Busy Bee Business by HuvaaKoodia

Be a busy bee. Do your business.
Controls
Left mouse button click and hold on:
Bee to fly (consumes energy)
Pine cone to stop it (with mysterious bee powers)
Flower to score (just like in real-life)
Eat nectar to regain energy.
Press F for fullscreen
(This was fixed in the web version after the jam, just so you know.)
Resources
https://freesound.org/people/FoolBoyMedia/sounds/259174/
https://freesound.org/people/MattLeschuck/sounds/511485/
https://freesound.org/people/klankbeeld/sounds/212029/
https://freesound.org/people/Brendan_Rehill/sounds/153191/
https://www.freesoundslibrary.com/bee-noise/
https://www.dafont.com/european-jazz-american-music.font
Ratings
| Overall | 1262th | 3.49⭐ | 50🧑⚖️ |
| Fun | 1647th | 3.117⭐ | 49🧑⚖️ |
| Innovation | 1091th | 3.351⭐ | 49🧑⚖️ |
| Theme | 1164th | 3.688⭐ | 50🧑⚖️ |
| Graphics | 196th | 4.385⭐ | 50🧑⚖️ |
| Mood | 318th | 3.926⭐ | 49🧑⚖️ |
| Given | 44🗳️ | 66🗨️ |
At first I wanted to make the control scheme even more unusual to fit the theme better. The bee would have been moving completely automatically with even more hazards to avoid. In the end these controls were faster to implement and I've been wanting to do something with gravity for a while as well, so here we are.
Thanks!
Thanks!
I set the stretch option to *mode:2D, aspect:keep* in the beginning of the jam and forgot about it. I only have 16:9 screens to test on so supporting many resolutions is kind of tough. How does it look on your monitor?
I didn't mention it, but pressing F does toggle between fullscreen and windowed ~~(it calls OS.window_fullscreen), but it does nothing in the web build. Do you have any experience with that feature of Godot in particular?~~
Well, found the solution right away. Someone else had the same issue and fixed it by moving the keyboard input inside the _input function, like so:
```
func _input(ev):
if ev.is_action_pressed('Fullscreen'):
OS.window_fullscreen = !OS.window_fullscreen
```

It's not too bad, only a small part is missing at the bottom. Pressing f does indeed work and it looks perfect then. Basically like the screenshot, but the game goes from top to bottom and i see all of it.
I just mentioned the stretch mode because i thought that you omitted the itch fullscreen button with the purpose of having the game unstretched. Maybe my assumption was nonsense :D
I actually forgot about the itch fullscreen button too! It's been a while since I've published a web version of anything. Well, I'm glad to know that the fullscreen mode works correctly even with a 21:9 monitor.
Thanks again!
Here are my painful attempts:
https://youtu.be/erX6zo8mbx4
Now, now, you did pretty ok already. The good news is that the difficulty doesn't actually ramp up at all, so once you get into the flow of things it does get rather relaxing! I prefer to keep the skill ceiling at a point where I too find it somewhat challenging, which, I've noticed over the years, is a tad high for some people.
I certainly plan to make a quick android version in the future to see if Godot can actually do that. It just takes a little bit more setup than the other build options.
It's always nice to see someone else testing a jam project. Thanks for playing!
Good job !
This was calming, and when you got the hang of it, really easy to control. The endlessness to it exhausted me overtime because I became slower. But it was a nice experience! :smile:
Good relaxing game. Kind of wish the pine cones would destroy if I stopped them for long enough but other than that super zen.
* At first i was simply confused. Why couldn't I manually change my direction? Why does the bee simply fall through the flowers? Don't worry, I read the description, but I'd suggest putting a tutorial in the game anyway. There are people who don't read descriptions.
* I liked the back-and-forth gameplay with the flowers, but the pinecones are simply unfair sometimes. You fall and rise too slow to react to them, and if they just happen to spawn in the wrong place, you're doomed.
* I think being able to change direction manually could solve this problem.
* I think the game should automatically restart after a 1-2 second timer. Currently, pressing the button is simply tedious.
Fair points. Time for counter points!
* There is a fullscreen mode too
* A tutorial would certainly help. I was too busy a bee to make one in the jam, but I can already imagine a very simple design for it. I'll wait until the jam is over to implement it.
* It is possible to get out of nearly all situations by rapidly changing focus from the bee to the cones. Going to the top of the screen to feed on nectar is supposed to be a risk at which point the player should be extra vigilant. I could add a little warning sign for cones that are about to drop, though, to make this less dangerous.
* This is actually the thematic idea I was going for. The player is keeping the bee alive, rather than being the bee. It is kind of half way there as this wasn't quite my original idea for the controls.
* As an undocumented feature pressing *R* does the same thing. In hindsight, the top right corner for the restart button was a bad idea as it gets covered by the Itch.io UI.
Thanks for playing and the words!