Nuclear Loop Labs by Jesús González

[raw]
made by Jesús González for Ludum Dare 47 (JAM)

ss3.jpg

After some experiments you became contaminated with radioactive materials. Now you see the world warping and looping around you. Try to get out of the lab nonetheless.

Features

  • 2 levels.
  • 1 playable character.
  • Space looping gameplay.

Missing or incomplete

  • We designed and implemented the main mechanic of the game, the space looping, but didn't have enough time to make enough levels to make use of it.
  • Both levels can be completed , but level 2 is confusing and it doesn't have enough hints for the player. Check the playthrough below for help.
  • Enemies. They were designed and modeled, but didn't make it into the game.
  • Stealth sections.
  • More music.

Controls

  • Use the mouse buttons to navigate the levels.

Credits

  • Jesus González: programming, music, game and level design.
  • Ingrid Peñailillo: 2D art, 3D art, UI, game and level design.

Full playthrough

In case you get lost in the loops, check this short video (1:44):

https://www.youtube.com/watch?v=Hgj3aUpkVlw

ss2.jpg

Ratings

Overall 1346th 3.078⭐ 34🧑‍⚖️
Fun 1429th 2.719⭐ 34🧑‍⚖️
Innovation 1147th 3⭐ 32🧑‍⚖️
Theme 468th 3.906⭐ 34🧑‍⚖️
Graphics 516th 3.875⭐ 34🧑‍⚖️
Audio 551th 3.452⭐ 33🧑‍⚖️
Humor 1033th 2.346⭐ 28🧑‍⚖️
Mood 1084th 3.129⭐ 33🧑‍⚖️
Given 43🗳️ 34🗨️

Feedback

FireGamer3
06. Oct 2020 · 00:13 UTC
very interesting, nice mechanics but wish you had put more into the game
123seven3
06. Oct 2020 · 00:47 UTC
Shame that you didn't have time to finish the second level, it's a very interesting concept.
kromeboy
06. Oct 2020 · 07:20 UTC
Completed the second level by trial and error. It probably need some kind of visual hint on what to do, like in the first level.

Solod base for something bigger
🎤 Jesús González
06. Oct 2020 · 15:31 UTC
@123seven3 Thanks for playing, both levels are finished actually, but the second one is tricky and needs more hints. I'll fix those things after the jam.
Laurens
06. Oct 2020 · 20:14 UTC
Digged the music at first but after being stuck in the loop for about an hour became kinda repetitive.. JK! Nice sounds, decent visuals! Curious as to what you guys would've come up with if you'd had more time!
Federico Delgado
06. Oct 2020 · 20:19 UTC
Very good game, i liked the music and the sfx a lot. The controls were really smooth and i had a good time playing. I hope you add new levels soon!
HardCodeD
06. Oct 2020 · 20:21 UTC
I wish you had time to finish the missing/incomplete things! Looks promising.
Yubs
06. Oct 2020 · 20:22 UTC
Great visuals and lighting, and some good game play foundations, just wish there was more levels!
MithosKuu
06. Oct 2020 · 20:23 UTC
You've got a good framework, and I know the pain of thinking you could get more done in the given time then you could, its about the journey and experience of development, not the final product
JavaSaurus
06. Oct 2020 · 20:35 UTC
Hi there ! Thanks for submitting your game to my stream (twitch.tv/drjavasaurus). This is definitely what I see as a seed for big future project ! Great promise, I'm very curious to how it'll turn out and I'll play the post-jam game for sure. I love the look and feel of the game and the audio-visual feedback to solve puzzles is intriguing. Looking forward to seeing more. Thank you for making this :)
Singrid
06. Oct 2020 · 20:38 UTC
Thanks for playing! We would like to continue developing more levels, and find the way to optimize the graphics for WebGL (even if they are very simple). This was the first time we made our own music for a game jam, so we really appreciate your feedback :)
scott.redrup
06. Oct 2020 · 20:39 UTC
This looks stunning, but I had really no idea what was going on heh... I somehow managed to open the exit door but when I went through it next the game ended. Or maybe it went to the next level? Anyway great job on submitting!
noxymu5
06. Oct 2020 · 20:52 UTC
Actually quite liked this one. Graphics and music are great. Mechanics is simple and interesting to discover, but needs a bit explanation on simple examples at the beginning of the game, I think.
🎤 Jesús González
06. Oct 2020 · 21:04 UTC
@scott-redrup Yes there are only 2 levels :(
DotSquare
06. Oct 2020 · 22:38 UTC
Nice game, congrats !
The music is cool, and the sound design in general is neat. It was hard to escape the level, but I succeeded.
Good take on the theme.
Kaganobik
07. Oct 2020 · 02:00 UTC
It was a fun little experience. Good work!
Weine
07. Oct 2020 · 16:45 UTC
Interesting mechanics and very cool environments. The sound effects and music fit well with the graphics and playstyle. I would have loved to see what you could have done with the mechanics if you had more time.
SevenLevelGames
25. Oct 2020 · 09:05 UTC
Pretty good graphics and music & sounds in game ! Game fits with the theme too, Great Job !
gustavo.christino
25. Oct 2020 · 15:22 UTC
[PT-BR] Engraçado. ^^. Hahahahahah.

