Kaze No Kami by ssh.randy

[raw]
made by ssh.randy for Ludum Dare 46 (JAM)

kazekamireal.PNG

You are the Winds of God! Wreak havoc upon the lands, and keep your flame alive!

WASD to control the Winds of God.

Play here

We wanted to explore the concept of the player being a usually inanimate force, so in this game you play as the wind. We didn't get as far as we wanted in terms of art, level design, sounds, and additional game play mechanics. However, we did complete our basic proof of concept for the core fire spreading mechanic that we find is quite representative of our initial vision.

The player must balance multiple supplies of burning tiles in order to (in this case) stay alive. We also provide some natural barriers (water, rain) that the player must avoid. It would be interesting to add other agents, such as burning buildings, NPC forces, elevation maps so the fire could climb up and down hills. We also wanted to add objectives to the game (protect this forest, destroy this polluting factory, etc).

Looking for feedback on: - How do you think we could improve the core mechanic? - By nature the controls are very limited, but do you have other ideas to use wind force as an interesting interaction? - What do you like or dislike about the concept?

Things we know need improvement: - Sound - Art - Level design

test1.png

preview4.gif

kazekamireal.PNG

smoke_embers4.gif

Ratings

Overall 2056th 3.091⭐ 46🧑‍⚖️
Fun 2209th 2.739⭐ 46🧑‍⚖️
Innovation 371th 3.75⭐ 46🧑‍⚖️
Theme 1444th 3.557⭐ 46🧑‍⚖️
Graphics 1842th 3.114⭐ 46🧑‍⚖️
Mood 2030th 2.86⭐ 45🧑‍⚖️
Given 30🗳️ 58🗨️

Feedback

Yadir2447
21. Apr 2020 · 03:09 UTC
Really cool concept, i liked the different tiles and that each did something different. i tried like 3 times and always burnt out. is there a win condition?
Maverick95
21. Apr 2020 · 03:10 UTC
cool particles and intresting idea!
Jivers99
21. Apr 2020 · 03:10 UTC
Think it's a really good idea, needs an objective or more intriguing level design but the basic gameplay and idea are great.
Kotka
21. Apr 2020 · 03:12 UTC
Really cool idea! It took a couple tries to get very far, but I still always ran out of flames every time :(
🎤 ssh.randy
21. Apr 2020 · 03:13 UTC
Sorry guys, no win condition yet! We both have full time jobs and couldn't work on it on Monday, but we're glad you enjoyed it so far!
kristinamay
21. Apr 2020 · 03:16 UTC
Super cool! For some reason I felt a little bit like I was playing that old version of Sim City where you can press the buttons to wreak havoc on your city. :) Would love to see more detail in this eventually because it was chill and fun to play.
Sofy35
21. Apr 2020 · 03:17 UTC
Cool concept I love the cloud !
willjardine
21. Apr 2020 · 03:19 UTC
I really enjoyed this. Awesome idea!
brossman
21. Apr 2020 · 03:21 UTC
Simple game play and very satisfying watching it all burn. Nice job.
Kosmo
21. Apr 2020 · 03:32 UTC
Simple gameplay but it all worked well. Its a bit of a tech demo at the moment. Great job for the time constraints, but I think the game would benefit from some more interesting interactions -- maybe oil fields that rapidly spread the fire or a dam that if burnt would steam water through the zone.

Thanks for the game!
syenite
21. Apr 2020 · 03:53 UTC
Spreading the fire along with the sounds gives this a really calming feel. It'd be nice to have some sort of objective or win condition. Overall, satisfying to play!
ghostmaple
21. Apr 2020 · 04:32 UTC
I love environmental sims, so this is up my alley. Sometimes it's hard to tell which way the wind/embers are moving since the majority of the effects want to go straight up on their own (like smoke tends to do). No good ideas here, maybe make the smoke dissipate a little faster (and larger)?

After a while, I really just stopped caring about what the ground looked like and just moved around. The "protect the forest" idea is intriguing and I'd love to see some mechanics added revolving around NOT burning certain things. (Like turning forests/cities into grass/flowers over time, etc.)
21. Apr 2020 · 05:28 UTC
Good concept can become a full game of some sort. Great job finishing the idea!
fachscahfttf
21. Apr 2020 · 17:00 UTC
* The core mechanic was not lacking anything as far as I can tell.
* The Wind has very global effects; maybe something local could be fun? maybe one or two objects like hot air ballons that can be "controlled" and crash into something?
* I like the calm atmosphere of the game; its really just playing around that I enjoyed. BTW I actually did enjoy the sounds
🎤 ssh.randy
21. Apr 2020 · 17:03 UTC
Thanks for all the wonderful feedback y'all!

