Laser Jump FTW by Crashmore Studios
From the sleepdeprived minds of J. Romano, Chris A. and Richard Crashmore and the bloodpumping tunes of DJ Robertino comes a thrilling arcade shooter out of your wildest acid dreams.
But stay calm. All you have to do is shoot.
How hard can that be?
But stay calm. All you have to do is shoot.
How hard can that be?
| Web | http://gamejolt.com/games/laser-jump-ftw/113739 |
| Windows | http://gamejolt.com/games/laser-jump-ftw/113739 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=65948 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.57 | 279 |
| Audio(Jam) | 3.19 | 418 |
| Fun(Jam) | 3.70 | 134 |
| Graphics(Jam) | 2.68 | 863 |
| Humor(Jam) | 3.15 | 268 |
| Innovation(Jam) | 3.46 | 280 |
| Mood(Jam) | 3.15 | 572 |
| Theme(Jam) | 3.41 | 738 |
Showing the tutorial right after you died the first time was really funny. More games should do that^^
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pkenney's tips for beating Laser Jump FTW, to be read only after you've played a bit already:
Tip 1: The platform is not your friend. It is your own weakness. Tough up and get used to owning in the sky because otherwise you are doomed.
Tip 2: Immediately and always right click every time you play to zoom out. You need the info.
Tip 3: Remember those thousands of hours you logged playing Tribes video games where you fly around with a jetpack and shoot stuff?
Tip 4: Notice the linear non-accelerating nature of your falling. Notice the falloff in horizontal momentum. Relax! These gentle physics mean you don't need to stay in front of ever-escalating falling speeds nor do you have to counter-act any sideways motion you give yourself. You have more time to think than you might think.
Tip 5: It is critical that you actually aim at stuff WHILE shooting to control your movement. Sometimes you panic shoot to kill and don't control movement. And then you panic shoot to recover your position and don't kill stuff. And then you lose. The way to victory is multi-purpose shooting. As it should be.
Tip 6: Get up near the ceiling but not too close. Learn the rate at which you can fire without hitting the boundary. What is the steady state? Get the feel for shooting at a 45 angle, which allows you to move comfortably left/right while maintaining a relatively stable height and lets you shoot toward enemies.
Tip 6.5: Now that you are near the top and a sky warrior, let the enemies amass into a single blob and kite them left and right. Pass over the horde, carefully aim-steer-shooting to kill the top enemies while controlling your height and passing sideways over them. GOT IT? As long as you have your basics down you should only have real trouble from newly spawning enemies.
Tip 7: OH MY GOD THEY CHANGED ALL THE PHYSICS AND THE RULES EXACTLY COUNTER TO MY STRATEGY!$??
Tip 8: OK I'm'a leave this to you to figure out, but it can be done. I beat both modes. (It does not include standing on the platform, even though you'll want to all over again.)
Only change I would make is to add time survived to post-match screen. I agree w/ tutorial after death and not before, rather strongly in fact, but I also would like to see my score there.
The only other friction point was that early on while I was still acclimating I was surprised that I'd hit the ceiling when I thought I had it under control. My eyes weren't on my head, they were on my target, so it was just a feel thing. I kind of wished there was like a warning track like the baseball guys have that would maybe play some subtle yet not annoying audio cue that impact was imminent but while I still had time to react. I guess that this risks becoming super-repetitive and thus annoying, though.
Fantastic all-around package here, congrats to you and your team.
And sorry about your job, Rich.
Took me ages but I made it! Got like 300+ on the first difficulty, before I headbutted the roof.
After a couple of games, I am still not completely sold as I would have loved to be able to completely out-brain some of the ennemies just by movement, but they eventually still find you tracker-style which means that any dodging movements is actually useless: you HAVE to kill.
Anyway, great idea. graphics and audio could use a bit more work but the concept / gameplay just makes it fun so great job guys.
otherwise super cool!
Thank you for leading me through pain and epileptic seizures to an eventually satisfying victory.
Well done.
PS: Reminded me of the Steam title Ubermosh