Loop Robot by NickyKendy
Made a little puzzle game to join the LD47 combo! Sorry I can't upload my project on itch.io, so I have to use GitHub instead. #Update#1 Now the itch is online! The Html version included.屏幕截图 2020-10-04 235717.png
Ratings
| Overall | 402th | 3.25⭐ | 26🧑⚖️ |
| Fun | 376th | 3.125⭐ | 26🧑⚖️ |
| Innovation | 323th | 3.271⭐ | 26🧑⚖️ |
| Theme | 327th | 3.542⭐ | 26🧑⚖️ |
| Graphics | 326th | 3.354⭐ | 26🧑⚖️ |
| Audio | 464th | 2.417⭐ | 26🧑⚖️ |
| Humor | 433th | 1.977⭐ | 24🧑⚖️ |
| Mood | 492th | 2.696⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 18🗨️ |
Also the music is a little bit loud and the too much high frequency, which makes it uncomfortable to listen to.
Sadly I also stuck on level 4, don't know how to solve it :(
The theme is interpreted as "the looping excution of program", which in fact, is fundamental for all video games...
✔️ The interface was simple and effective.
➖ The movement of the character was a bit slow.
If gameplay can be optimized, it will be even better, like the interface interaction and moving speed mentioned above
Okay, that out of the way:
What I did like was the addition of the possibility to leave out programming space and add it later in runtime to solve some of the levels! That was actually pretty clever :) Took me a while to understand that it was possible.
Other than that, it was pretty straight forward. As I said, the art is very clean and looks great. The piece of music at the start of each round was a little too much for me. Something more soothing would've been good. The sharp high notes really tried to pierce my brain :D Had to turn the volume down.
Usability wise, there are some issues left and it feels pretty rough around the edges. It's all very slow (I guess you took into account that people have to react in real time to adjust the pattern) and feels like it's wasting the players time (which is always a no-go). You can still pick up another arrow after the pattern spaces are full and you can't put it down again. Feels strange, but it's not game-breaking.
All in all, still a good compo entry! Keep it up!
Great job!
The graphics are simple but concise, and they managed to give the game some personality while still being discrete, leaving room for the gameplay to shine. I think that the audio probably could have been left out, but I understand the will to give some sound to your game. As others have pointed out above the sound was a bit loud and high-pitched, and I think that something more subtle would have been more fitting. I also agree that the looping speed could have been quicker, especially since you often have to sit through the same movement multiple times in order to solve the later part of a level.
Overall, the game lacked a bit in sound and speed, but the core mechanic was really unique and led to very interesting and challenging levels! Well done!
My friends tried to create a game with a similar idea, but, alas, to the submission hour, they only managed to make a prototype demonstrating some of the possibilities:
https://ldjam.com/events/ludum-dare/47/loopman
I also tried to create a game with movement programming mechanics for solo Ludum Dare 27 (iirc it was 2013),
but I failed :shrug: