Sabotage Body Gaurd by Angelo Saez
You're a bodyguard who is about to get laid off because your employers aren't scared of the monsters you fight anymore. Thankfully you find a way to make them stronger and harder to fight. Lucky you. All you have to do is keep up with hordes of monsters, each stronger than the last.
Bug Fix 4/20 @ 2:20: Low companion health -> Increased max health for the two.
Ratings
| Overall | 509th | 3.447⭐ | 21🧑⚖️ |
| Fun | 500th | 3.316⭐ | 21🧑⚖️ |
| Innovation | 711th | 3.053⭐ | 21🧑⚖️ |
| Theme | 588th | 3.605⭐ | 21🧑⚖️ |
| Graphics | 413th | 3.605⭐ | 21🧑⚖️ |
| Humor | 281th | 3.263⭐ | 21🧑⚖️ |
| Mood | 751th | 2.917⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 17🗨️ |
The one character who likes milkshakes, I like them.
Getting past "Landing..." sometimes took a while and pressing various keys helped (beware: escape quits).
I have to say the bullets could be a bit bigger, the skulls have several hit points as-is, making them harder to hit just guarantees a few will reach my companions.
I liked the deploy, find treasure, return routine; feels like it does good things in terms of progression.
All in all nice job, hope you get your 20 ratings!
I feel like the skulls shouldn't be able to spawn that close to the companions, as there's no chance you can kill them in a few frames.
Also found an exploit : the companions can pass through the exterior walls, so if you just turn your back to it they will be unreachable, especially if the wall is above or to the right of the player, it's cheat but it could be an interesting mechanic too, you can't move otherwise they'll get out of the wall, so you only are invicible while standing still, combine that with the hardest difficulty and the gameplay turns into a rush to a safe spot, clear out the skulls, wait for an opportunity to move and repeat, which I quite liked :P
Another thing : seems like you can't shoot 1 bullet per frame, so with a spam click macro you could turn the gun into a machine gun, which could also be turned into a mechanic, say an ability for some time or with limited ammo to have a minigun
I liked the simple graphics, but i found that the lack of music and sounds creates a void in the game that makes it dont fully uses it's potential. It's an interesting approach to have to keep your job alive as a way to fit the theme. Good job!