The color transitions were great.
Amazura
24. Apr 2020 · 03:26 UTC
it's awesome to see metroidvania style here.. arts pretty good and audio really built up the mood. but i couldn't manage to win the game :smile: btw, good work.. cool entry here :thumbsup:
gmaanicus
24. Apr 2020 · 03:32 UTC
Great work!

I'm amazed you achieved this in 48hrs. And if you're curious why you got three comments in the span of ten minutes, it's because your game hit number one in the smart rating section.

This is a really great metroidvania experience. Well done.
Tony_Artz
24. Apr 2020 · 03:45 UTC
Great atmosphere. Love the pixel art, sound design is also really great.
Talops
24. Apr 2020 · 03:48 UTC
Amazing for a compo game! It really reminds me of rpgmaker xp horror games like Ib, the Witch's house, mad father, but less on the gory and more on the moody side, and with a really nice setting. Really elegant in its minimalism, having just the good stuff where it is needed, optimizing the workload like crazy (2f animations to give life almost everywhere, choosing a genre where you don't need music but good ambients, less mechanics and more level design, really cool!). I've got all 4 endings (nothing, dagger, elixir and dagger + elixir) and had a blast even though low-gameplay high-narrative games are not my cup of tea at all.
Here's some points that could've been improved/fixed:
- The terrace NPC, when giving advice, says North-East instead of North-West, so I looked around and didn't find anything (which wasn't helped by the vague room name), so I took the assumption that maybe the dev mistakenly inverted it and found the pass-through tile.
- Due to the high visual granularity and lack of points of attention (palette/patterns) in the teleporter room, I at first didn't notice the north and southwest exits and was very confused (the eastern one was very readable however). Was that deliberate? Using it to make teleporters blend in with the rest was a smart decision though.
- The one main gripe I have, is that as the game goes, movement really wears down on your fingers due to them working in a similar way as text input (single presses, or long delay after holding resulting in very fast strokes), this makes movement feel more clunky and tedious over time.
- It could have used one or two more good ideas in its mechanical level design, the gameplay in itself felt a tad bit lackluster, even for a game in this genre.

Congrats and good luck on the rankings, it has potential to easily reach top50 imo!
🎤 BluShine
24. Apr 2020 · 04:08 UTC
Thanks for the feedback so far! I'm glad folks are enjoying the writing and mood. I didn't expect to see people calling it a metroidvania! I originally had an idea for a much more Metroid-style platformer, but I scrapped it after not making much progress during day 1, and started over with Bitsy. I guess some of the metroidvania flavor bled into the final game. Here's some level design sketches from the original idea:
![IMG_3752.JPG](///raw/ab7/1/z/32ef1.jpg)

@james-beninger I used Audacity to create the background sounds. It's a single ~1 minute looping track. I started with some samples of breathing, heartbeats, wind noises, and mechanical sounds. I used a combination of pitch shift, Paulstretch, echo, and reverb filters to make the samples sound deeper and spookier, then chopped, sequenced, and layered it all together for the final track.
yangying
24. Apr 2020 · 07:59 UTC
Ok, I must said that this is a really nostalgic game like what published on Atari. Even though I don't really enjoy the horror environment of it I still need to say great job. The atmosphere is super awesome( and that is why I cannot enjoy it because I feel scared). I love the audio and that is definitely a plus point.

As a combo work I think this is a pretty successful one. Even though maybe it is not that friendly for new gamer.
AncientPears
24. Apr 2020 · 17:59 UTC
Very impressive gameplay. I liked the ambient audio that sounded like whistling. I saw an ending with elixir. As @talops mentioned I found a typo of North-East instead of North-West. or did I miss a secret room?? The mood is really great so I want to learn more about what's really going on there. Haha.

I also read your comment on my game. I am so joyful you understood my intention. It was my first time creating a game so it wasn't really easy to finish even the prototype. Your comment means to me a lot thanks.
Cliff Lee CL
25. Apr 2020 · 15:56 UTC
Great mood and atmosphere! I get 3 of 4 endings. Is the game take place in a human body?
RubixNoob13
25. Apr 2020 · 19:14 UTC
I've already responded to your comment on my game, but HOLY WOW the mood in your game... Fantastic! BGM is ON POINT. I grew up playing on Atari 2600 and NES consoles, so this takes me back to those days. Amazing entry! :D
Fabian G
25. Apr 2020 · 21:43 UTC
wow, nice mood! Enjoyed playing, gj :thumbsup:
Capital-Asterisk
25. Apr 2020 · 21:57 UTC
I don't even have to know the context or what is actually happening; the audio, colours, dialog and effects really set the mood here. Also, the main character looks like the reddit mascot.

It's a little nostalgic, but I'm kind of annoyed of the movement, mostly because of how it's bound to repeated key events. I'd prefer it smooth but still tile-aligned, which I think can be done without conflicting with the rest of the game's style.

At first it was hard to tell where to go, but it was actually fun to explore. I played through the dagger and elixir ending.
Linky439
25. Apr 2020 · 22:14 UTC
Incredible game!

The graphics are top notch, the mood is simply off the charts!
Love the writing, the audio is magnificent (and terrifying to be honest ^^') and I liked it so much I went after the 4 endings.
The atmosphere is great. The only gripe I have is that it is a bit hard to know where you can go and what is a "door".

Otherwise, an absolutely fantastic entry. Congrats, this is really one of my fave so far!
Fatsheep
25. Apr 2020 · 22:46 UTC
Really enjoyed the exploring! Artstyle was also very unique and interesting. Did 3 of the endings, and enjoyed the writing.
🎤 BluShine
26. Apr 2020 · 03:25 UTC
Thanks for all the feedback so far! Cool to hear that people have been finding the multiple endings.

The "North West" thing was a random mistake on my part. Or maybe the whole game takes place in a spooky mirror world? Feel free to imagine your own interpretations.

The movement stuff is a limitation of Bitsy. Being able to hold down a movement key would definitely be useful! If I make another Bitsy game, I might take a look at the source and see if I can hack it in.
Le Slo
26. Apr 2020 · 10:40 UTC
The mood is excellent (suits perfectly both the writing and the audio) and the choice of colors beautiful. I played for all the endings (I think), I would like that the choice of the objects wasn't only in the last room, so the game feels less linear, my favorite part was actually hearing about the crack in the wall (despite the mistake) and finding it. Great job!
Ulcius
27. Apr 2020 · 00:27 UTC
I kind of liked learning what i need to do in the game by exploring and checking every possible nook and cranny, but at the same time I felt kind of lost. I generally think that learning game by experience is the best possible solution of any good design, but also think even in the most mystical and enigmatic game it's cool to give player some kind of at least major aim.
Speaking about enigmatic and mystical game set a very very nice mood, ambient music also fit it perfectly.
g12345
27. Apr 2020 · 14:01 UTC
Fantastic storytelling and Great atmosphere. It's a short game but probably just as well, with different endings.

You've probably already know about the North-East/West thing, but otherwise it's just fine.
Jordgubben
29. Apr 2020 · 19:17 UTC
This was sort of wierd even for a Bitsy game. And I mean that as a compliment.

The sound scape is especially eerie, as pointed out by others.
Jupiter_Hadley
30. Apr 2020 · 13:30 UTC
Interesting game! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/U94ABx1ev3Y
amkingTRP
30. Apr 2020 · 18:28 UTC
Short but sweet. Reminded me a lot of some of the old games on 8-bit microcomputer during the 80s (but with obviously far superior sound than we had back then). Have to echo what others said about the movement feeling a bit clunky, but that was only really noticable when I started playing; didn't really register after I started getting into it. Would really like to see more of this.
gamebuilder
01. May 2020 · 23:40 UTC
I like this game a lot. The audio and graphics combine to create an eerie mood. I'm especially impressed by the audio. You have talent.
loveapplegames
02. May 2020 · 18:16 UTC
Good job, something so gripping with such simple tools! The soundscape does a lot, but I also like the imaginative scenes you created with the simple pixel art. Only after playing the game I found out there were multiple endings. It made me so curious I played the game until I found 3 endings. Maybe it's good to put this in the game's intro text. I'm still curious about the fourth!
velvetlobster
10. May 2020 · 05:56 UTC
I really love how this looks and feels like love, that impossible 8bit game. The choice of color combinations and the creepy vibe convey a very interesting dark mood to this one. This is a very neat bitsy game folks, one of my favorites in the mood category I gotta say.
🎤 BluShine
13. May 2020 · 01:16 UTC
Wow, 1st in Mood! Thanks for playing and rating, everyone!