Project Ark by TechnoGoth
The world is dying. The only chance remaining is to begin again on Mars. Command of the is bold enterprise has been given to you. You job is to ensure that a viable colony ship is launched before the virus infects everyone.
Planning based Simulation Game
- Gather Additional Resource
- Perform Research and Development
- Construct a ship able to make the journey
- ~~Find the Best of the Best Crew~~
- ~~Prepare the path ahead~~
- ~~The longer you wait to launch the higher the risk and the more each action costs.~~

Instructions
Simple point and click interface.

In order to have a viable ship you must meet all of the following conditions:
* Have crew capacity equal to or greater than the crew on board
* Have more fuel then the total Fuel Required for Launch and Fuel Required for the Journey
* Have more oxygen, supplies, and power production then consumed or have sufficient supplies.
* Thrust and Mass determine time required to make the journey and how much fuel is required.
* More thrust means less fuel needed and a shorter trip.
* Less mass mean less fuel needed.
Endings
- Lose the Game if Infection Rate hits 100% - Red
- Win by Launching a viable ship. Must have crew capacity for all crew, enough oxygen, supplies, and power for the journey and enough fuel to take off and reach Mars. - Blue
- Secret Ending? - Green
Updates
Pushed Fix 0.1.3 - Resolves issue with build time going to 0 or negative causing infinite building. Cleaned up some ui issues.
Ratings
| Overall | 1944th | 3.167⭐ | 29🧑⚖️ |
| Fun | 2091th | 2.852⭐ | 29🧑⚖️ |
| Innovation | 1762th | 3⭐ | 28🧑⚖️ |
| Theme | 1174th | 3.685⭐ | 29🧑⚖️ |
| Graphics | 1876th | 3.089⭐ | 30🧑⚖️ |
| Audio | 1589th | 1.553⭐ | 21🧑⚖️ |
| Humor | 1989th | 1.875⭐ | 26🧑⚖️ |
| Mood | 1969th | 2.9⭐ | 27🧑⚖️ |
| Given | 32🗳️ | 29🗨️ |
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As for the game I think that this is a good approach on the theme, but a tutorial level would have been really helpful. :)
The game seems to have a lot of factors to play with. A proper in game Tutorial would be beneficial for this entry. Nevertheless an interesting entry. Keep it Up
I think a few sound effects could have made quite a difference in making it feel more immersive. Otherwise, I liked your take on the theme.
Nice entry! :)
One thing it definitely needs is to show how much resources you are earning each month. Without it it's difficult to judge how long you have to wait for resources for the specific ship part you need.
On another playthrough I've first researched the antimatter engine and installed it on the ship. A few months later when I got bored of just installing more habitats and solar panels, I added the conventional engine, thinking it would either do nothing or slightly improve my thrust value. Instead, my thrust dropped from 5.5 to 1, as if my ship is only using the conventional drive. I tested it further by researching other drives: installing the magnetic drive increased thrust to 1.7, installing the nuclear drive afterwards dropped it again to 1.2.
Other than those issues, the game is good. I guess it just needs more things to be a great one - more research, more types of parts, some type of events which could either benefit or harm your efforts, etc. It could definitely use some simple ambient music and button noises to make it feel complete. Speaking of audio, since the game has none, you should probably opt out of the "Audio" voting category.
All in all, great job! I enjoyed playing it. ;)
My main complaint is that there are too many things that are unexplained, and it takes some time to understand which things are useful and which other are useless. Also I don’t know where I can see how many resources/money one earn each round, that would have been helpful.
I would suggest to try to make it clearer in the game design what each resource is for, and how one can spend it or earn it.