Jerry.IsDead by Natw

[raw]
made by Natw for Ludum Dare 47 (JAM)

illus<em>jerryis</em>dead_look.jpg

Jerry.IsDead is a complex algorithmic-based game where you will die a lot to complete the game

Jerry is a prodigious robot, promised to great future! He got inside him a powerful IA capable to solve any problem. that's why a group of twelves engineer try to improve his knowledge by testing his capacity of problème solving with several deadly testing rooms

In Jerry.IsDead, you play as jerry's IA and you must integrate inside his program a command suite to try to solve engineer test without dying.

you can add command by drag and drop it from your inventory to the command panel, watch out, in your inventory, there are two types of command :

  • the action command, represented by a symbol, these commands indicate than Jerry must shoot, reload, jump or move in the following direction indicate by a movement command

  • the movement command: represented by an arrow, these commands indicate in which direction jerry must use the action. exception if you indicate to jerry to move forward ( by using the command action: move and the command direction forward) jerry will jump over the following tiles

Credit_opaque.jpg

Ratings

Overall 1656th 2.316⭐ 21🧑‍⚖️
Fun 1664th 1.816⭐ 21🧑‍⚖️
Innovation 1313th 2.816⭐ 21🧑‍⚖️
Theme 903th 3.526⭐ 21🧑‍⚖️
Graphics 1113th 3.211⭐ 21🧑‍⚖️
Audio 796th 3.139⭐ 20🧑‍⚖️
Humor 1152th 2.111⭐ 20🧑‍⚖️
Mood 1475th 2.421⭐ 21🧑‍⚖️
Given 13🗳️ 13🗨️

Feedback

HumanIsRed
06. Oct 2020 · 08:55 UTC
WOW really beautiful! The only thing is I don't understand- why so many people made it XD
StrangerYann
06. Oct 2020 · 21:29 UTC
Thanks a lot for your feedbacks @humanisred --- we just like the challenge of working with big teams -
it's just our thing, I guess :-P
Fearawl
10. Oct 2020 · 15:48 UTC
Interesting game! In the process, I really wanted to put a pause to think through the actions and place commands.
Kszaku
10. Oct 2020 · 15:54 UTC
Umm... I'm not entirely sure, whether your game works correctly. Or maybe it just has not explained itself. I try to drag and drop different commands from the inventory, but it does not seem to have any effect whatsoever.

Also timeline is only visible on the first run - then it disappears.

Could you explain it to me (or maybe better - place "How to play" section somewhere)?
StellarBearGames
10. Oct 2020 · 15:57 UTC
I think there's a bug? I tried to move right then jump over the first obstacle. It worked but only the first time. Then I couldn't progress because the robot just moves forward, ignoring the commands.

This looks like it would be really fun. The graphic design is phenomenal and I love the little Dio-like droid. Congrats to everyone!
pedrocoden
10. Oct 2020 · 16:21 UTC
Nice game!
tatawanda
10. Oct 2020 · 16:26 UTC
So many people and not one to do a release in html5 ?
Apart from that, cool game :D
mcovert
10. Oct 2020 · 18:50 UTC
Was super frustrating trying to operate on a moving timeline - would have really liked the game to pause or something between rounds, or let me manually pause.

Took like 5 tries to get it set up to dodge the first laser gate... and then it didn't successfully dodge it on later attempts, so I'm even more confused now.
fatalcaca
10. Oct 2020 · 19:12 UTC
I’m not sure it works as intended ?
I couldn’t really make the character move (even having set a move action + a direction)
It moved to the left & likely died (I’m not sure :p) but after that it didn’t move left/right ever
Also, being able to pause the game to setup the action timeline would be nice ^^
StrangerYann
10. Oct 2020 · 19:20 UTC
Thanks a lot for all your feedbacks - most of them have been addressed at some point in our design process but our time management was unfortunately a bit messy and de facto, they're basically all caused because our current build is still full of bugs ^^#
ianmust
10. Oct 2020 · 19:21 UTC
I like your idea, really cool! Also, the music is very atmospheric! But during the game, I had annoying bugs, like move action didn't work after first usage or I deleted left direction from the timeline and couldn't use it anymore :confused:

But nice try anyway!
Moski
12. Oct 2020 · 01:12 UTC
I am genuinely at a loss about what I'm doing.

