I Will Eat A Apple by MZA

https://youtu.be/mo_GG2YN4Wg
You are stuck on an island on your own.
You are hungry.
Will you eat a :apple:?
The Choice is Yours.
*"I Will Eat A Apple" is a short minimalistic pixel art adventure game of embracing and/or resisting the evergrowing temptations to eat an :apple: *
Note that this game is also :video_game: compatible.





Under settings there are assist options for invincibility mode and/or instant restarts for those who need it. I also hope it helps you finish the game :smile_cat:
Bug Fixes
Fixed the instant restart option under settings. It was initally toggled ON despite being OFF on startup but that is now fixed.
Engine : Duality2D
Art: PixelSmash and Krita
Music : Programmed using Sonic Pi
SFX: Audacity
Check out my Twitter
| Youtube | https://mzadz.itch.io/i-will-eat-a-apple |
| Youtube | https://github.com/mza299/LD47-I-Will-Eat-A-Apple |
| Original URL | https://ldjam.com/events/ludum-dare/47/i-will-eat-a-apple |
Ratings
| Overall | 1194th | 3.22⭐ | 27🧑⚖️ |
| Fun | 1315th | 2.854⭐ | 26🧑⚖️ |
| Innovation | 638th | 3.48⭐ | 27🧑⚖️ |
| Theme | 582th | 3.813⭐ | 26🧑⚖️ |
| Graphics | 1056th | 3.28⭐ | 27🧑⚖️ |
| Audio | 530th | 3.479⭐ | 26🧑⚖️ |
| Mood | 492th | 3.68⭐ | 27🧑⚖️ |
| Given | 27🗳️ | 22🗨️ |
Cool idea with really nice clean art. I loved the minimalist, moody music.
It gets pretty hard when you choose not to eat the apple.
Great work!
For feedback I would recommend you to not just instantly change scenes when you eat the apple but make the screen fade out for example, that will make your game look much more polished! :)
It's a fun concept.
To access the settings you press “S” on the keyboard or “Y” on your Xbox controller. It says “On” to start of with but it isn’t (it’s a bug that I’ll fix today) - but turn it off and on again and you’ll get instant restarts upon death. Try this and see how the game goes. Hope this helps
:smile:
The first problem is I didn't even know there was a way to get checkpoints for every challenge. So I died somewhere like halfway? And then I was going to write my rating, but I saw there was an option that might help, and so I had to play through that whole part of the game again...
A bunch of the later levels honestly seem kind of redundant. Like they're just the same levels as before, but a little harder. I'm not sure there's any reason to even include them--there's not even really an evolution in the dialog boxes past a certain point.
Then I finally got to the boss, and I could not figure it out. I survived for a while but I didn't see any way I was going to be able to win. So I thought maybe I could turn on invincibility, as I saw that was a setting too... and lost all my progress. Welp.
One final note is I don't see any reason to have every level repeated twice.
Now that said, I can see the legitimacy in an absurdly tedious and hard game. That what makes Getting Over It great, for example. But I really don't see what the goal is with how long this game is? Like, it's a game jam entry. I have to imagine I'm the first person who's even gotten to the boss...
So... what do I like about this game? Well, I was intrigued enough by the concept to play through the first half of it twice, as I said. I think the idea of a weird story that has some absurdly hard gameplay tied to it is a compelling kind of game. I thought that the graphics and the music were both pretty nice. I like the player sprite and it's outlined-humanoid style. This game also has a good mood to it, it really projects a lot of emotion.
So I think the question you have to ask is what your goals are with this game. If it's intended to be incredibly tedious and very, very difficult, you have very much succeeded. And that is a fine goal to have! When I was playing through without the "instant restart", this game was more stressful than almost any other game I've played. And that's very interesting!
But if that's not what you were going for, you probably want to re-think parts of your game.
Whew! That's all I can really say. I really hope I'm not coming off as too harsh--I'm just trying to be honest and descriptive so you can know whether or not your game met *your* goals for what it should be. I hope you got something out of this feedback, in any case... :smile:
Addendum: I was thinking about *why I even cared* that this game is so long, and I think there's a reason: the game is based on a story, and so there is presumably some sort of reward for getting to the end--you get to see the end of the story. If this game did not have a story that I cared about, I actually would probably not mind at all that it was so long--I would just quit and call it a day. It's specifically that I poured so much time in and still didn't get to actually see the end of the story, that made it a frustrating experience. So hopefully that provides some context! :smile: