LoopHole by Polusi

[raw]
made by Polusi for Ludum Dare 47 (COMPO)

Submitted for LudumDare 47 : Stuck in a Loop The idea was making an infinity loop of vertical platformer and as player, you must collect some items that help you navigate "The Hole" and uncover it's secret as you trying to get out from this prison.

Music and song created using Beepbox.co

Adding text in the bottom of the hole. Adding HTML5 for easy access.

Some screenshot : SS2.jpg SS1.JPG

Ratings

Overall 590th 2.675⭐ 22🧑‍⚖️
Fun 552th 2.6⭐ 22🧑‍⚖️
Innovation 566th 2.575⭐ 22🧑‍⚖️
Theme 357th 3.475⭐ 22🧑‍⚖️
Graphics 603th 2⭐ 22🧑‍⚖️
Audio 423th 2.65⭐ 22🧑‍⚖️
Humor 430th 2⭐ 21🧑‍⚖️
Mood 532th 2.5⭐ 22🧑‍⚖️
Given 23🗳️ 11🗨️

Feedback

Jacob Bernard
04. Oct 2020 · 23:14 UTC
This was fun! Fun to try and learn where all of the diamonds were. I was a little confused at first when I went left and fell off, it might be better if there was a wall on the left?
🎤 Polusi
05. Oct 2020 · 00:55 UTC
Thanks for the feedback! i'm kinda intended it like that for giving a direct example how the loop is as my loop was kinda weird because no background or visual cue if the loop was happened.
SirRed
05. Oct 2020 · 06:06 UTC
It was a little unclear how you were supposed to win with the goal being "Reach the bottom" but having to actually collect the 4 diamonds first before reaching it. You already mentioned that the loop was already weird visually, but I would also agree to that.
Quinn_Patrick
06. Oct 2020 · 01:42 UTC
I collected the diamonds and reached the bottom of the hole and the game didn't give me any more objectives so... I win? The whole thing took less than a minute, so in terms of substance, this is a little lacking, even for a Ludum Dare game. But I found the rudimentary visuals charming, and the process of going through loops figuring out a bit more of what to do each time was engaging. Congratulations on your entry, I had fun with it, even if it didn't last long.
squimmy
06. Oct 2020 · 02:39 UTC
Good work. I think the simple art and minimalistic background music work well for this game.

If I were to offer a suggestion, it would be that it would have been nice to have had some kind of message appear upon reaching the bottom, to make it clear that it's the end of the game.

I feel like criticisms about the length of the game are misguided. It's much better to have a short, finished game than to plan a longer game but not finish it.
🎤 Polusi
07. Oct 2020 · 07:27 UTC
Thanks for your feedback.
@sirred, @squimmy and @quinn-patrick yeah the ending was kinda confusing because i rushed it for deadline. I think i need to learn managed my time more properly for Compo.
Anyways, Thanks for your input. :v:
Kirthos
07. Oct 2020 · 16:05 UTC
The game idea is very interesting. I think it could lead to a very interesting game design with more time to dev a game around that.
Like others already said, took me a while to realize I have finished the game since you do not have any feedback.
I got some fun trying to reach the 4 diamonds.
Neragoth
08. Oct 2020 · 10:02 UTC
Nice concept! looping area as you fall again and again till you reach the objectives. Imo the recreated top is too visible and you should maybe create it while you are still falling so we can't see the platform appearing from nothing. The mechanic can be developped and the gameplay improved but there is really something interesting ;)
cogcomp
10. Oct 2020 · 17:09 UTC
Tricky game, but the difficulty was a bit too high for me, from the start but I enjoyed the game enough to keep on persisting until I got it right :-) Well done!
BumDag
10. Oct 2020 · 23:48 UTC
Same - This was fun! Fun to try and learn where all of the diamonds were. I was a little confused at first when I went left and fell off, it might be better if there was a wall on the left?
Rushikesh Charapale
12. Oct 2020 · 15:58 UTC
Yeah. It was fun to find where all diamonds were. Nice work.
Please visit my game too and rate it:)
https://ldjam.com/events/ludum-dare/47/the-dumb-robot
Lychee
15. Oct 2020 · 06:32 UTC
Pretty straightforward concept, I liked the sound design. The loops felt pretty smooth too when you fell to the bottom and went back the start. Not bad for a compo game!
Francesco
15. Oct 2020 · 08:53 UTC
My immediate thought is that those minimalist graphics call for a full contemplative soundtrack, which could turn the vertical looping into a relaxing experience :)