The Fate Of The Samurai by Kylene
You are a samurai mindlessly killing everyone from a single clan, but you do not remember why. That is until one day, when you are forced to find out.
Controls:
a and d or arrow keys to move left or right.
s or l to attack.
left click to continue story.
esc to go to menu.
Sorry for the force fullscreen, Unity was not working with me.
After post edit: unity WebGL was not working with me, so no web version, sorry
| Youtube | https://github.com/Minahc/Ludum-Dare-47 |
| Youtube | https://gamejolt.com/games/samurai/542895 |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-fate-of-the-samurai |
Ratings
| Given | 31🗳️ | 0🗨️ |
bad: no actual gameplay/way to lose/choices etc, as far as I can tell? would be nice if e.g. different endings based on if you stop killing people, etc. I'm guessing you did all the story bits first and didn't have time though?
1. If you're doing a samurai game, your sword attacks should leave a huge blood splash 'Kill Bill' style, period.
2. The sword sound is kinda annoying to the ears, consider adding a little reverb or use equalizer to cut off some of the annoying frequencies.
3. The sound design is paramount for storytelling, if you're stressed out about compo rules, just go record some kind of ambient sound, anything, dead silence is a mood killer.
4. Use lighting, vignette effect, shadows, ray light beams, whatever, don't leave your game evenly lit, it's a mood killer.
Congrats on your entry!
- Trivial: the zip could have used the game name instead of "Game" :-P
- The gameplay could be more dynamic / have more variations.
- I would thank a "Click to continue" on cutscenes (I know it is in the instructions, but as a reminder).
- The sword sound is a bit loud comparing to the overall silence.
PS. I didn't expect the "cutscenes" graphics to be that "HQ" compared to the rest of the game xD
only... bug? i encountered was on the last level while my katana was idle, haha.. one of the enemies tripped me, and i tripped him so we ended up crawling around. 