Keep the bee (Jeez) Alive by dhim
The idea of the game was to keep the bees alive by constructing a shelter with some random blocks. And also protect cactus from the rains so that they would flower... The bee hive is there, the cactus, the rain, the flower, the bees, the moving of the bits and things to build. The score board is there, the music is there, some sounds were there but I think i disabled them by accident... Everything is there but a real game... not much game testing, you can build you dont have to protect the bee hive so much as not destroing it. the cactuses need some water, but not to much. I forgot to do the dry part during the sunny part of the game.
It was fun to do!! Enjoy this thing.
FIXED VERSION : I just removed the shadows as they were not functionnal on webgl... and reuploaded the game on github.
! POST MORTEM VERSION ! https://ldjam.com/events/ludum-dare/46/keep-the-bee-jeez-alive/long-long-long-post-mortem-keep-the-bee-jeez-alive
| Youtube | https://github.com/dhmmasson/ld46 |
| Youtube | https://dhmmasson.github.io/ld46/keepTheBeeAlive/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-the-bee-jeez-alive |
Ratings
| Overall | 990th | 2.813⭐ | 34🧑⚖️ |
| Fun | 948th | 2.656⭐ | 34🧑⚖️ |
| Innovation | 421th | 3.422⭐ | 34🧑⚖️ |
| Theme | 615th | 3.578⭐ | 34🧑⚖️ |
| Graphics | 373th | 3.656⭐ | 34🧑⚖️ |
| Audio | 349th | 3.313⭐ | 34🧑⚖️ |
| Humor | 665th | 2.429⭐ | 30🧑⚖️ |
| Mood | 508th | 3.226⭐ | 33🧑⚖️ |
| Given | 19🗳️ | 34🗨️ |
The cursor is fixed on a plane, I was planing (sic) to have that plane distance adjustable... should have kept it 2d, but not sure how the fix would have work to topple object and stuff..
Yeah I added the sound in the last 30min in the middle of the night I had to fiddle with bfxr and could not record actual sound... I tried to have some variations, but they are not coherent based on the material of the element... Removed the bee noise at it was horrible. Forgot the rain sound effect, :( it was good..
@uppitydonkey57 , @tomeks @ian-kettlewell
Agree with the 3d/2d... I wanted a 3d game, with the feeling of building an shelter like a kid forts. The pointer is on a plane that I planed to have adjustable on the z axis. I should also probably have made the object collision free with the press of a key.
Maybe I'll come back to the idea in a post mortem version.
thank you all for your comments!
If you shake it too much, the bees get angry!
thank you for your review
I agree with the other commenters about the third axis. This game would've been better off as a 2D game.
Thank you for your comments, yeah I added the sound too late in the dev process... it didn't felt right without it, should have been lower voule also and localized..
@shigure Thank you for your comments. Yes my game tend to lack this clear goal... You can't really know how much water the cactuses are getting and what will make them flower. The bee should have a light path so that you see them being attracted by the flowers...
Thank you for the comment, that bloom was an happy accident that I fell in love with. I think the idea to have the target sphere jump from object to object in highlight mode and stick to some plane in move mode help make the control being nice. I had planned for the target plane to be movable with the scroll of the mouse but I lacked time.
@pke1029
thank you for your comment, my game lack that clear sense of objective, still better than my last attempts though. I should challenge myself to even smaller game but with clear goal. The physics engine was a treat to play with.
I didn't put enough effort on explaining the goal and having the game reflect that you were doing a good job.
Thank you for your comment
Other then that it was a bit hard to make structures so a way to move things in a certain direction would have helped but considering the time it is already impressive as it is.
Oh! And one detail I loved was that the cactus's actually started to bloom when it started raining
Nice job on the effort and graphics though.