I Will Eat A Apple by MZA

[raw]
made by MZA for Ludum Dare 47 (JAM)

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https://youtu.be/mo_GG2YN4Wg

You are stuck on an island on your own.

You are hungry.

Will you eat a :apple:?

The Choice is Yours.

*"I Will Eat A Apple" is a short minimalistic pixel art adventure game of embracing and/or resisting the evergrowing temptations to eat an :apple: *

Note that this game is also :video_game: compatible.

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Under settings there are assist options for invincibility mode and/or instant restarts for those who need it. I also hope it helps you finish the game :smile_cat:

Bug Fixes

Fixed the instant restart option under settings. It was initally toggled ON despite being OFF on startup but that is now fixed.

Engine : Duality2D

Art: PixelSmash and Krita

Music : Programmed using Sonic Pi

SFX: Audacity

Check out my Twitter

Ratings

Overall 1194th 3.22⭐ 27🧑‍⚖️
Fun 1315th 2.854⭐ 26🧑‍⚖️
Innovation 638th 3.48⭐ 27🧑‍⚖️
Theme 582th 3.813⭐ 26🧑‍⚖️
Graphics 1056th 3.28⭐ 27🧑‍⚖️
Audio 530th 3.479⭐ 26🧑‍⚖️
Mood 492th 3.68⭐ 27🧑‍⚖️
Given 27🗳️ 22🗨️

Feedback

Human Writes Code
06. Oct 2020 · 06:48 UTC
Some apples just WANT to be eaten!

Cool idea with really nice clean art. I loved the minimalist, moody music.

It gets pretty hard when you choose not to eat the apple.

Great work!
🎤 MZA
06. Oct 2020 · 07:16 UTC
Thank you @human-writes-code for the kind words.
Jonas Michael
06. Oct 2020 · 09:53 UTC
For some reason I am unable to play your game. It doesnt even start up. I have no idea, why...
droei
06. Oct 2020 · 10:54 UTC
Well done! The game is really cute and its indeed really hard to not eat the damn apple!
For feedback I would recommend you to not just instantly change scenes when you eat the apple but make the screen fade out for example, that will make your game look much more polished! :)
Acropolise
06. Oct 2020 · 21:56 UTC
Nice game, cute art, graphics and vibe, well done.
C0nt
06. Oct 2020 · 22:04 UTC
It was unnecessary for each stage to take 2 passes. Especially since the game starts you at the very beginning. It just lessens the impact.
pedrohph
06. Oct 2020 · 23:23 UTC
Nice art and weird apples!
It's a fun concept.
🎤 MZA
08. Oct 2020 · 12:35 UTC
Thanks for the feedback @droei . I thought of the transitions between scenes but decided not to implement them. I wanted scene changes to be abrupt - to fit in with the atmosphere :)
🎤 MZA
08. Oct 2020 · 12:37 UTC
@c0nt thanks for the feedback. Very valid point. It was 3 before. I reduced it to 2. But I understand your point.
🎤 MZA
08. Oct 2020 · 12:39 UTC
@jonas-michael - that’s strange. Can you provide more details. Is it just a black screen appearing. Do you here any sounds etc...
eskooh
09. Oct 2020 · 00:47 UTC
Nice game, like how it changes as you go.
Budaniel
09. Oct 2020 · 03:01 UTC
I got a real Eden vibe from this lol. The moving/blinking apples freaked me out the first time I saw them!
pedrocoden
10. Oct 2020 · 17:30 UTC
Nice game! the graphics are really impressive!
Flying Cat of the Pepes
10. Oct 2020 · 22:32 UTC
Cool game! Not sure if I missed something, but it was pretty fun :D. Good job!
lectvs
10. Oct 2020 · 23:40 UTC
My character moves soooooo slow, but I had a good time with this regardless. Cool concept! The background audio fit so perfectly.
Usenrame
11. Oct 2020 · 10:52 UTC
The concept has taste of an sweet red apple, nice!
figueroass27
12. Oct 2020 · 03:42 UTC
Very tedious having to repeat from the start of the game on death. Other than that very well done! The art design and sound was wonderful
🎤 MZA
12. Oct 2020 · 07:43 UTC
@figueroass27 . Thank you for the feedback. I realised that it may be tedious for some people that’s why I implemented an **” instant restart “** option in the settings menu.