we'll make sure to make an update to this game at some point. we'd love to release it on android!
mrpossoms
21. Apr 2020 · 17:19 UTC
Dude this is really cool! So simple, no learning curve but pretty engaging. Excellent work!
Flomino
21. Apr 2020 · 19:22 UTC
very interesting concept, though to be honest i found it more like a "digital toy" or simulation as apposed to a game, but i had fun playing with it nonetheless. id like to see this idea taken further with more diverse terrain and more tile variety while keeping the simple but intuitive controls. nice job!
Xenith
21. Apr 2020 · 19:50 UTC
liked this one, cool take on the graphical side of things :)
ChloeOfArroyo
22. Apr 2020 · 11:06 UTC
Interesting concept! I like hows its not about burning everything (as you run out of green tiles) its about managing the burn to keep it going :D
sadsmile
22. Apr 2020 · 17:37 UTC
One of the best interpretations of the theme so far! Gj guys!
Beelzeboss
22. Apr 2020 · 17:49 UTC
Simple, but very creative idea with good execution. Good Job!
Mika la Grand
22. Apr 2020 · 18:34 UTC
Could be interesting, but I would prefer more control. I would also recommend adding some objective. Perhaps make to oppositve of this game https://ldjam.com/events/ludum-dare/46/where-the-fire-goes. In that game you need to stop the fire, in your game you need to spread it. No doubt you can learn some things from that game.
Hellequinne
22. Apr 2020 · 23:07 UTC
This is so imaginative. I haven't played as a wind god before.

Since you asked for suggestions:
* I'd make heavier use of the wind lines to really sell that the player is controlling the wind.
* I read the description text, but it still wasn't clear to me what I should be doing while playing. It was fun as a simulation, but as a game, I didn't know what my goals were and whether or not I was achieving them.
* I think there's a lot of opportunity for interesting wind-based gameplay. You can clearly blow the fire around. I expected to be able to blow the rain clouds, but I don't think that's happening? Might be interesting blow regions of hot and cold air? If you're a destructive wind god, maybe play around with generating and controlling tornadoes.

Anyway, great work.
🎤 ssh.randy
23. Apr 2020 · 02:01 UTC
@hellequinne thank you so much!!!
Those ideas sound great. A lot of our limitations were because we lacked the time to polish our game, we just wanted to demonstrate the core concept first. But we will keep these in mind when we make followups!
Rexagon
24. Apr 2020 · 13:29 UTC
Burning something, while listening to the gusts of wind is so relaxing
ctrble
25. Apr 2020 · 01:06 UTC
This was such a lovely, mellow game! Nice and subtle, and it felt like the movement of the fire was right. If you're looking for other mechanics to test out, maybe try something with more elements? Seems like something with wind, fire, water, and rock could be a lot of fun to explore, with one level focused on each element while the others interact with or even combat it (like how water does with this). Anyway, very chill, I dig it.
dankar
25. Apr 2020 · 22:24 UTC
Really interesting concept! I also made a game about fires spreading :)
The gameplay is super simple, but I think it doesn't have to be more than this. It was pretty fun just trying to burn every thing :)
Could use some nice, relaxing background music to take it to another level, but overall nice job!
Madbarron
27. Apr 2020 · 03:35 UTC
Cool! The fire looks good and feels very natural. Didn't really notice the barriers slowing me down much. Maybe adding a way to build up heat with convection or a firenado or something could be a fun mechanic?
Blue Pin Studio
29. Apr 2020 · 08:55 UTC
Thanks for checking out my game! I checked out yours as well, i liked it a lot! Would be nice if there was a way to win, perhaps burning all of the grass blocks? or maybe burning a specified amount of grass blocks? Very cool either way, felt smoooooooth
Epono
01. May 2020 · 13:23 UTC
Really cool concept and nice take on the theme. When I first started the game I tried to cover as much ground as possible and only realize that I sould have been more strategic about it when the entire land was burnt and I had nowhere left to go :p After that I was more careful of my decisions and had a much better time.

It's too bad you didn't have time to add more features because after the first few minutes of play it loses some novelty. As you said, a few other agents would bring a lot of life.

As for additional controls, what about some cooldowns, like launching a tornado to quickly recover from a bad situation?

Anyway, great entry.
HuvaaKoodia
01. May 2020 · 16:18 UTC
A neat tech demo! Fire propagation systems are useful in a lot of projects, for instance, a village management simulation, a turn-based tactical competition, a real-time survival challenge, you get the idea.

Now just put it to good use!