Finding Sam by nolanfa
Visual novel! (Reading-based game)
After a wild party, you try to find someone you met there (keep your relationship alive!), but you have no way to contact them.
(again: lots of reading)
-- INSTRUCTIONS --
Collect clues to find Sam by talking to people, ask about each clue using the top left buttons, and click on the (door) Leave Conversation button to start interacting with other people. You can click on a clue button at any time during a conversation, it interrupts the current dialog.

| Youtube | https://github.com/Falano/ld46 |
| Youtube | https://fal.itch.io/finding-sam |
| Youtube | https://fal.itch.io/finding-sam |
| Youtube | https://fal.itch.io/finding-sam |
| Original URL | https://ldjam.com/events/ludum-dare/46/finding-sam |
Ratings
| Overall | 1991th | 3.138⭐ | 71🧑⚖️ |
| Fun | 2258th | 2.691⭐ | 70🧑⚖️ |
| Innovation | 1888th | 2.933⭐ | 69🧑⚖️ |
| Theme | 2409th | 2.7⭐ | 67🧑⚖️ |
| Graphics | 1205th | 3.643⭐ | 72🧑⚖️ |
| Humor | 1262th | 2.806⭐ | 64🧑⚖️ |
| Mood | 1592th | 3.172⭐ | 66🧑⚖️ |
| Given | 54🗳️ | 102🗨️ |
-I can't figure out what the boxes at the top are meant for
-Some text seems to overflow the given area, so they aren't legible
-It seems like I can interact with other people mid-conversation
I had a little trouble understanding what the UI was for (and early on kept accidentally clicking on one of the npc's feet initiating a talk with them a bunch). I'd recommend adding some sort of state to npc's so the player wouldn't have to redo lengthy conversations (like the npc at their laptop).
Otherwise an interesting premise and presentation, great work! :smile:
But good job tho
The webversion is playable fine now!
It looks like the mouse events was super sensible, cuz sometimes we ended up missing some lines that jumped ahead with a single click. Since the dialog area and the guy with the foot up were in the same place in the screen, we also got caught trapped in that dialog a few times.
Nice story and, again, great art work. Congrats!
I tried it 2 times, and sadly it wen't unplayable both times.
@dummydojo , @kimkillaqueen, @sylvainpv, @oldblack there was this bug when we published first time, now it's ok :)
@almighty-games, @timetravelhamster , @woob we should have added in the description early that it's a visual novel. Fixed!
@daimilodev , @nerzal we didn't think about background music. Noted for our next jam! (this was a 2 people only team so lots of work to do)
@joamd nice catch! We didn't think about different story endings and branching choices. The whole mechanics was around asking about the clues.
@daregb , @scott-redrup I'm with you on that one. As other people mentioned, the buttons and what they were for ended not being that intuitive. Apologies...
@fabrito that's just... no words for that. Knowing that you were playing and having fun with your 7yo gets me speachless. Thank you very much!
@caroline thanks! As for what Sam looks like... just think about the coolest person you can: that's what Sam looks like :D
@zesix thanks! Writing so much dialog was a first for us too!
1. The U.I.
2. Lack of Audio
3. Short-cutting accessed scenes (to negate reading text multiple times).
Great job for a 2-person team! I feel like a VN is ambitious.
As others said, would be awesome some sort of "motion" ... audio or more animated sprites could help you achieving some sensation of motion!
@ivan-garcia-filho haha, that's good! It is a story about memories after all, and I love local jams (I always bring a lot of junk food and sodas to keep going through the night, and then I'm a bit high on sugar and lack of sleep, which is a pretty nice way to be to interact with people). If we do a second version we'll definitely look into more movement. Thanks for the feedback!
@tony-redmer thanks!
@vectorwolf thanks a lot! A Visual Novel is a bit hard to get into, so I'm glad you liked it!