[EN] Funny. '-' Hahahahah.

![j20.png](///raw/bc7/6/z/3a734.png)

[PT-BR] Consegui! Eu estava jogando sem som, daí perdi o que precisava.

[EN] Got it! I was playing without sound, so I lost what I needed.

![j20b.png](///raw/bc7/6/z/3a735.png)
gustavo.christino
25. Oct 2020 · 15:28 UTC
**[PT-BR] Análise...**

1 - Mecânicas, Aprendizado e Fluxo:
A mecânica é bem simples, avance e saia do local (entretanto há pistas sonoras baseadas em efeitos sonoros para detecção de radiação no ambiente).
Um tipo de labirinto que deu algum trabalho de desvendar. >.<
Gostaria de ver mais mecânicas que poderiam surgir em uma versão estendida.

2 - Gráficos, Áudio e Narrativa:
O gráfico está bom considerando o tempo de game jam.
Também ficou bom do ponto de vista de passar com clareza o que se pretendia.
O áudio se adequa e faz parte da mecânica de jogo, tornando-o funcional e dando início à imersão.
A narrativa é simples e isso facilita a compreensão (seria interessante expandir, adicionando mais personagens, em uma versão polida pós-jam).

3 - Cultura:
O jogo faz lembrar de labirintos, o que atrai pessoas que gostam desse tipo de desafio/puzzle.
O jogo parece ter algum tipo de referência ao seriado Dark (da Netflix), a menos que eu esteja enganado.
A câmera e o formato do personagem também possibilitam a conversa com outro nichos de consumidores (por conta da simplicidade da forma, detalhes do personagem permitem comunicar mais diretamente alguns detalhes narrativos).

4 - Monetização:
Creio que o jogo polido e estendido poderia vender em stores como itch.io.
Com mudanças maiores (especialmente no controle), seria possível pensar em outras plataformas (como smartphones).


**[EN] Analysis...**

1 - Mechanics, Learning and Flow:
The mechanics are very simple, go ahead and leave the place (however there are soundtracks based on sound effects to detect radiation in the environment).
A kind of maze that took some work to unravel. >. <
I would like to see more mechanics that could come in an extended version.

2 - Graphics, Audio and Narrative:
The graph is good considering the game jam time.
It was also good from the point of view of passing clearly what was intended.
The audio fits and is part of the game mechanics, making it functional and starting immersion.
The narrative is simple and it facilitates understanding (it would be interesting to expand, adding more characters, in a polished post-jam version).

3 - Culture:
The game is reminiscent of mazes, which attracts people who like this type of challenge/puzzle.
The game seems to have some kind of reference to the Dark series (from Netflix), unless I'm mistaken.
The camera and the character format also make it possible to talk to other consumer niches (due to the simplicity of the form, details of the character allow to communicate some narrative details more directly).

4 - Monetization:
I believe that the polished and extended game could sell in stores like itch.io.
With bigger changes (especially in the control), it would be possible to think about other platforms (like smartphones).
🎤 Jesús González
25. Oct 2020 · 23:35 UTC
@gustavo-christino Wow that's a very deep analysis for such a short game, I wasn't expecting it. Thank you very much for trying it, we really appreciate it.
Meatball
26. Oct 2020 · 05:03 UTC
Excellent! Have to say the beautiful graphics and sound made the (albeit limited) gameplay experience pleasant. They say in sound design that a good 'opening door' sound is a test of skill - you passed! Good job all around.
danielblanco3d
26. Oct 2020 · 22:41 UTC
i think i didn´t how to play in level 2 but i totally like the feeling of being stuck running through the corridors...and a little cube with eyes is always cool....Congrats!
TheInkSkeleton
27. Oct 2020 · 09:03 UTC
This is great! Graphics were really nice, especially to be made in 3 days. Music and sounds fit nicely into the game. Personally, I found the game a bit boring, and it was hard for me to beat level 2, but that doesn't mean that it hasn't got potential beyond the jam, like other people have said. Overall, congratulations on this nice game!