![LD47_TCC_5nNRNkLU8z.png](///raw/519/z/3a067.png)

The game has a strong first impression, with nice aesthetics and a very dramatic audio. But after restarting a few times, mixing and matching commands and sometimes getting the robot to move, I was still not certain of what I was doing right or wrong. I can't tell if I'm doing things incorrectly, but from the tutorials and comments, I'm currently at a loss.

If you do end up adding some instructions or tweaking anything that could have been problematic, I'd like to be notified. I wouldn't like to be unfair to your team, since it's clear there's talent and effort.
StrangerYann
12. Oct 2020 · 12:12 UTC
Thanks a lot for your comment @moski - it's unlikely at this point that further updates to fix existing bugs will happen for this game - but if anything pops up, I'll sure to let you know :-D
niterich
13. Oct 2020 · 19:03 UTC
I wanted to play this because it looked like an interesting concept that had a nice visual style. But actually playing was an extremely buggy experience. I kept running into the very first laser gate because I didn't know you needed both a direction AND a movement command - I would have assumed the direction would be enough. I understood quickly enough, but I panicked because the timeline moves so quickly and accidentally ran into the spikes to the left. Once I restarted, my character's sidestep became so limited that it no longer passed around the laser gate, permanently softlocking the game. I think you have good presentation values but the game itself is virtually unplayable.
KRYSH
14. Oct 2020 · 14:35 UTC
I really wanted to play this but for some reason when I launch the side panels are cut off even in windowed mode, which seem to be super important. But I did end up just sitting and listening to the music, it's REALLY good! If you guys know how I can get it to work though I'd love to try it!
ColeSlaughter
19. Oct 2020 · 00:07 UTC
[Howdy, we played your game on stream last night!](https://www.twitch.tv/videos/773934372?t=03h23m59s) Sorry if we go off on a bunch of tangents, we have a bad habit of doing that. :pray:

Unfortunately I don't think I was able to quite grasp this game. :slight_frown: Every time I thought I was making progress, it would seem like it stopped working on the next loop. I think if you guys dedicate a bit more time to teach the player the mechanics of your game, it could go a long way.

I dig the aesthetic and the audio for sure though. I'd love to see this in a more completed form in the future!
Thulium Games
19. Oct 2020 · 00:44 UTC
Cool concept, I had a similar idea for my game. I couldn't fully figure out how to get it to work but it was still pretty good.
StrangerYann
26. Oct 2020 · 08:28 UTC
Thanks a lot for the detailed feedbacks @niterich we really appreciate - sorry for the frustration and I hope you enjoyed the experience somewhat nonetheless :-)

Thanks to you too @krysh - unfortunatrly that's very unlikely - we did do a post-mortem but after that the team split - until some later Game Jam some time next year I'm sure :-D - in the meantime most of us were frustrated because we didn't manage our time so well during this LD [1st build --> hour 72 ^^# --> plenty to learn from for our next Jam that's fo sho :-D] so I'd be the first surprised if further updates are made to this game post-LD47 - I'd be sure to let you know if ever it happens tho :-D

This is mad @coleslaughter! Ill check out the stream some time - thanks again for presenting our game that is super kind! And don't apologize - your format is your format dude, what matters is that U have fun doing it - godspeed for your stream fam, peace out <3 :-D

And thanks for the feedbacks @thulium-games, too - I guess presentation is where we shine here on that LD47 ^^# - I'm still enamored with this banner [I'm not the one that drew it, in our group ^^#] - RIGHT!? <3 :D