Dungeon Break by radow

[raw]
made by radow for Ludum Dare 47 (JAM)

title wide.png

You have been imprisoned by cruel forces and must make your way out of the dungeon and through the city. Unfortunately your malefactors have cursed you with a spell that will force you to teleport back to your original location after a set number of steps, if you cant make it to a saving portal in time. Puzzle yourself through a beautiful magical city and escape!

Features

  • Puzzle your way through 10 Levels with increasing difficulty
  • Each level is carefully designed in a unique diorama style
  • Experience 2 cutscenes that round out the story
  • Customize your character! (Under settings in the main menu)
  • Skip or repeat levels via the level selection in the main menu
  • 100% original 3D assets and textures
  • Sounds and Music are not original by us, but carefully selected, modified and assigned
  • Options, Settings & Menus =D
  • Play(fully supported) on Web, Windows or Linux

Controls

  • WASD or Arrow keys to move
  • Space to teleport back to the start of the level at any time (this is needed!)
  • E to interact with levers
  • Return in order to affirm tutorial messages
  • The number in the top left corner tells you how many steps you have left before you will be teleported back to the start of the level by force
  • Playing in fullscreen is recommended!

Making the game

Wanna know more about the process that went into making 'Dungeon Break'? Check out our postmortem post for details and wip-pictures.

The Team

  • Pingu - 3D Art, Textures, Level Design, Concept
  • Radow - Coding, Level Design, Sound, Puzzles, Concept, Particle Systems, UI

What we used

  • 3D Art
    • Blender
  • 2D Art & Textures
    • Blender
    • Krita
    • Photoshop
  • Engine
    • Unity
  • Version Controll
    • git

Builds & Installs

The game is designed to be fully functional as webbuild. However since desktop builds can be more performant and some browsers (e.g. Chrome) occasionally cause issues with the Untiy WebGL player we also supply Windows and Linux Desktop builds.

Screenshots

Einfügen<em>0007</em>Ebene-2.png

Einfügen<em>0003</em>Ebene-6.png

Einfügen<em>0000</em>Ebene-9.png

Einfügen<em>0006</em>Ebene-3.png

Changelog

  • Fixed a few bugs that resulted in the audioadjustments made in the settings menu not being applied consistenly
  • Fixed a bug that resulted in the link-button in the credits to load the website in the same tab, rather than open a new one
  • Fixed a bug that kept the levelbuttons in the levelselectscreen from coloring in correctly once a level had been solved
  • The original release version without the changes is still availaable for downlaod on itch!

Ratings

Overall 72th 4.179⭐ 41🧑‍⚖️
Fun 181th 3.949⭐ 41🧑‍⚖️
Innovation 434th 3.667⭐ 41🧑‍⚖️
Theme 254th 4.09⭐ 41🧑‍⚖️
Graphics 157th 4.308⭐ 41🧑‍⚖️
Audio 159th 3.953⭐ 34🧑‍⚖️
Humor 461th 3.162⭐ 36🧑‍⚖️
Mood 60th 4.289⭐ 40🧑‍⚖️
Given 27🗳️ 45🗨️

Feedback

lexi
05. Oct 2020 · 23:06 UTC
Nice graphics & audio! Solid entry fitting well with the theme!
Human Writes Code
06. Oct 2020 · 00:02 UTC
Beautiful game! Clever puzzles that scale with the right amount of difficulty, too! Excellent overall polish.

It would be nice if you could rotate the camera to get a different view because sometimes levers get hidden when gates open or paths towards the back of the level can be obscured by foreground objects.

Overall, amazing work! Great game!
batovski
06. Oct 2020 · 03:34 UTC
I LIKE THE BASIC IDEA OF THE GAME, SIMPLE AND FUN!
MasterZX
06. Oct 2020 · 04:29 UTC
Neat concept. I like the perspective with the 3D objects. Good difficulty scaling.
Seth Tal
06. Oct 2020 · 05:21 UTC
This is one of the more unique games I've come across for the jam. I really think this should be fleshed out and expanded into its own puzzle game. A really solid foundation has been built here. Nice job!
sum
06. Oct 2020 · 05:21 UTC
Cozy graphics, great job!
Fax
06. Oct 2020 · 06:47 UTC
Great job. Sometimes, perspective don't help to understand if doors are close or open but it's a good game anyway.
Congratulations.
Great work on graphic !
marcmagus
06. Oct 2020 · 13:36 UTC
Innovative puzzle design, lovely graphics. My only complaint is sometimes the perspective and dark colors made it kind of hard to tell which left-right gates were open.
Eugenik
06. Oct 2020 · 21:13 UTC
I left you a rating. Good luck!
Denzil Gomes
06. Oct 2020 · 21:20 UTC
I like the intro sequence, sets it up nicely. I also felt the audio worked well and the art made it easy to see how many steps I need to take. If I was to add anything it would be free movement of the camera maybe but other than that a solid puzzle game, good job
fc85057
07. Oct 2020 · 00:26 UTC
Very fun mechanic with excellent gameplay and turn-based controls. Good progression of simple introductory puzzles to quickly becoming more challenging. The art and textures look great, especially considering the time constraint.
Sometimes, it is a little difficult to see everything that is going on in the level, which makes it at times a bit more trial and error rather than strategic planning.
pschichtel
07. Oct 2020 · 00:29 UTC
Outstanding quality and amount of content. Out of interest: How much of this was made during the jam? including concepts and stuff?
🎤 radow
07. Oct 2020 · 00:36 UTC
@pschichtel Everything was made during the jam, including the concept. We're currently working on a post-mortem that details ourt planning process as we are pretty happy with the amount of content we were able to produce this time.

