Keep It Alive by Ismael Rodriguez - Ludum Dare 46 by Ismael Rodriguez
A Mad Scientist's experiment has separated his mind from his body. Now his spirit must watch over its body, and keep it alive as it navigates dangerous laboratories!




Ratings
| Overall | 1th | 4.605⭐ | 40🧑⚖️ |
| Fun | 11th | 4.408⭐ | 40🧑⚖️ |
| Innovation | 22th | 4.351⭐ | 39🧑⚖️ |
| Theme | 23th | 4.458⭐ | 38🧑⚖️ |
| Graphics | 67th | 4.592⭐ | 40🧑⚖️ |
| Audio | 57th | 4.237⭐ | 40🧑⚖️ |
| Humor | 199th | 3.889⭐ | 38🧑⚖️ |
| Mood | 126th | 4.181⭐ | 38🧑⚖️ |
| Given | 35🗳️ | 47🗨️ |
I considered tuning the hit boxes, especially on the Scientist, but it was good enough, especially with time constraints. If my wife would have complained or showed frustration with it, it definitely would have been fixed lol
I really enjoyed it. Great job !
Somehow I managed to get stuck here:

Tip: You can actually walk backwards from there back into the death box.
@disperse thanks for the detailed feedback. I actually have plans to build an android version. It's actually very playable with touch controls.
@mlho7 Thanks! Puzzle platformers seem to be a good genre for game jams.
I do have ideas for expanding, but I'm not sure I'm ready to jump into this one full time. I have a "main" project I've been working on for the last couple years and I'm committed to finishing that first.
@thelemba thanks! I'm glad you enjoyed it. Not sure what NES game you're talking about though. :)
Really you should win. i want to have it in my celular.
But more than anything I'm glad I've created a new game for myself. I'm glad you like it too!
Greato Jobu! :smile:
@vl12345 Not sure what that is. Try again in another browser? Firefox is best for these Unity WebGL Games. Are you able to play other Unity web builds?
Really good.
At first when seeing the cart-image, I thought that this was going to be an actual homebrew NES-game.
You might be interested to know that some folks here like to produce those, such as [this guy.](https://ldjam.com/users/cppchriscpp/games)
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I like how you tied the story to the game-mechanics in a very traditional way.
Playing the game was otherwise really fun, but I found the controls somewhat frustrating. I don't know if it's just me, but it would be nice if you could stop the character with the keyboard (SPACE, perhaps?), and interact with the environment with the mouse.
It would obviously make the game easier though. I had hard time stopping/starting the character or make him go where I wanted.
The controls felt much more natural the moment I entered the bubble-segment.
I guess it wouldn't hurt to implement multiple control-schemes for casual and more seasoned players.
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I died 47 times on my first run, and 17 times on the second one.
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BTW: It would be nice if you could compile builds of the game for Mac & Linux too. I've understood it's not too much of a hassle in Unity? (Of course you might be reluctant if you're not able to test your game on those platforms)
It might be due to my dated graphics-card/drivers but your HTML5-build showed me only a pink screen. Apparently @vl12345 had the same issue.

My browser is Firefox, and most Unity-web games work for me. My guess is that the issue has something to do with the effect/transition used in the beginning of the game.
I'm also a Linux-user, so I ran the desktop-build under WINE. It worked almost perfectly otherwise, apart from a few graphics glitches/flickering.
I've seen this happen with other Unity-games too, but naturally a native Linux-build would fix this for me.
It might require some extra-effort, but it's always nice if you can make the game accessible to a wider audience!
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But yeah, all in all, good work!
Keep making games!
Indeed, I really thought that I was on NES, you emulated it well on Unity, nice !
I have 0 criticism to do, so the only thing that I can say: very nice work ! Keep it up !
I particularly like how all the mechanics work together. It really felt like a properly-designed game all the way through. And I really appreciate the subtle efforts that were put into the graphics, it's one of the best-looking games I've seen.
Absolutely fantastic work, I can't wait to see what you create in the future!
I don't know if I would have the patience to work out an actual NES homebrew, but that would be really cool!
The space bar button suggestion is actually a good idea i never considered, maybe right click would work too. I had ideas of using right click for other things.
I should try to find time to make some other builds so others can play, it's hard to go back into this project because it really is a side-thing to break up work on my main project.
I suspect the pink screen bug is related to the camera-render-to-texture technique used to downscale the resolition for the pixel art, not really sure how to fix that for you without knowing more about shaders and such. Someday :(
@edalbung wow thank you! "blown away" is quite the compliment. Glad you like it!
@ausstein @catalystl @magus77 @alchemic Thanks yall!
@shreyasrao-ts Thank you! It's made in Unity. I tried my best to make the game intuitive, starting the player in the dark helps us feel smart when we can figure things out for ourselves ;) more "ah haaaa" moments!
@mika-la-grand Thank you. I thought the bubble-gate puzzle thing would be tricky, but I trusted people could figure it out. Glad you liked it!
@nova31 Thank you! Maybe you saw my twitter post, but I can't help but think about all the reasons I don't deserve this. I played and seen SO MANY other good games, they're more innovative, look better, sound better, etc... I just made another little pixel art puzzle platformer, doesn't seem like anything special to me (I also get the feeling other people will feel the same). Based on the feedback I guess it it came together well enough to edge out the 1st place finish. Thank you for your kind words!