To access the settings you press “S” on the keyboard or “Y” on your Xbox controller. It says “On” to start of with but it isn’t (it’s a bug that I’ll fix today) - but turn it off and on again and you’ll get instant restarts upon death. Try this and see how the game goes. Hope this helps

:smile:
Robin49
12. Oct 2020 · 19:34 UTC
That a good use of the theme despite of i did't really understand the goal ^^
Quinn_Patrick
12. Oct 2020 · 21:27 UTC
The mood and sense of immersion here are pretty good, and it's fun watching new stuff happen, but the process of making progress is cryptic, time consuming, and frustrating. Having to dodge apples that can appear on top of you at any time feels like nothing but trial and error. Still, I liked the music and visuals.
Tauheed Game Dev
13. Oct 2020 · 09:53 UTC
Nice game, I like the art style and the sound design is Awesome.
gord10ahmet
13. Oct 2020 · 20:20 UTC
One of the most original entries!
Honey Pony
22. Oct 2020 · 05:39 UTC
I played this game for a very, very long time, and I want to complain about how it is tooo looooong. I'm not sure if you were going for a long game or not, but I want to go over the ways in which it was so long, for me, that it became grating...

The first problem is I didn't even know there was a way to get checkpoints for every challenge. So I died somewhere like halfway? And then I was going to write my rating, but I saw there was an option that might help, and so I had to play through that whole part of the game again...

A bunch of the later levels honestly seem kind of redundant. Like they're just the same levels as before, but a little harder. I'm not sure there's any reason to even include them--there's not even really an evolution in the dialog boxes past a certain point.

Then I finally got to the boss, and I could not figure it out. I survived for a while but I didn't see any way I was going to be able to win. So I thought maybe I could turn on invincibility, as I saw that was a setting too... and lost all my progress. Welp.

One final note is I don't see any reason to have every level repeated twice.

Now that said, I can see the legitimacy in an absurdly tedious and hard game. That what makes Getting Over It great, for example. But I really don't see what the goal is with how long this game is? Like, it's a game jam entry. I have to imagine I'm the first person who's even gotten to the boss...

So... what do I like about this game? Well, I was intrigued enough by the concept to play through the first half of it twice, as I said. I think the idea of a weird story that has some absurdly hard gameplay tied to it is a compelling kind of game. I thought that the graphics and the music were both pretty nice. I like the player sprite and it's outlined-humanoid style. This game also has a good mood to it, it really projects a lot of emotion.

So I think the question you have to ask is what your goals are with this game. If it's intended to be incredibly tedious and very, very difficult, you have very much succeeded. And that is a fine goal to have! When I was playing through without the "instant restart", this game was more stressful than almost any other game I've played. And that's very interesting!

But if that's not what you were going for, you probably want to re-think parts of your game.

Whew! That's all I can really say. I really hope I'm not coming off as too harsh--I'm just trying to be honest and descriptive so you can know whether or not your game met *your* goals for what it should be. I hope you got something out of this feedback, in any case... :smile:

Addendum: I was thinking about *why I even cared* that this game is so long, and I think there's a reason: the game is based on a story, and so there is presumably some sort of reward for getting to the end--you get to see the end of the story. If this game did not have a story that I cared about, I actually would probably not mind at all that it was so long--I would just quit and call it a day. It's specifically that I poured so much time in and still didn't get to actually see the end of the story, that made it a frustrating experience. So hopefully that provides some context! :smile:
Yword
27. Oct 2020 · 14:35 UTC
Very unexpected and interesting idea! Nice works! But I found that it is quite easy to collide with the apple, maybe it will be better if the hitbox of player and apple can be smaller... ^_^