Ball Street Journal by modenv

[raw]
made by modenv for LD34 (JAM)
Introduction:
Today!
A highly anticipated stock-exchange enlisting, from a company named: Gooqle
A promising trading-company, whom the Ball Street Journal predict are going to rely on quick, high-risk decisions and a lot of hard work, to survive and grow to become one of the strongest corporations on the market.

***

Ball Street Journal is an arcade-style game where you take the role as a newly enlisted company. Roam the stock market to find smaller companies to invest in and increase your capital.
But be careful not to clash into a bigger company, as they will buy you out
and you will be forced to retire.
If you have the skill to manage a combination between company acquisition and share dividend, you can become the leading trading company on the market.
Good Luck!

Ratings

Coolness 44% 1611
Overall(Jam) 3.18 651
Audio(Jam) 3.50 240
Fun(Jam) 2.95 685
Graphics(Jam) 3.27 607
Humor(Jam) 2.57 563
Innovation(Jam) 2.14 1011
Mood(Jam) 3.00 679
Theme(Jam) 4.00 225

Feedback

ashdnazg
15. Dec 2015 · 14:31 UTC
I got an error the folder "Ball Street Journal_data" wasn't found (windows) but after renaming, everything worked ok.

The game is a nice take on the fish in the sea game, graphics are great but appear to be kinda half-done? (lots of white)

Music & Audio were great!
Movement felt fun but collision detection was a bit weird.
Digitaldude555
15. Dec 2015 · 19:25 UTC
I liked the audio especially the background noises added to the mood, liked that the credits were scattered around the city. Gameplay was a bit too simple for me.
utoxin
15. Dec 2015 · 19:28 UTC
Not bad, but it seems like if you don't get ahead early there's no way to recover. You also need to fix the web client.
Gins
15. Dec 2015 · 19:33 UTC
Nice single player agar.io clone :)
Definitely works in this context!
scriptorum
15. Dec 2015 · 20:08 UTC
Fun twist on the big fish eating small fish trope! Needing to"engulf" a company makes the reward rise with the challenge. I also liked the movement and chase mechanics, which leads to some cool dynamic situations such as whipping around your pursuer or doing a fly-by past an even larger company to distract them both.

Kept trying but couldn't break half a million. On my last attempt, I got eaten by a company with the diameter of more than half the screen that just appeared on top of me. :)
scriptorum
15. Dec 2015 · 20:18 UTC
Finally broke half a million. Around 700K I started to fill the whole screen and a chain reaction of mergers began that ended at 3.6 million. :)
puddelipip
15. Dec 2015 · 21:42 UTC
Nice job on the audio and the buildings, and i really liked the metaphor!
Gameplay is hard to control though and knowing which is possible to acquire is difficult
DrTeaSpoon
15. Dec 2015 · 21:47 UTC
There is a bug where another big "business" can spawn right on you when you eat smaller one that uses "stay still" behaviour. I was expecting game design of this type to show up but you had very good thematic design. Well done!
anv
15. Dec 2015 · 21:51 UTC
Now that's what I call a "hostile takeover"! Probably best free market portrayal I've ever seen. On technical side, game is well polished - city landscape looks great (thanks to unique stylistic choice) and AI enemies behave better than your average Agar.io Player.
Japes
15. Dec 2015 · 22:28 UTC
Nicely polished!
+1 humor star for the name :)
phi6
15. Dec 2015 · 22:53 UTC
Would love to see the gameplay a bit more developed, it felt very sparse, not at all the speedy dodge-em' style twitch game would would expect wall street to be! Not much to acquire, the larger companies drifting behind like slow balloons!
City was beautifully modelled.
ddr2
16. Dec 2015 · 20:29 UTC
Well, it's quite agar.io-ish (not that it's a bad thing, there is some big gameplay similarities).

That said, I love the idea of hovering over the city like that and the graphics are gorgeous, lacking a bit of color but that's it. The audio is very well done as well.

Good job
karlipoppins
19. Dec 2015 · 03:07 UTC
Well that was plain awesome! Loved the graphics, the music even more! It's a cloned idea but the execution is really original. My only concern was that it was a bit too hard to swallow other companies.
WizzardMaker
20. Dec 2015 · 12:19 UTC
The game is funny, but you have to, lets call it, grind a lot.
Jupiter_Hadley
30. Mar 2016 · 16:43 UTC
Really neat game. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/S5oK4fsls3Q