Beat Savior by HKSpadez

Keep the music alive in Beat Savior by shooting your targets on the beat!
Use your personal music library for a custom aim training experience.
Successfully firing to the beat as indicated below by the BPM meter is confirmed by a yellow muzzle flash.

Be sure to not let any targets reach the Danger Zone!
Gameplay Trailer https://youtu.be/tICzm1GoQuM
Happy Shooting!
Controls:
WASD - Movement
Spacebar - Jump
Left Click - Shoot
Esc - Open Menu
KNOWN BUGS: Sometimes end of song doesnt trigger. Please just press "Give up". You will still receive your score.
Ratings
| Overall | 268th | 3.947⭐ | 49🧑⚖️ |
| Fun | 161th | 3.979⭐ | 49🧑⚖️ |
| Innovation | 495th | 3.67⭐ | 49🧑⚖️ |
| Theme | 2303th | 2.915⭐ | 49🧑⚖️ |
| Graphics | 431th | 4.17⭐ | 49🧑⚖️ |
| Mood | 467th | 3.807⭐ | 46🧑⚖️ |
| Given | 61🗳️ | 67🗨️ |
Maybe we couldve added like a 'latency' shifter or something. thanks for your input!
thanks for trying the game.
The menu to select songs/start the game was very clever. I think this game is pretty good and would love to see what you guys do in the future.
Thanks for trying the game!
Thanks for the play!
The game is pretty polished and is more interesting than most aim games. It's impressive you got the mp3 loading and everything to work in the jam timeframe, have you done that in the past? Either way, solid entry and a good variation from other games using the "keep the beat alive" concept.
PS. we weren't looking to make an aim trainer but our game ended up playing as one lol, give it a shot when you can.
I would of loved to see blue blocks that you needed to right click or something. I'm curious if that was an idea that you all had but didn't get it implemented in time.
Also the video/voice tutorial in the beginning was pretty cool. I don't think I've seen a tutorial like that yet in this ludum dare.
Or some blocks that shoot back at you upon death. to give players a reason to move and jump around.
well if you ever decide to go further with game those would definitely be cool additions, and being shot at could be cool too b/c you have to dodge the bullets
This is well done, and for all I know on par with many popular VR games. It is a bit hard to rate the game, since a lot of the fun comes from a good choice of song. It seemed a bit strange to me that missing a target but doing so on-beat would not break the combo. There could be more obvious signaling of the rhythm than just the small cursor and the indicator on the bottom of the screen – perhaps making all of the scene lights actually pulse with the rhythm? I think this is especially necessary when the rhythm is auto-detected and may not exactly line up with what the song beats are.
this was definitely something that seemed like it would work out on paper but by the time we realize it isnt going to work out 100%. was definitely way too late to change gears since its a jam. had to just stick with it.at least now post-jam we can mess with different ideas.
i 100% agree the signaling is a bit off. Some people have sent us similar solutions where instead of.
lines at the bottom going to the bullet. instead the lines appear middle bottom of the screen .and flies into the crosshair.
if we decided to move foward we will definitely be trying out different methods of beat deection. thanks again for trying it and for coming to leave some ideas! its been super helpful to hear from people playtesting. how we could fix it.
I don't see the connection between bits of music and shots like in other music games. But in general the impressions are only positive