Dreamiverse by antoined73

Introduction 🎨 :paintbrush:
Dreamiverse is a game about exploration.
Starting with nothing but in the complete dark, you will have to paint the world around you to find your way and wonder in this mysterious place...
Play hide and seek with cute fairies that gives you their color when found.
Fairies love to hide in flowers...
Controls :video_game:
- Mouse to look around and paint. :mousethreebutton:
- ZQSD keys to move. :keyboard:
Credits
Team
- Eugénie Vallier - Models & Sprites
- Adrien Roussel - Code - @Lakuma
- Antoine Dezarnaud - Code - antoined73
Tools
- Unity3D
- Blender & Maya
- Sounds on freesound
| Youtube | https://antoined73.itch.io/dreamiverse |
| Original URL | https://ldjam.com/events/ludum-dare/45/dreamiverse |
Ratings
| Overall | 45th | 4.174⭐ | 25🧑⚖️ |
| Fun | 150th | 3.804⭐ | 25🧑⚖️ |
| Innovation | 23th | 4.304⭐ | 25🧑⚖️ |
| Theme | 32th | 4.283⭐ | 25🧑⚖️ |
| Graphics | 160th | 4.174⭐ | 25🧑⚖️ |
| Mood | 17th | 4.364⭐ | 24🧑⚖️ |
| Given | 11🗳️ | 26🗨️ |
@katamary We are sorry to hear that ! Could you please tell us where you blocked in the level ? :smile:
I had frame drops here and there but it didn't bother much.
Overall brightness might have been better toned down a little. Spray painting a giant bright purple blob in the dark really strained my eyes, although that could just be me! :P
Overall great game! I really enjoyed it!
It's really impressive for a such short time!
Also, my eyes were a little painful after a few minutes of the game - the colors are too bright.
I had a pretty low FPS towards the end of the game. Perhaps this is since I was trying to paint all around. If u want, I will share my PC configuration.
Anyway, I really liked the game. Good job!
@ogelgames This is strange because we removed collision between the player and the grass.. Probably I forgot to put some in the right layer !
@uchiro Thank you for playing ! Indeed, I know where this problem comes from. 1. Too much geometry, 2. Painting mechanic rely on CPU to know if an object is paint or not. To change color, you have to discover the fairy or go back near to it when you want to re-take that color. Yeah that wasn't super clear, need to improve that !
Anyway, thanks you for the feedback !
(I see in comments that I was supposed to go back - to pick it, but I kinda expected that the color change will be nearby... might try again later)
Yes you can change color by going back to a previous fairy ;)
I'm just gonna get a liiiiiiiiiittle bit nit-picky though, because I'd love to see this fleshed out into a full concept.
1. The idea to spray paint the walls and the floor to reveal the level is really novel. However, because the spray only goes out in front of you, you find yourself looking at the floor while you're moving most of the time, which feels a little awkward and unnatural, especially in a game about looking at things.
2. The bloom is maybe a *tad* too overdone. It's especially blinding in small rooms and occasionally disoriented me as I walked around.
3. Dying/respawning was also jarring. It happened immediately with no sound, and often in a room with complete blackness, so it was especially difficult to get my bearings when it happened. Thankfully, it didn't happen *too* often.
That's all I have for now! Despite focusing a lot on nitpicks, I want to emphasize that I really really enjoyed this one! I'm usually a bit harsher on games I really like, because I'd love to see them succeed in the future. :) Congrats on the awesome entry!