PolyPeople by Kaijiro

[raw]
made by Kaijiro for Ludum Dare 45 (COMPO)

​PolyPeople !

This game is my submission for LudumDare 45 with theme : Start with Nothing.

You can move with ZQSD or with the arrows and interract with people or object by pressing "SPACE". You go through the dialogues by clicking the button continue in the dialogue box.

The goal of this game is rally the whole village with you to overthrow the lord that humiliated you. But in order to rally the village, you have to help them with their task Talk to them to know their needs and find what they want so they will help you through your rebellion.

DISCLAIMER : This project being my first jam and a full discovery of Unity, it is far from being finished : All green triangles represent objects and collision with walls are buggy. There is no win condition implemented right now but I am really proud of work so I share it here !

Ratings

Overall 472th 2.725⭐ 22🧑‍⚖️
Fun 479th 2.368⭐ 21🧑‍⚖️
Innovation 486th 2.342⭐ 21🧑‍⚖️
Theme 450th 2.684⭐ 21🧑‍⚖️
Graphics 438th 2.579⭐ 21🧑‍⚖️
Given 22🗳️ 1🗨️

Feedback

okkolobr
07. Oct 2019 · 00:51 UTC
Well done buddy for your first try :) I know you struggle with technical issue, but you didn't give up ! That's the spirit. On your way to rock the next jam !
LegendaryHippo
07. Oct 2019 · 09:18 UTC
Good job! It's a cool idea! I'm sure you learned a lot from this jam :)
Adrien Dittrick
07. Oct 2019 · 10:45 UTC
The collisions are a bit janky, but this was a fun little adventure :)
NachtWitch
07. Oct 2019 · 13:39 UTC
The screen was a bit buggy for me, don't really know why though
GeruGames
08. Oct 2019 · 20:37 UTC
This was definitely an interesting game. I think here was a bit too much empty space though.
CaptAndrey
09. Oct 2019 · 06:42 UTC
not bad for start. Controlls are challeging XD
Foursay
10. Oct 2019 · 04:33 UTC
Good job! I like the funny polyman idea!
🎤 Kaijiro
10. Oct 2019 · 21:06 UTC
@gerugames Thank you ! Yes I agree with you, I wanted to create more sprite to add a "biome" notion but I could not manage to do it in time x)
🎤 Kaijiro
10. Oct 2019 · 21:07 UTC
@captandrey Thank you ! Yep, and collisions make it harder x)
TORT60091
11. Oct 2019 · 20:46 UTC
Very cute characters I really love it This style can be look cool with more polishing
And I like the title of game It sounds fun ))
Hajden
12. Oct 2019 · 16:08 UTC
Good job on finishing a playable build in time. The character controls decently, though I find the choice of ZSQD weird (especially on my QWERTZ keyboard), but arrows worked fine.
I didn't mind the collisions, instead there's a technical issue with the jerky character movement, probably due to a way you're moving your rigidbody.
🎤 Kaijiro
12. Oct 2019 · 17:26 UTC
@hajden Thank you very much ! ZQSD is actually a logic choice for AZERTY layout but I should have build for WASD .... I'm gonna work on the jerky character movement issue, I think this may be related to the camera speed when following the player, but again, really thank you for your feedback !
DS Nahogara
14. Oct 2019 · 01:31 UTC
Good game! At first i was so confused cause of the ZSQD, but i could roam around and help the triangle people lul!
For your first jam is very good! great job on this, maybe a bit of sound and smooth movement there but it is cool. :smile:
dqmhose
14. Oct 2019 · 10:29 UTC
I got lost, found a bored guard and the yawn-window wouldn't close - still kinda fun and interesting, especially the perspective.