7's Loop by RMHeuer

[raw]
made by RMHeuer for Ludum Dare 47 (JAM)

Programming by RMHeuer, Art by CapnBones and RMHeuer, Music by CapnBones.

This uses a custom game engine, included with the source code.

The precompiled jar was compiled with Java SE 1.8.

Sorry about the .DS_Store files in the source, I use MacOS and those are added by Finder.

Building

Download and unzip the source code. In the same directory as pom.xml, run mvn assembly:assembly. The compiled jar is target/LD47-1.0-SNAPSHOT-jar-with-dependencies.jar.

Ratings

Given 9🗳️ 5🗨️

Feedback

jdbuenol
07. Oct 2020 · 02:56 UTC
Great game, but i couldn't defeat the giant cyclop enemy.
piscythe
07. Oct 2020 · 02:57 UTC
The movement feels slippery, traveling through pipes is too slow, and I'm not really sure how to get back up from the sword area without dying. I appreciate how forgiving it is, though. The boss would have been easier to figure out if the projectiles changed color when hit.
BiancaMello
07. Oct 2020 · 02:58 UTC
Nice game!
ElllaDee
07. Oct 2020 · 05:00 UTC
Good job!
Oliver Richmeier
07. Oct 2020 · 05:07 UTC
Fun game but lots of sudden lag spikes
Aless
08. Oct 2020 · 00:07 UTC
I couldn't play it because of all the lag spikes, let me know if you fix this. I wanna give it a try!
ToSMaster
10. Oct 2020 · 11:43 UTC
Congratulations on making a game in such short time! I like the music and gameplay. At first I was a bit confused that the character controls with the arrow keys. But I find myself agreeing with everything @piscythe said.
I think you could improve the game with a nice UI? I don't really know during the Boss fight when the fight would start over or how many balls I am allowed to touch? Sometimes it seems like I just absorb the hit or collision with the boss, other times the fight starts over. I was a bit confused by it all :(
[E] Also, cool that you used java!! Was with with LibGDX?