Kalend by Gabriel Pittol

[raw]
made by Gabriel Pittol for Ludum Dare 46 (JAM)

logoPrancheta 1.png

You have to climb to the top of a crumbling rock giant, to see what it's made of and to keep him alive.

A simple and moody-at-times platformer with a lot of puzzles to solve.

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Ratings

Overall 1066th 3.56⭐ 27🧑‍⚖️
Fun 1186th 3.34⭐ 27🧑‍⚖️
Innovation 1591th 3.1⭐ 27🧑‍⚖️
Theme 2245th 2.979⭐ 26🧑‍⚖️
Graphics 721th 3.96⭐ 27🧑‍⚖️
Audio 506th 3.66⭐ 27🧑‍⚖️
Humor 1697th 2.4⭐ 22🧑‍⚖️
Mood 708th 3.667⭐ 26🧑‍⚖️
Given 36🗳️ 42🗨️

Feedback

Lees-Pac
21. Apr 2020 · 06:28 UTC
art was fire,color choice was sick, i do think some of the sprites are slightly blander then others but at its best this shits looking real good.
joemid
21. Apr 2020 · 13:37 UTC
![k.jpg](///raw/684/z/318d0.jpg)
This is so cool- solid platforming. Simple and effective graphics/anims. Love the self reflexive and engaging story. (Signposting is superb in this- you got me with that first lever- total suprise- perfect game moment, when I fell!) I got stuck in the polys on the next segment (see pic, also- i thought i picked up a blue diamond thing but now i don't see it in the HUD?) would have loved to jump out and keep going. I'll be back! Thanks so much for the game!

@gabriel-pittol Thanks for the reply and the info- love this game!
🎤 Gabriel Pittol
21. Apr 2020 · 14:56 UTC
@joemid Thanks for the feedback! For the moment, the stuck in polys problem can be solved by pressing 'R' (the tutorial for using 'R' is right above where you got stuck), and the problem where you picked up a blue diamond and it wasn't showing maybe was caused because you touched a checkpoint after picking it up, or because you used it to open a blue door? (checkpoints reset held items so you can't hoard them, and opening doors consumes them). Pressing 'R' also respawn items such as diamonds.
Lucidus
21. Apr 2020 · 15:35 UTC
I enjoyed the game. :)
Music change between lvl 1 and 2 was very nice!
bredcrumb
21. Apr 2020 · 15:43 UTC
I like it! A good old platformer. The art style is nice and the music is very good:D
cyberfrank
21. Apr 2020 · 15:43 UTC
I love the music and the aesthetics are really nice!
junior23419
21. Apr 2020 · 15:54 UTC
nice gameplay. but i couldn't pass the heart level :cry:
dfva
21. Apr 2020 · 16:15 UTC
I first though, that the falling boulders would could hit me, but I somehow was disapointed when they just fall behind me. But as for the rest I enjoyed it.
RodPraet
21. Apr 2020 · 16:53 UTC
Fun game with a good level design. I liked the art style as well.
Woob
21. Apr 2020 · 17:54 UTC
The art style was pretty cool, i liked the colors a lot ! Also the sound changes felt great. The player movement was perfect for me.
Marcel Grolms
21. Apr 2020 · 19:11 UTC
Nice Game! Was really Fun to play! I really liked the different kind of puzzles in the different levels.
It kept my Attention till the end and i fed the diamonds to the tree =)
Kenta
21. Apr 2020 · 20:31 UTC
I really liked it. This is what the last level of Shadow of the Colossus should have been. Simple, efective and emotional.
ysbwriel
21. Apr 2020 · 21:05 UTC
I'm a big fan of the music. It may not be too complex but I could bob my head to the beat for the whole level.
GRaAL
21. Apr 2020 · 22:07 UTC
Good entry. I like hero design and animations, and how whole world is looks like (all these falling columns, arcs, and so on). Introducing new features and control tutorial is also awesome. Music also fits good. But unfortunately I was stuck in second level, with color keys and doors. Maybe I just missed some key, need to try finding it out.
Thought Reactor
22. Apr 2020 · 14:47 UTC
Really enjoyed the art style - very good balance of colors. Had a little issue with some of the jumping/platform collsions but all-in-all it felt good to play and the music was catchy!
kaeveris
22. Apr 2020 · 17:50 UTC
Cool entry! Great colors, nice simplistic graphics and music!
Ivan Garcia Filho
24. Apr 2020 · 00:50 UTC
Cool entry, love the art style and color pallet!
I played the whole game trying to avoid the stones falling into my head, and thought that I should never touch the lasers otherwise they would BURN me into ashes!

Some improvements from my point of view:
Lack of sound effects, mainly for the character itself, hear the footsteps, cloths shrugging, equipment shaking, breathing and grunts upon jumping and landing;

An ambience that could reinforce the environment, like the reverberation of some sound effects since it's kinda hollow giant stone golen? Some cave sounds like echoes of water drops, small creatures, howling wind and some gears or pulsating heart to make things sounds like you are inside a huge living thing!
Shugor
24. Apr 2020 · 17:29 UTC
very nice, got up to the heart room, puzzles were good, put my brain to work. music and artstyle were very nice.