LD47 game by tomhunt

LOOP!
You are the radest badest and fastest racer in all the land, but the evil SPEED WIZARD (and part time DJ) is jealous of your rad tude and mad moves so he has cursed you to be stuck in the loop FOREVER. BUT YOU DONT EVEN CARE CUZ UR JUST THAT COOL!!!! Now get in your car and get ready to loop!
INSTRUCTIONS:
When you start the game and are on the screen with the spinny car, press space to select a different car (they all handle the same, they just look different) then click the arrow in the top right corner of the screen to GO!
CREDITS: - Design, Programming: Tom Hunt (https://ldjam.com/users/tomhunt/), Jaiden Gerig (https://ldjam.com/users/jaiden-gerig/) - Art: Dexter Hunt (https://ldjam.com/users/dexterhunt) - Music: Brandon Kay (https://soundcloud.com/oookay_brandon/) - UI: Nicholas Frank (https://ldjam.com/users/pibgames/) - Sound Effects: Grant Hunt, Tom Hunt
drive fast! | cool cars!
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Ratings
| Overall | 1231th | 3.184β | 21π§ββοΈ |
| Fun | 1218th | 2.974β | 21π§ββοΈ |
| Innovation | 1419th | 2.658β | 21π§ββοΈ |
| Theme | 878th | 3.553β | 21π§ββοΈ |
| Graphics | 900th | 3.447β | 21π§ββοΈ |
| Audio | 225th | 3.868β | 21π§ββοΈ |
| Humor | 955th | 2.471β | 19π§ββοΈ |
| Mood | 1040th | 3.167β | 20π§ββοΈ |
| Given | 25π³οΈ | 9π¨οΈ |
The part of this game that stands out the most to me is the audio - well, both literally and figuratively. The music is great. It has a bit of a synth/8bit combination that works with the pixel-like 3D renditions of the cars and the overall colour scheme of the game. The part that stood out in a not-so-great way were the sound effects. They weren't bad; they were just EXTREMELY loud. Thankfully, there seemed to be only two sound effects that I heard throughout the entire game, but every time I got a speed powerup, it took me by surprise - even when I was expecting it! :rofl: There's also a bug where going to another tab after the round is over causes a super loud descending sq 25 jingle to play repeatedly when I go to another tab. Here's an example of what I hear:
https://youtu.be/7XJ550sn2Kg
The racing aspect did seem pretty unruly, but I think the fact that there were no outwardly frustrating penalties such as falling off the track (and into the beautiful purple grid void) put more emphasis on the challenge being to complete this looping race. It was a good thing too, because I definitely did feel the "ice" physics as mentioned in the previous comment. Thankfully, the course did not have too many sharp turns, and I never felt as though the ice-like physics *hindered* my progress, but I did find myself accelerating a lot right to the turn, then cranking it left or right.
I also discovered, by accident(?), that you can shoot bullets by clicking on the screen? I didn't see any mention of this in the game or on the game page - maybe I missed it. Is there any purpose for shooting? I thought, at first, it could be used to destroy obstacles, but none of them seemed to be affected by my bullets.
Overall, I enjoyed this as a relaxing, racing game. It feels chill, despite racing against the clock. The racecar track approach was a good basis for the theme, and I love the idea of the track adding obstacles gradually with each lap.
yeah, the "icy" handling is probably not quite what it should be. i'm waffling on whether to fix that or if switching out the handling mechanics for something different would be considered too much of a new feature.
similarly on the sound effects - i could probably adjust the volume down a bit, no problem, but there were also a few sound effects that i ended up just commenting out in the code entirely because they were not working properly with like 2m left before the jam deadline.
the shooting mechanic is a vestigial leftover from earlier in the jam, when there was more destructibility planned that unfortunately didn't quite make it in due to some technical difficulties with unity. i could probably just remove that, since that's not really adding anything to the game at this point.
thanks for the feedback!
Good use of the theme, I like that each loop added new obstacles.
