Upventure by javicepa
https://www.youtube.com/watch?v=mmvcLEbdegA
The Dark Lord has retreated with The Princess to his newer, taller and more dangerous than ever... DARK TOWER...
Only you, The Hero™, can rescue her and bring her home.
Transverse the 5 mighty levels of the tower and defeat you nemesis forever, or be obliterated...
Your fate awaits!
| Youtube | https://github.com/JaviCepa/LudumDare47 |
| Youtube | https://pixelatto.itch.io/upventure |
| Original URL | https://ldjam.com/events/ludum-dare/47/upventure |
Ratings
| Overall | 22th | 4.173⭐ | 28🧑⚖️ |
| Fun | 40th | 4⭐ | 29🧑⚖️ |
| Innovation | 145th | 3.667⭐ | 29🧑⚖️ |
| Theme | 212th | 3.815⭐ | 29🧑⚖️ |
| Graphics | 25th | 4.333⭐ | 29🧑⚖️ |
| Audio | 27th | 4.074⭐ | 29🧑⚖️ |
| Humor | 151th | 3.13⭐ | 25🧑⚖️ |
| Mood | 23th | 4.08⭐ | 27🧑⚖️ |
| Given | 23🗳️ | 24🗨️ |
For the music I used Mixcraft studio (wich I saw on steam yesterday with a 75% discount O_O)
Thanks for your comment!
The only comment I have is what some others have said. The camera worked great going up, but every time I had to go back down I was making leaps of faith into enemies and just hoping that I didn't die. I only died 3 times making it to the top and 2 of them were because of this.
Music and the length were perfect. You should be very proud of this!
The ending made me laugh.
Thanks for your nice words! I'm glad you enjoyed it ^^
Difficulty ramp was a bit crazy and could have done with resetting trhe falling blocks, but it was very fun.
Great entry.
I like the boss fight, and the ending sequence. All by all good job!
· Please add a landing SFX I need it for feedback specially on level 2 first turn around (from right to left as you don't fall after jumping cause it's super high, it's hard to know when to jump).
· I LOVED the fact that enemies don't harm you but make you bounce. Cheers on that one. Wait. They do harm you laterally, I had just jumped on their head.
· Jump was overall slow and floaty, I would rather that it either moves faster or is regulable in height while pressing. It is the core mechanic and it would be worth the polish.
· The music albeit a bit repetitive set an amazing mood :)
· And most important of all: The camera. I believe it should follow the character way faster (if not 1:1) when falling down. I died on the 4th level because I had to jump into the unknown (and landed just at the side of an enemy bobomb)