Cardboard Frank by Beardmage

You are Cardboard Frank, the mightiest hero of Cardboard City.
Some of the citizens dared to insult the all-divine Rock, by saying cardboard was the best material. The Rock then decided to obliterate the city by sending meteors of molten lava towards it.
You must prevent those from destroying the city for as long as possible, by sending cardboard crates towards them !
Pick them up across the city, charge your throw, aim well and do your best ! But be careful, cardboard isn't that tough, hero or not.

Controls :
* - Z/S (W/S) :* Fly forward/Backwards
* - Q/D (A/D) :* Strafe Left/Right
* - A/E (Q/E) :* Fly up/down
* - Shift :* Fly faster
* - Spacebar *: Brake


| Youtube | https://beardmage.itch.io/cardboard-frank |
| Original URL | https://ldjam.com/events/ludum-dare/46/cardboard-frank |
Ratings
| Overall | 576th | 3.771⭐ | 37🧑⚖️ |
| Fun | 390th | 3.764⭐ | 38🧑⚖️ |
| Innovation | 602th | 3.6⭐ | 37🧑⚖️ |
| Theme | 984th | 3.764⭐ | 38🧑⚖️ |
| Graphics | 550th | 4.081⭐ | 39🧑⚖️ |
| Audio | 449th | 3.714⭐ | 37🧑⚖️ |
| Humor | 449th | 3.559⭐ | 36🧑⚖️ |
| Mood | 908th | 3.559⭐ | 36🧑⚖️ |
| Given | 16🗳️ | 43🗨️ |
I did have some trouble flying around, mostly it just took a long time to turn.
Thanks for the feedback ! Did you use the brake/sprint often to turn around more easily, or was it the camera sensitivity ?
Our intention was to make it a bit hard to navigate, so the player might destroy some buildings accidentaly on the way (It would be a shame to miss on those physics, right ?).
The 3D graphics were really tasteful which is hard to pull off in a game jam.
Flying around actually felt pretty good. I felt like I could control my movement pretty well.
I didn't exactly understand how the ammo system worked. Do you just have a set amount?
I was hoping charging up your attack would make it look different somehow. That would make you feel a lot more powerful I think.
I kept dying every time I tried to get ammo bc I couldn't slow down or turn fast enough and crashed into buildings. I suck tho so don't take it as gospel. Another suggestion for the flight model would be increasing both the drag and force slightly, as the extra drag would make it slow down a little faster when you reduce new forces coming in while the increased force would balance out the drag. It should give you a bit more of a burst feel and also come to a stop faster, which makes it easier to control. I liked the floatiness but found the keyboard layout hard to get my head around. An alternative might be asdw - strafe qe vertical but obviously that is up to you. I usually just aimed with my mouse so you really just need a 6 dimensional strafe.
Also I noticed you have multiple builds and might find it useful to look into using Butler on Itch.io as it will patch your versions for you. It looks complex but is simple once you read the manual page.
The browser version didn't load but desktop ran ok. Might want to look at reducing realtime lighting or the number of textures in the build, I suspect the browser is running out of ram.
Super fun procedural exploding goodness. Fireball shader effects and explosions were also super tasty. Could use some additional SFX to round things out. What tools did you use to generate the world? It looks like Houdini maybe? Did you use Unreal or Unity?
Great job, I hope you continue working on this.
I'll also look into using Butler later this week, it seems like a good idea (I'll prob add an option to switch qwerty/azerty so I don't have to build twice anyway). Glad you liked the explosions and the destruction, I had a lot of fun doing these !
The world was generated with World machine by our Level Designer, he wants to get into Houdini though. We used a cursed version (Latest) of Unity for this jam !
Anyway, thanks again for the feedback ! I'll check your game tomorrow, it might help seeing another implementation of a flight controller :)
But all in all a nice experience. Here's my highscore:

Glad you liked it anyway ! Concerning ammo, the green arrow always points towards the next ammo crate, and there is always one active at all times !
Overall the game is great, well done!