Elevation by Finn Stokes
Navigate robots though a complicated factory by controlling all of elevators within the building.
The aim is to get all of the robots from their spawn point (the narrow beam) to the exit (the wide beam).
Controls:
---------
Move elevators: Up and Down keys
Reset level: Hold both Up and Down for 1 second
Credits:
--------
Sophie Hollitt: Graphics, Programming, Level Design
Finn Stokes: Programming, Game Design, Level Design
Jaime von Schwarzburg: Level Design
How to run:
-----------
To run on Windows, simply extract the archive and run main.exe. There should be no external requirements.
To run on Linux / OS/X, you will need the following:
- Python 2.X (https://www.python.org/)
- PyGame (https://www.pygame.org/)
- PyTMX (https://github.com/bitcraft/PyTMX)
Then extract the archive and simply execute 'run.sh' or run 'src/main.py' with python2 from the main directory.
The aim is to get all of the robots from their spawn point (the narrow beam) to the exit (the wide beam).
Controls:
---------
Move elevators: Up and Down keys
Reset level: Hold both Up and Down for 1 second
Credits:
--------
Sophie Hollitt: Graphics, Programming, Level Design
Finn Stokes: Programming, Game Design, Level Design
Jaime von Schwarzburg: Level Design
How to run:
-----------
To run on Windows, simply extract the archive and run main.exe. There should be no external requirements.
To run on Linux / OS/X, you will need the following:
- Python 2.X (https://www.python.org/)
- PyGame (https://www.pygame.org/)
- PyTMX (https://github.com/bitcraft/PyTMX)
Then extract the archive and simply execute 'run.sh' or run 'src/main.py' with python2 from the main directory.
Ratings
| Coolness | 46% | 1507 |
| Overall(Jam) | 3.59 | 266 |
| Fun(Jam) | 3.86 | 74 |
| Graphics(Jam) | 2.95 | 767 |
| Humor(Jam) | 2.56 | 568 |
| Innovation(Jam) | 3.86 | 79 |
| Mood(Jam) | 2.95 | 730 |
| Theme(Jam) | 4.32 | 38 |
I had to install pytmx on Linux to play the game.
-Alex
mahalis: That is a good suggestion, and it should be relatively easy to implement in a post-ld build. We already detect that situation, but currently disable collisions with moving elevators under those conditions. Reversing the direction of the elevator is a much better idea.
But the gameplay and puzzles got me hooked and I had to clear all 10 levels! In the end, that's what I want in a game.
Btw, level 10 could use a "restart" key, for when you screw up and realize your robot's going to die.