@fc85057 fully disagree with this - the occasions where thigns are hard to see are the one thing we would have done a significant bit more on, had there been more time. (Except for a few things in the very last level that are supposed to be a bit sneaky and overwhelming)
Iron Leonem
07. Oct 2020 · 00:36 UTC
You really captured a beautiful aesthetic, and the music is great! I found the gameplay a touch tedious, but it works well, and is well executed. Over all, a great entry- well done.
🎤 radow
07. Oct 2020 · 00:48 UTC
@denzil-gomes Thanks! We were a bit scarred that the non-functional scenery we added would make the game too noisy and hard to navigate, but it was hard to stop once we got a few levels to the point they really resembled the settings we had associated with them.
We wanted to leave things as 1-screen puzzles without cam movement, but if we were to further develope this we would have to look at these point for sure.
Bibicio
07. Oct 2020 · 01:36 UTC
Very beautiful graphics and clever puzzles. The game was surprisingly polished, good work!
HeylloPotato
07. Oct 2020 · 02:02 UTC
Overall a great entry, the music added to the light mood, the one negative thing I have about it is the camera angle felt a bit off in my opinion, but it didn't affect it too much.
DangerBlack
07. Oct 2020 · 17:28 UTC
Well I really like the gameplay and the possibility of a 3D games, but sometimes I really would like to move the camera freely around.
But still the game play is solid and level are really nice!

Assets are great!
jaoel
07. Oct 2020 · 21:50 UTC
I'm really impressed by the amount of content and levels in this game. The puzzles are satisfying and gives you a real sense of being clever once you find the solution.

The art is beautiful, and the music fits so well. The animated main menu is a really nice touch too!

The only real issues I had was the lack of feedback when teleporting, so I lost track of the mouse a couple of times. The perspective also sometimes makes it hard to see if a door/portal is open or not.

Other than that it's a solid puzzle game with a ton of content for a jam game!
ursagames
08. Oct 2020 · 06:20 UTC
Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on 10/7. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://tinyurl.com/yy4oycvv
Artyom Volkov
08. Oct 2020 · 13:51 UTC
A pretty clever puzzle game with interesting core gameplay. The only thing I don't like much is camera position, but I can be wrong.
Arthurds
08. Oct 2020 · 15:04 UTC
Had a great time with this one, final 2 levels did give me some brain damage xD. Thanks for submitting it! - PomoTheDog
Kaabiikaze
09. Oct 2020 · 03:30 UTC
This is one of the more fun entries that I played so far! The main game mechanic of having limited moves isn't too innovative, but what I found to be really enjoyable is the level design and the gimmicks introduced. I think it was really clever to have a "forced" restart mechanic where you can use one try to make progress, go on another route based on what you did before and build it from there. That makes this game really enjoyable to find the solution. Nicely done!
666Savior
10. Oct 2020 · 19:44 UTC
Excellent game
CandleLight
11. Oct 2020 · 15:24 UTC
It is mindblowing how you even came up with so many calculated levels in such a short time. But on top of solid level design there is wonderful music, SFX-s, art, visuals and a lot of underlining code logic. Very impressive. Good job on the game!

____________________
May @iodi watch over you!
elysiagriffin
11. Oct 2020 · 21:14 UTC
Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here:

https://www.twitch.tv/videos/767505473?t=3h02m32s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin
IODI
11. Oct 2020 · 22:15 UTC
As being summoned by @candlelight I should say - I got stuck here and kept solving it because it's such a great puzzle! You made so many levels and it looks just lit for 3 days. Thank you!
Trypants
12. Oct 2020 · 19:57 UTC
Like I said on stream, I would love a different angle for the camera.

Stunning how you guys managed to build so many levels!

Nicely done!
Nikolaj
13. Oct 2020 · 23:18 UTC
nice little puzzle game!
Honest Dan
15. Oct 2020 · 21:01 UTC
A pretty solid entry :D The last puzzles hurt my brain a bit :D The only criticism of the puzzles is they tended to be quite linear - like you can access one lever, which will allow access to another lever - which will lead to the next etc. For me, that was good - as sometimes it can be too much to think about in my head when the steps you can take is limited - so I don't think it was a bad thing especially! Good work!