under the sun by somethinboutgames
The most precious flower in the world. Even a second of shadow will destroy it. Keep it alive until you find a safe place to put it!
Remember: it's about the flower being in the light, not yourself!



Ratings
| Overall | 57th | 4.043⭐ | 25🧑⚖️ |
| Fun | 118th | 3.87⭐ | 25🧑⚖️ |
| Innovation | 105th | 3.957⭐ | 25🧑⚖️ |
| Theme | 6th | 4.543⭐ | 25🧑⚖️ |
| Graphics | 70th | 4.239⭐ | 25🧑⚖️ |
| Audio | 121th | 3.773⭐ | 24🧑⚖️ |
| Humor | 454th | 2.905⭐ | 23🧑⚖️ |
| Mood | 137th | 3.75⭐ | 24🧑⚖️ |
| Given | 16🗳️ | 16🗨️ |
The animation is cute and I enjoyed the rythm (die and retry with short levels), well done !
Good entry, hope to see more.
Perfect.
Graphically it's simple but polished as it should be, the gameplay is simple and intuitive.
The idea to manage the shadow of the flower is genious
Congrats
@millhow yeah, it's easier with a controller, but if you inch forward slowly keyboard works too :smile:
@pronomicalartist Agree, the diagonals are not the best. It helps to look at the flower's shadow rather than the character. Of course on some stages you have to look at both :laughing:
I think the whole game could be better with a slower character while keyboards input are really hard to manage on some levels. Great job anyway !
Still, really enjoyed, good work!
I also tried getting out a gamepad, but that led to an odd bug where the player wouldn't stop moving (slightly). Maybe you need a bigger dead zone?
I'm not sure if it was intended to be so hard, but a possible solution that came to mind would be to use a grid system instead of free movement. That way you feel less like you're walking a tightrope made of ice, so you can focus more on following the light. Alternatively, focusing on more of a puzzle aspect could be good too (IE, you need to figure out *how* to get across, but once you do, it's easy to actually do it).
Anyway, despite my criticisms, it was interesting enough for me to want to write that wall of text :D Nice submission overall!