Ludum Deathray by Alphish

[raw]
made by Alphish for LD34 (JAM)
UPDATE 22.12.2015 (finally something):
- added some sort of help tab (the top one from the left side menu); in future, it will become a "Thoughts" tab and will be progressively updated as new characters are added
- added some basic help, along with a troublesome implementation-wise but hopefully cool formatting (the help is from the perspective of monopolist character, by the way; each character is supposed to have different help)
- did a few other minor tweaks
- still very unfinished
And there I thought Christmas holiday was supposed to be the time of rest, not overly time-consuming preparations... ^^"

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My very unfinished management game. It seems I've got a bit bigger idea than I initially thought.

The general plot is: the Ludum Dare 34K is carried out and some participants want to wipe out the competition using modified broadcast satellite on artificial planet aptly called Ludum Darena, so it's pretty generic story, as you can see.

Originally you were supposed to develop the game and advance works on titular Ludum Deathray, but instead I only implemented some sort of facilities building and energy management. Not included: sleeping/procrastinating, prolonged tasks that offer opportunity for tricky resource management challenges, time limit and actual ending. Also, a bunch of variations about LD unofficial soundtrack. ^^"

No, I'm not yet happy with how the game works so far. Yes, I do plan to expand upon it in the following days. Possibly with HTML5 version as well, if it won't turn out to be too buggy.

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To voters:
- if you judge, please do so for the Jam version (as it's fairer for everybody)
- if you comment, please do so for the post-Jam version (as the feedback is most useful for the latest state of the game)

Ratings

Coolness 39% 1766
Overall(Jam) 3.11 716
Fun(Jam) 3.06 593
Graphics(Jam) 3.39 550
Humor(Jam) 3.59 125
Innovation(Jam) 3.11 542
Mood(Jam) 3.41 356
Theme(Jam) 3.00 924

Feedback

Spyboy
15. Dec 2015 路 16:59 UTC
Pretty cool game! I wasn't able to build a single element but that was smooth to play
el_kloklo
20. Dec 2015 路 18:22 UTC
I'm not sure what I've done wrong, but no building was completed after 3 days.
馃帳 Alphish
22. Dec 2015 路 13:53 UTC
Thanks for the comments so far, I hope to return the favor, eventually. ^^"

As for the problem with building: I think it might be because of insufficient power. Generally, each facility construction process requires specific amount of power to be provided for specific time. You can track that time in the power management tab (second last one), as well as manipulate the priorities to allow the construction to progress in the first place.

Oh, and don't forget to click UPDATE button after you're done with energy management, either! ^^"
Hot Box Games
23. Dec 2015 路 21:28 UTC
Ran smoothly but I did struggle to figure out what I needed to do at first.
Gordy
23. Dec 2015 路 21:42 UTC
:DD
squigglez
29. Dec 2015 路 04:10 UTC
>starts game
>chooses brit character
>clicks to idle for money?
>clicks top tab
>clicks to idle for money?
>game crashes
馃帳 Alphish
29. Dec 2015 路 13:16 UTC
@squigglez: thanks for the report, I found the source of bug, next version will have it fixed.

I wonder how I should introduce the player to the game, as it seems to be the biggest issue now. Well, that and the fact that game is still very unfinished, so maybe if I actually add all needed options it'll help, if only a little. ^^"
馃帳 Alphish
04. Jan 2016 路 17:22 UTC
Eh, I'm afraid I won't be able to make the next update before LD ends (so little time >.<). Guess I'll at least revisit the remaining commenters...
mockthebear
04. Jan 2016 路 19:08 UTC
Awwww, sad that you dont finished on the jam :C
at least on humor you got 5/5!
Well, i will leave my vote here aboutt what you have done. be sure i will be playing the post jam c:
Thingo Studios
04. Jan 2016 路 20:36 UTC
Like everyone else, it seemed like there was literally no progress being made no matter what I did. The character design was charming and the UI was very nice, though.
aamatniekss
04. Jan 2016 路 21:54 UTC
It was a nice little game, with some good humour. :) Was kind of hard understanding what im doing though, but just watching those numbers roll was still satisfying. In any case, a pretty cool entry. :)
radmars
05. Jan 2016 路 00:58 UTC
Nice writing but the interface is pretty hard to parse right off the bat, lots of icons that are hard to figure out what they mean. A tutorial would really help here.
nihilaleph
05. Jan 2016 路 01:55 UTC
I'm so sorry, not enough time left to play and rate your game! But seems nice, I'll play it anyway later!