Elevation by Finn Stokes

[raw]
made by Finn Stokes for LD34 (JAM)
Navigate robots though a complicated factory by controlling all of elevators within the building.

The aim is to get all of the robots from their spawn point (the narrow beam) to the exit (the wide beam).

Controls:
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Move elevators: Up and Down keys
Reset level: Hold both Up and Down for 1 second

Credits:
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Sophie Hollitt: Graphics, Programming, Level Design
Finn Stokes: Programming, Game Design, Level Design
Jaime von Schwarzburg: Level Design

How to run:
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To run on Windows, simply extract the archive and run main.exe. There should be no external requirements.

To run on Linux / OS/X, you will need the following:
- Python 2.X (https://www.python.org/)
- PyGame (https://www.pygame.org/)
- PyTMX (https://github.com/bitcraft/PyTMX)

Then extract the archive and simply execute 'run.sh' or run 'src/main.py' with python2 from the main directory.

Ratings

Coolness 46% 1507
Overall(Jam) 3.59 266
Fun(Jam) 3.86 74
Graphics(Jam) 2.95 767
Humor(Jam) 2.56 568
Innovation(Jam) 3.86 79
Mood(Jam) 2.95 730
Theme(Jam) 4.32 38

Feedback

MemoryLeek
15. Dec 2015 · 19:27 UTC
Great fun, just enough challenge and plenty of levels :)
I had to install pytmx on Linux to play the game.
intXparts
15. Dec 2015 · 22:31 UTC
Nice job on the game, it has a good feel to it! I really enjoyed the transfer of the elevator's momentum to give the robot a little hop at the end.
MemoryLeek
16. Dec 2015 · 06:34 UTC
Oh, I also forgot to mentuon that I really like the level design. Especially how you introduce players to new mechanics progressively. We have a lot to learn from this as our games always end up too hard ;)
beetracks
18. Dec 2015 · 03:31 UTC
Good game! I like the puzzles. Challenging but beatable, after you figure it out. Nice work!
Budi
20. Dec 2015 · 18:56 UTC
This game is pretty awesome - I really like the level design and level progression! Really great concept. :-)
Imagos Softworks
24. Dec 2015 · 23:49 UTC
Repetitive.

-Alex
mahalis
25. Dec 2015 · 03:09 UTC
Fantastic! Love the concept and the execution. The elevator physics can be a bit wonky - it might be better for them to stop and reverse if they'd get stuck on a robot, rather than just letting it break through - but other than that this is outstanding. Looking forward to playing through more of it.
🎤 Finn Stokes
25. Dec 2015 · 22:55 UTC
Thanks for the feedback everyone! I'm glad the work we put into getting the level progression right paid off.

mahalis: That is a good suggestion, and it should be relatively easy to implement in a post-ld build. We already detect that situation, but currently disable collisions with moving elevators under those conditions. Reversing the direction of the elevator is a much better idea.
Wukkopi
26. Dec 2015 · 01:14 UTC
Really cool puzzle game, really one of the best i've seen this LD, congratulations!
johnnwfs
26. Dec 2015 · 03:06 UTC
Good work, this was fun.
alliel_a
26. Dec 2015 · 12:53 UTC
nice game
eruiz00
26. Dec 2015 · 13:41 UTC
Maybe repetitive, yes, but interesting playability. Well done!
astrophics
26. Dec 2015 · 15:03 UTC
Really cool concept! I had lots of fun with it, but got stuck on level 6. Graet job!
f7f5
28. Dec 2015 · 22:09 UTC
Strange entry. Initially I wasn't hooked on the visuals (sometimes they looked a bit confusing), it seemed to have a few boring moments, having to wait for the robot to slowly follow its path to a platform, and specially the lack of audio also put me down.

But the gameplay and puzzles got me hooked and I had to clear all 10 levels! In the end, that's what I want in a game.

Btw, level 10 could use a "restart" key, for when you screw up and realize your robot's going to die.