Rebooting Flowers by Haoro
Et voilà ! My very first game ! You're a robot that needs to water Biomechanical Flowers and not let any of them die before reaching the final section of the game (which is not available due to lack of time / skill).
After 3/4 weeks of self learning Unity, I wanted to Challenge myself so I tried a Ludum Dare....
I didn't manage well my time and wanted to do too much so I ended up cutting a lot of gameplay and even the end of the story, but I learned a lot and I hope you still have fun playing the game (I know there's a lot of correction and little things to do, I'm currently working on it.
Hopefully everything will be arriving soon since I plan to finish this game properly !
Any comment and advice are welcome, I only hope of becoming a better Game Designer !
| Youtube | https://haoro.itch.io/fdf |
| Original URL | https://ldjam.com/events/ludum-dare/46/rebooting-flowers |
Ratings
| Overall | 2124th | 3.049⭐ | 43🧑⚖️ |
| Fun | 2219th | 2.732⭐ | 43🧑⚖️ |
| Innovation | 1394th | 3.207⭐ | 43🧑⚖️ |
| Theme | 1750th | 3.402⭐ | 43🧑⚖️ |
| Graphics | 1981th | 2.939⭐ | 43🧑⚖️ |
| Humor | 808th | 3.203⭐ | 39🧑⚖️ |
| Mood | 1737th | 3.075⭐ | 42🧑⚖️ |
| Given | 48🗳️ | 58🗨️ |
"Application folder:
C:/Temporarios/Jogos Ludum 46/RebootingFlowers
There should be 'RebootingFlowers_Data'
folder next to the executable"
Anyway, about the game, I think it could use a better designed tutorial. The UX feels bogged down by the long, unskippable dialogue. Especially since I had to go through it twice after the game restarted at random at one point when I approached the wall, and couldn't skip it even though I've already gone through the "tutorial".
I also personally find it breaks my experience when the game constantly interrupts me with dialogue and takes away my control. As a game designer, you should try to minimize these occurences. People don't like having control taken away from them every so often.
I didn't get far enough due to the above issues, but some suggestions would be to have the keyboard controls/instructions appear when you get near the water tank/seed dispenser, as a world UI instead, easily done with triggers. By the time I got to the next step of the game, I already forgot the shortcut keys, and whether I have to use spacebar, or left mouse, or right mouse.
Considering the game seems to have some depth in its mechanics or gameplay, and a number of interactions, you should try not to make players memorize shortcuts especially since there's no on-screen button/instruction.
It was a confusing experience which is sad beacuse it looks like a unique game and growing flowers seems like it could be a cool concept to explore.
Nonetheless, all the best to your game! :)
I also find it ruins the flow of my experience when the game interrupts me with dialogue; I loose control. Also, it would be a lot better if you could add some controls pop up when you get to things
Anyway, I thought the dialogue was amusing and it sounds like you have a unique concept, so well done on your first game :)
Also, thanks a lot for sharing that RebootingFlower_Data, I'm going to make sure everything run properly and go smoothly !
@madewink Oops my bad, thank you for the feedback, I'll change that right away ! The lore and character development is a main part of the game and I couldn't do much on that part yet, but I plan to have a whole lot more dialogue with Liha so the player can learn more about it !
@hexa3 It's on the way, I have a clear image on how I want this game to be and to where it leads so, check out the upcoming updates ;) Thanks for your comment !
I learned a lot and have a precise, yet simple idea of hoc I can finish this game properly for a first version !
Thankes again for your motivating comment, be sure to check the next version (the game will be much better ;)
I'll correct that as soon as possible !
The art is simple but it gives a nice mood ;)
I tryed also your last version 1.01 but could not hit the start button :sob:
My game design improvement feedback is could use more particles to know the shooting water worked :)
the movement was really smooth and the lighting in the game was super! It is hard to make such a simple design look good but you managed it!
Maybe it could have a couple more things to do like fixing a power generator or something to add a little bit of diversity?
Great work!
Did you check the V1.0.1 ? This version is more how I imagined the game so give it a try ;)
I found the game a little to difficult, the game area is huge but we are relatively slow :/
Otherwise it's quite funny (I really loved the flowers name ahah)
Cool game!
I did like the 3d models for the flowers they looked pretty. bummer you weren't able to get some sound effects and music but I understand.