Nuclear Loop Labs by Jesús González

After some experiments you became contaminated with radioactive materials. Now you see the world warping and looping around you. Try to get out of the lab nonetheless.
Features
- 2 levels.
- 1 playable character.
- Space looping gameplay.
Missing or incomplete
- We designed and implemented the main mechanic of the game, the space looping, but didn't have enough time to make enough levels to make use of it.
- Both levels can be completed , but level 2 is confusing and it doesn't have enough hints for the player. Check the playthrough below for help.
- Enemies. They were designed and modeled, but didn't make it into the game.
- Stealth sections.
- More music.
Controls
- Use the mouse buttons to navigate the levels.
Credits
- Jesus González: programming, music, game and level design.
- Ingrid Peñailillo: 2D art, 3D art, UI, game and level design.
Full playthrough
In case you get lost in the loops, check this short video (1:44):
https://www.youtube.com/watch?v=Hgj3aUpkVlw

| Youtube | https://rootstudio.itch.io/nuclear-loop-labs |
| Original URL | https://ldjam.com/events/ludum-dare/47/nuclear-loop-labs |
Ratings
| Overall | 1346th | 3.078⭐ | 34🧑⚖️ |
| Fun | 1429th | 2.719⭐ | 34🧑⚖️ |
| Innovation | 1147th | 3⭐ | 32🧑⚖️ |
| Theme | 468th | 3.906⭐ | 34🧑⚖️ |
| Graphics | 516th | 3.875⭐ | 34🧑⚖️ |
| Audio | 551th | 3.452⭐ | 33🧑⚖️ |
| Humor | 1033th | 2.346⭐ | 28🧑⚖️ |
| Mood | 1084th | 3.129⭐ | 33🧑⚖️ |
| Given | 43🗳️ | 34🗨️ |
Solod base for something bigger
The music is cool, and the sound design in general is neat. It was hard to escape the level, but I succeeded.
Good take on the theme.
[EN] Funny. '-' Hahahahah.

[PT-BR] Consegui! Eu estava jogando sem som, daí perdi o que precisava.
[EN] Got it! I was playing without sound, so I lost what I needed.

1 - Mecânicas, Aprendizado e Fluxo:
A mecânica é bem simples, avance e saia do local (entretanto há pistas sonoras baseadas em efeitos sonoros para detecção de radiação no ambiente).
Um tipo de labirinto que deu algum trabalho de desvendar. >.<
Gostaria de ver mais mecânicas que poderiam surgir em uma versão estendida.
2 - Gráficos, Áudio e Narrativa:
O gráfico está bom considerando o tempo de game jam.
Também ficou bom do ponto de vista de passar com clareza o que se pretendia.
O áudio se adequa e faz parte da mecânica de jogo, tornando-o funcional e dando início à imersão.
A narrativa é simples e isso facilita a compreensão (seria interessante expandir, adicionando mais personagens, em uma versão polida pós-jam).
3 - Cultura:
O jogo faz lembrar de labirintos, o que atrai pessoas que gostam desse tipo de desafio/puzzle.
O jogo parece ter algum tipo de referência ao seriado Dark (da Netflix), a menos que eu esteja enganado.
A câmera e o formato do personagem também possibilitam a conversa com outro nichos de consumidores (por conta da simplicidade da forma, detalhes do personagem permitem comunicar mais diretamente alguns detalhes narrativos).
4 - Monetização:
Creio que o jogo polido e estendido poderia vender em stores como itch.io.
Com mudanças maiores (especialmente no controle), seria possível pensar em outras plataformas (como smartphones).
**[EN] Analysis...**
1 - Mechanics, Learning and Flow:
The mechanics are very simple, go ahead and leave the place (however there are soundtracks based on sound effects to detect radiation in the environment).
A kind of maze that took some work to unravel. >. <
I would like to see more mechanics that could come in an extended version.
2 - Graphics, Audio and Narrative:
The graph is good considering the game jam time.
It was also good from the point of view of passing clearly what was intended.
The audio fits and is part of the game mechanics, making it functional and starting immersion.
The narrative is simple and it facilitates understanding (it would be interesting to expand, adding more characters, in a polished post-jam version).
3 - Culture:
The game is reminiscent of mazes, which attracts people who like this type of challenge/puzzle.
The game seems to have some kind of reference to the Dark series (from Netflix), unless I'm mistaken.
The camera and the character format also make it possible to talk to other consumer niches (due to the simplicity of the form, details of the character allow to communicate some narrative details more directly).
4 - Monetization:
I believe that the polished and extended game could sell in stores like itch.io.
With bigger changes (especially in the control), it would be possible to think about other platforms (like smartphones).