- to have fun (otherwise you might quit and that's just conterproductive),
- to watch images in different styles you like (I recommend reading webcomics, there are a lot of really good ones out there (I probably have a recs list somewhere if you want), and following artists (tutorials and sped-up recordings of paintings are very common and can help - though I remember thinking "Yeah but the first step is already better than anything I could do; where is step 0.1?")),
- and if it doesn't bore you, drawing from life, which I personally find quite relaxing, and is definitely very useful.
@juliette Aww, thanks a lot!
Good Job dude.
@damienp thanks!
@maxkyckling Oh, I'm sorry about that. I dislike playing games with bugs so I even purposely wait for a few days after the end of the jam before trying out games so people have had a chance to fix them. From the itchio page you can download the deadline version (called LDversion) for mac and pc. Unless you use linux?
Please keep it up! Maybe add some mechanics similar to the walking dead where you must decide on a response to a NPC within a certain amount of time or something?
Great work for the time frame, you are obviously talented in story telling :D
@random-thoughts Thanks!
@ditam Well, that's not a typical visual novel by far so I don't know if it would have helped. They're usually more about choosing between different dialog options and less about choosing who to talk to. I guess in this way it's almost a point-and-click, and the conversation contexts are our very own lovely little failed experiment. We actually considered adding a zoom in to each conversation, but it didn't get done. It's definitely on the to-do list for the potential more-finished game with updated graphics, audio, more interaction, and a more complete story, that may or may not happen in the future. Thanks for the feeedback!
@stefan-jovanovic @vernalbehemoth Aw, thanks a lot! Yeah, music was forfeited due to lack of time, but I'm thinking next time I'll put aside some time, even just one or two hours, specifically for it, because in retrospect very basic audio and music would have added a lot with comparatively little effort.
@vernalbehemoth Maybe I'll add some interactions in a future version, you're right. It wasn't really the point of the game, but it would make it more engaging, and it makes sense that you could choose how the player behaves. Thanks! :)
@krammetje Technically you can just interrupt them to ask a question, and they'll change tracks (but then you won't get to the end of the default dialog). I should think of a way to show it in the UI, or, you're right, cut the default dialog in several smaller pieces.
@minnka thanks for the feedback! I'll definitely put some time aside for sound in the next jam.
- The first one was easy to solve for me: When ending a conversation and using the mouse button, I started talking to sleepy guy. At least I could avoid that by pressing space.
- The second one was not so benign. When talking to rabbit person another time, suddenly I lost all on-screen buttons, then the cat/music flashback started playing again (even though I saw that already a few minutes ago), and then when the flashback/dialog ended, I just came back to the main conversation character selection without anything open and without being able to click anybody.
A bit frustrating - I would've loved to finish this. I felt myself drawn into the story and I'm really interested in how it continues. It was kinda cute how much the protagonist remembers liking Sam, despite not being sure about any details, not even how they looked like or their gender, haha. The art works well with the writing to set the scene.
Thanks for the detailed feedback, it's very useful! (also I'm honored you checked out my game, yours is probably the one I spent the most time on this jam (I even planted a record-setting tree!))
I'm really glad you liked it! I was worried it wasn't game-y enough, but the goal was to have people invested in the story, so your reaction is great. Thanks!
(if you do want to play the rest, either try the web version, or re-download the windows build tomorrow -I'll post a dev log on itchio once it's updated- but from what you say you could have been close to the end - the story is not that long)
Played again, and managed to find Sam! Nice! It felt a bit anticlimatic though, just a "Yeah, contact established!" and that's it. But apart from that it was engaging.
I'm a bit confused as to why our protagonist tells their best friend that they wouldn't recognize Sam, after -if I understood correctly- getting a picture of Sam from the photography guy. It's also a bit weird that the picture didn't become a clue or ever came up again, considering it seems like the most useful clue of them all?
Btw, asking the photographer about pirates results in broken dialogue.
about the picture... huh, maybe Sam had their back to the camera? (I think I just forgot when writing that line XD) You're right, if I make a full version I'll give a bigger role to the picture.