Ebontale by JUSTCAMH

A non-suspicious rpg in a large (open-ish) world! Journey to the legendary Piamont City to obtain powerful artifacts beyond your wildest imagination. Use your magic to restore peace to the realm.
You may also experience a sense of freedom, as your boring modern life fades away into the background.

Note: The game includes voice overs without subtitles, and hence requires audio to play.
Art, code and story by JUSTCAMH, follow on Twitter for gamedev shenanigans!
Music by Clockmaker, check out the soundtrack
| Youtube | https://justcamh.itch.io/ebontale |
| Youtube | https://justcamh.itch.io/ebontale |
| Youtube | https://justcamh.itch.io/ebontale |
| Original URL | https://ldjam.com/events/ludum-dare/47/ebontale |
Ratings
| Overall | 23th | 4.333⭐ | 62🧑⚖️ |
| Fun | 103th | 4.059⭐ | 61🧑⚖️ |
| Innovation | 5th | 4.508⭐ | 61🧑⚖️ |
| Theme | 27th | 4.459⭐ | 63🧑⚖️ |
| Graphics | 274th | 4.156⭐ | 63🧑⚖️ |
| Audio | 71th | 4.161⭐ | 61🧑⚖️ |
| Humor | 106th | 3.992⭐ | 61🧑⚖️ |
| Mood | 56th | 4.308⭐ | 62🧑⚖️ |
| Given | 97🗳️ | 129🗨️ |
I won't tell more that : I was on my desk and I was blown away, multiple time.
On par with The Stanley Parable. :heartbeat: :heartbeat: :heartbeat:
@ansoneh I think you underestimate other LD participants, and you underestimate yourself! Thanks for the :heart:
@sharks I’m curious to know what sort of issues? I wish the controls were buffered, is there anything else missing?
@doctormozart I don’t think it’s quite on that level, but I appreciate it! I don’t think I’ll ever beat Kevan Brighting’s narration for Stanley Parable (though honestly, I doubt anyone can)
@babyking I’m glad to hear that! The game was built around those moments.
That island NPC dialogs are hilarious and voiceovers are great, keep it up!
Here is my attempt:
https://youtu.be/0beuTxRqRsQ
@virtual-turtle-studio stock up some status berries and you should be ok. Also try mega evolving the super crumpet (hint, that’s not it’s final form).
Had to farm some levels to beat the boss, but when I learned the last magic spell I got him easy :P
Haha - unrelated, but big fan of your hole punch work. But pushing that aside:
This is quite a breath of fresh air, narrative-focused games are always welcome in my book. Let's go through the things I like:
1) I think the art is entering programmer art territory. So I don't think I will judge it too harshly. It works well as a programmer art form of game. If anything, even as programmer art - there is an art direction you tend towards which works!
2) That SMOOTH transition. The iconic scene of your game if anything and you did amazingly on it. Really threw me off when the phone rang the first time.
Although I anticipated it from the teaser gifs, the transition to other realities was still quite surprising and kept the narrative on its toes.
For any qualms that I have:
1) I only wishes the sprint button was a toggle option. My fingers had to do a bit of gymnastics to continue sprinting but it would be nice if it's toggle-able.
Otherwise, it's good - would travel to the inner depths of escapism again!
You really went all out with that ending lol, I got kind of scared haha.
Great job!
So I did some digging, and apparently unity's ability to force an aspect ratio is janky as all hell... I'm making a fix now!
@sophiemae0 aaah, thank you so much! It means so much to hear your enthusiasm, I really appreciate it!
@kaldrin did you try beating the goblin king? If not, you can use your scuba gear to dive through Rocky Reef and resurface in the city. You can also use your extra party members to get a vip ticket into the pub, and enter the city from there. And finally, if you put a box on your head, you can stealth your way in.
Very originally, well done!
I loved how you set up the game to really make you think there is the content the grandad talk about, a man on the water, some walls to climb etc... So it's hard to doubt that, and then you make the PC thing that is a very wtf moment where I knew I was into something interesting.
The game per se seemed interesting enough, with nice music and visual, but nothing too special, so I was so excited when that thing happened.
And yet, I thought it was just that, not that much to be honest, but then you had the second pc thing and so on, and it set you in that atmosphere of "I'm in the game too".
And you know, now I actually I'm a bit sad I couldn't make to the town ahah.
How you made the room where the pc is, is also very cool, just a draft, that improves the weird atmosphere. Nailed.
For the theme I don't really know if it is very nailed or just enough, because you are surely stuck in a loop into the 2d game, but the rest is more of an inception thing, not sure.
You've also written a perfect description "A non-suspicious rpg" now that I read it again it's so funny, and also "You may also experience a sense of freedom, as your boring modern life fades away into the background." it makes even more sense now.
Being the game that it is, I would say it's perfect the way it is now, my only "complaint" is about the control for the 2d part because it felt a bit laggy, especially when I wanted to change direction, but I could say it does not matter that much for this game. To be honest, I've also spent a lot of time exploring and now that I thought about it, it was so meaningless ahah, even though it shows that you made a good job in making the game believable and immersive enough to increase the surprise and others emotions when the rest of the game happens.
This is one of the best game I've played in this ludum dare, thank you for making this, very inspirational, something I would love to make in the future too! Also, thank you for having streamed my game =)
@toccio94 Thanks for the feedback, and I’m glad you enjoyed! Movement is grid based, inspired by classic rpgs of ye old days.
!> I wasn't expecting the transition to 3D at all! You really got me (claps) ;-) I don't know if anyone had this issue too, but playing on Linux, when beeing in the 3D room I wanted to look left and then couldn't rotate back to the right until I started to move the mouse like crazy. This happened after another fourth wall breaking. This time I didn't rotate left, but I couldn't rotate right enough to answer the phone until I went crazy again ^^U
Other than that, this was an awesome experience, and you have my full respect for having "two games into one" ;-)
!> PS: You didn't dare to voice the woman at the end, didn't you? :-P