Key Saver by PlugWorldG

[raw]
made by PlugWorldG for Ludum Dare 46 (JAM)

NOTE: If your character freezes and the level restarts then a great advice by Me is that look at the top of the screen at the emotions of the highlighted button.

This is a game where you need to show some love to the inputs and save them from dying, This is achieved by collect the gems spread over the map and returning them to the pedestal. Some controls if you're having a hard time: W and S is for getting a better view of the surroundings, A and D is to move around on the map and Space to jump, Also there is double jump, So have fun!!

Here's a trailer for the game, Hope that helps with the story of the game and how the game functions: https://youtu.be/zuXiVXQxlkw

Key saver comic.jpg LD 46 test 05.gif LD 46 test 08.gif

Ratings

Overall 1956th 3.16⭐ 27🧑‍⚖️
Fun 1591th 3.14⭐ 27🧑‍⚖️
Innovation 2475th 2.292⭐ 26🧑‍⚖️
Theme 2512th 2.271⭐ 26🧑‍⚖️
Graphics 1500th 3.42⭐ 27🧑‍⚖️
Audio 654th 3.54⭐ 27🧑‍⚖️
Humor 1630th 2.472⭐ 20🧑‍⚖️
Mood 1833th 3⭐ 25🧑‍⚖️
Given 19🗳️ 25🗨️

Feedback

Physiker2001
21. Apr 2020 · 08:24 UTC
For your first game jam it is a very responsive feeling game! Keep it up!
leniwabula
21. Apr 2020 · 09:10 UTC
Like @physiker2001 said, for a 1st game jam entry it's a solid one.

It's a shame you've decided to go with a simple `Don't let the character die` interpretation of `Keep it alive` theme.
Duke
21. Apr 2020 · 10:53 UTC
Good entry! The art seems polished and the little tune was catchy and energetic. The jumping sound was a little loud and obnoxious after the first jumps, but bearable :)

I didn't like the hefty camera sways when changing firections. It was hard to navigate the jumps when the camera flips out like that. I didn't really see the theme (aside from the 'don't die because it's a video game' logic) though.

There was something with the key icons at the top that I didn't really get. 'A' seemed enabled while the other two were greyed out... but I could use them all. Strange! I found a gem and the game was reset... Was I missing something?

Solid entry nontheless!
BenBonk
21. Apr 2020 · 11:51 UTC
Hey it's BenBonk, I don't know if you remember me from the last ScoreSpace Jam. I really liked this game it was a super solid platformer. I loved the art, chiptune music, and how well polished it was. Sometimes I wish the camera was a little bigger and I may have encountered a glitch or two, but still it was a blast to play! Great job.
Leeloo
21. Apr 2020 · 17:25 UTC
hehe, I like the looks and the sound and it's all in all a nice game. But I have to say the controls are a bit difficult, my brain just can't adapt to go left and right with a and d and jump with space. I think it would have been easier use arrows and space (or/and arrow up) or add the w for jumping. aaah, i want to play more but it is really difficult this way.
Motley
22. Apr 2020 · 00:10 UTC
The buttons at the top make a great addition to the interface :thumbsup:

You could have told me about the double jump in the first stage, at first I thought it's impossible :D
lexusinator
24. Apr 2020 · 11:22 UTC
I also found it very aesthetically pleasing and enjoyed the music, but really struggled with the limited view and sudden camera movement. I also kept getting sent back to the beginning even without falling and never found a gem... but that's probably just my incompetence.
NoelOskar
24. Apr 2020 · 12:26 UTC
Good game, only problem is camera, also level parts aren't different enough, so i don't know if after collecting gem, it was new or the same level
Madbarron
26. Apr 2020 · 19:03 UTC
The moving and jumping feel good! I just wish the camera was zoomed farther out. A few times the level restarted itself even though I didn't die, is there a hidden timer or something?

From the title I was hoping that it would be a game where I had to save my keyboard from wear and tear by not pressing the buttons very much. Instead, I feel like the implementation of the theme was on the weak side. But not a bad start from a platforming perspective.
AmDMaster
26. Apr 2020 · 19:11 UTC
The keys on the top is what you have to save... If you stop moving you'll see they start getting sad and eventually die. So you have to complete the level before the highlighted keys die.
The trailer video will explain that in it.
Luggi
26. Apr 2020 · 19:16 UTC
The game works well and looks nice. It's not the most innovative but still fun! I like the music. The bissgest issue was the camera. It looked cool but made me feel dizzy.
PostMeridianGames
26. Apr 2020 · 19:20 UTC
Good job for your fist jam. Jumping while moving was a bit weird at times but I had fun playing this ! :)
AmDMaster
26. Apr 2020 · 19:29 UTC
Actually this is my FIRST Ludum Dare jam, I've participated in other game jams before :D
m-trigo
26. Apr 2020 · 20:29 UTC
You did a good job in some aspects of the game while others could use some improvement.

Good job on
- The player movement animation
- Implementing Coyote Time
- Color pallet
- Sound effects and music
- The A, D and SPACE art

Would suggest
- Moving the A, D and SPACE keys to the bottom of the screen. Because the player is often going up, they block precious screen real estate
- The viewport could be further away (i.e. camera less zoomed in)
- Having the player fail a jump because they "bumped" into a platform never feels good =(


Overall, well done!
SpiRiTs
26. Apr 2020 · 20:45 UTC
The game looks amazing!, art and music was were nice!. The game-play camera follow felt just a little to strong. And could never finish the game because my character always got like stuck in mid air. You should look at that issue, Overall Nice entry.
kaeveris
02. May 2020 · 08:56 UTC
Cool idea, the game looks really great, with cute animations and awesome color pallette! I like how you can view what's below or above you but I do think the camera moves a little too fast when you move. And it would be better if the camera was a bit zoomed out