Choo Choo Circuit by Elemental Zeal Game Studios


All the local trains are stuck in a loop.
Get each train to its corresponding station by manipulating the tracks and ensuring the trains don't crash into each other in this puzzle game.
| Youtube | https://elemental-zeal.itch.io/choo-choo-circuit |
| Original URL | https://ldjam.com/events/ludum-dare/47/choo-choo-circuit |
Ratings
| Overall | 501th | 3.704⭐ | 29🧑⚖️ |
| Fun | 503th | 3.593⭐ | 29🧑⚖️ |
| Innovation | 479th | 3.63⭐ | 29🧑⚖️ |
| Theme | 135th | 4.222⭐ | 29🧑⚖️ |
| Graphics | 716th | 3.648⭐ | 29🧑⚖️ |
| Audio | 881th | 2.963⭐ | 29🧑⚖️ |
| Humor | 729th | 2.8⭐ | 27🧑⚖️ |
| Mood | 1130th | 3.077⭐ | 28🧑⚖️ |
| Given | 24🗳️ | 25🗨️ |
1. The game is enjoyable. There is no unnecessary bloat bringing it down. It's a puzzle game that relies on the player to do things in the right order and at the right time. I managed to crash my trains together a couple of times before figuring out what trains to prioritize first. In the end, I WON :D So now I can control real trains, right?
2. The design is solid. I mean it! Stuff like the speed up button is not just a convenient feature that deserves commendation for the foresight of the developer. It also, by its mere existence, hints at the fact that timing is a crucial factor to consider and so it is teaching the player without explicitly teaching, leaving the player to feel smart. I love little things like that.
If you ever consider making it into a full experience, it would be fun with additional stops for each train, so they would have to weave in and out of different tracks (for example, drop off cargo first, then move to another circle to get to the station).
Overall, I really liked it, played it to completion and I congratulate you on the well designed, simple puzzle game!
Gameplay is fun, although the engine detachment bug pretty much meant restarting.