Captain Turnip - A Quest for the Golden Rum Bucket by T8kk


Here's a video playthrough to get a glimpse of the madness VIDEO CONTAINS SPOILERS https://youtu.be/ooa55-VUUoo
Captain Turnip - A Quest for the Golden Rum Bucket A game about a Captain Turnip and hes crew sailing the high seas, out in adventure to find mythical pirate Golden Rum Bucket. Captain Turnip and hes crew sail dangerous stormy seas when the consumption of turnip rum is getting out of hand. You need to find youself a beverage in order to keep your mind focused steering the ship!
UPDATE (Post compo fixes outside timeframe): - Improved framerate - Fixed Ui Glich
PC: https://drive.google.com/open?id=1u_qQvCfSCyY68FTTmdI56YCAX4odjOQk
Mac: https://drive.google.com/open?id=1eSfPt2S1VjAn1v5PZ99B_dffRA1zng6H
Keys: - Arrow keys to move - Esc to Quit
Tools used: - Blender - Photoshop - Unity + FastIK plugin - Bfxr - Google Song Maker
Ratings
| Overall | 187th | 3.81⭐ | 23🧑⚖️ |
| Fun | 199th | 3.714⭐ | 23🧑⚖️ |
| Innovation | 265th | 3.619⭐ | 23🧑⚖️ |
| Theme | 826th | 3.286⭐ | 23🧑⚖️ |
| Graphics | 63th | 4.262⭐ | 23🧑⚖️ |
| Audio | 575th | 2.952⭐ | 23🧑⚖️ |
| Humor | 22th | 4.119⭐ | 23🧑⚖️ |
| Mood | 102th | 3.857⭐ | 23🧑⚖️ |
| Given | 13🗳️ | 17🗨️ |
good job!
Game is cool, its finicky-ness kind of expresses the drunken captain well. My favourite bit is when you spawn and you're literally headless and flapping into the sky before dropping into the sea.
This game when fully developed would be really fun, its quite a complex character controller though. Great work nonetheless!
Great idea, cool effects and graphics!
Maybe it's because of my big screen resolution? It's 2880x1800.
can you tell me how to solve the level when the captain always jumps into the water?
It seemed to totally break on level 4 (on mac) with the pirate flying off screen every time.
Recording atmospheric sounds like wind and water might have created a better mood then google music.
For the UX, You should try to use the Cinemachine's Group Camera and try to "frame" both (the Rum bottle and the protagonist) with a bit of follow zoom to keep them always within the user's field of view!
And there's a lot of the sound you could improve some footsteps over wood squeaking and the wet leather boots shrugging, some cloth shrugging between the footsteps, a bit of procedural protagonist's reactions (belching and hiccough), some water shocking against the Hull, water drops hitting the wooden deck, sea waves, rain, the wooden hull creaking, thunder claps and howling winds;
You could also improve the atmosphere by adding more close range fog, the water drops "sub-emiting" water ripples and water splashes over the surface of the objects, and scroll the sea vertices through a vertex animation shader!!!
Also storm effect was curiously done. Only at the end of the game I noticed that the water is static mesh.