Sunset Directive by incobalt

Gale is an old robot. One of the oldest, in fact. As a robot, the only thing Gale has over everyone else is a long battery life. In the middle of a rest cycle, Gale receives new instructions from the impossible. Could it be that humans have given new orders?
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Sunset Directive is a work of interactive fiction. I chose to do interactive fiction this time around because I have been working on Casement, an interactive engine for Twine. Sunset Directive uses Casement for inventory interactions, examination windows, and conversations. A good amount of changes happened during the jam, since this was the first time I put it to use! Several issues need to be worked out.
Since Sunset Directive is choice-based interactive fiction, all you should need is your mouse or a mobile device. It should work fine on mobile (I put in extra queries for some of the windows at portrait).
A note on mechanics. Casement has a system whereby you can use items that you're currently looking at (context-sensitive). Sometimes you might be asked for an inventory item, and you'll need to select it in your inventory. It doesn't come up too often, though, so I hope it isn't too confusing!
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JSON for conversations was generated using the JSON Online Editor. It was immensely helpful for getting people talking.
Audio samples were provided by DSK Music. Audio was compiled using LMMS.
The font used in Sunset Directive is Quantico.
| Youtube | https://incobalt.itch.io/sunset-directive |
| Youtube | https://incobalt.itch.io/sunset-directive |
| Original URL | https://ldjam.com/events/ludum-dare/46/sunset-directive |
Ratings
| Overall | 596th | 3.365⭐ | 28🧑⚖️ |
| Fun | 617th | 3.173⭐ | 28🧑⚖️ |
| Innovation | 685th | 3.096⭐ | 28🧑⚖️ |
| Theme | 811th | 3.308⭐ | 28🧑⚖️ |
| Graphics | 923th | 2.708⭐ | 26🧑⚖️ |
| Audio | 462th | 3.152⭐ | 25🧑⚖️ |
| Humor | 506th | 2.761⭐ | 25🧑⚖️ |
| Mood | 295th | 3.519⭐ | 28🧑⚖️ |
| Given | 17🗳️ | 21🗨️ |
`A note on mechanics. Casement has a system whereby you can use items that you’re currently looking at (context-sensitive). Sometimes you might be asked for an inventory item, and you’ll need to select it in your inventory. It doesn’t come up too often, though, so I hope it isn’t too confusing!`
Casement looks really good too! It was easy on the eyes to read and I liked how everything was organized. For lack of better words, it felt intuitive.
Nice work!
Oh! It's apparently a problem with how I set it up on itch. It's not allowing scrollbars! I just changed that setting, so now it should work. How terrible! I'm sorry about that.
Story was good, but I would have liked a little bit more opportunity to explore. The game was very linear, like there was only one place and one thing that could be done at once.
first of all bravo on the setting. the font choice and the entire system encyclopedia like.. I found it very unique. don't know if other games did this before.
but I found myself reading a lot of details where I couldn't care less about my character and what is going on. its like I am in the middle of the story. I got into it very slowly. it got more interesting going on
good entry. maybe it needs a little bit of details in the writing. but maybe its just me.
As far as I've explored, there are two endings: one where the caretaker keeps humans as pets, and the other where humans return normally (and maybe destroy earth again).
There was a few comma splices and sentence fragments here and there, but was overall readable. I'm probably going to remember this for a long time, nice job.