ShroomRoom by Likirus
ShroomRoom
Spread the Mycelium, grow Mushrooms, and defeat the Black Mold!


Tools
- HTML5/JavaScript, no engines
- Visual Studio Code
- Photoshop
- Audacity
- Wolfram Tones (http://tones.wolfram.com/)
- jfxr (https://jfxr.frozenfractal.com/)
Links
Play: https://pingpoli.de/ld47
Source Code: https://pingpoli.de/ld47/sourcecode.zip
Timelapse
Complete development timelapse:
https://www.youtube.com/watch?v=VdeixANFD8k
| Youtube | https://pingpoli.de/ld47/ |
| Youtube | https://pingpoli.de/ld47/sourcecode.zip |
| Original URL | https://ldjam.com/events/ludum-dare/47/shroomroom |
Ratings
| Overall | 18th | 4.19⭐ | 23🧑⚖️ |
| Fun | 44th | 3.976⭐ | 23🧑⚖️ |
| Innovation | 39th | 4.075⭐ | 22🧑⚖️ |
| Theme | 488th | 3.119⭐ | 23🧑⚖️ |
| Graphics | 123th | 3.881⭐ | 23🧑⚖️ |
| Audio | 163th | 3.476⭐ | 23🧑⚖️ |
| Humor | 360th | 2.294⭐ | 19🧑⚖️ |
| Mood | 85th | 3.75⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 14🗨️ |
Couldn't get music to play (on Mac+Safari) but really enjoyed playing!
@josh-roby but the other sound effects worked? I don't have a Mac, so I cannot test Safari myself, does the developer console show any errors?
I'd personally prefer a tutorial popup or two, where perhaps you're shown how to defeat the black mold, rather than being told with the rules at the start. Interactive rules, rather than static text pages. I read them several times but it didn't make sense to me, yet playing was the ultimate was to learn.
It took me maybe five minutes to realise that you had to build ON TOP OF the enemy to defeat them, and then it reduced their defence points. Once I realised that, that's when it all clicked and I saw how genius this game was.
Fantastic job, I enjoyed my time with this game a lot!
Balance wise, it feels like once you've got a few mushrooms up the economy becomes secondary, with number of cards available dictating tempo of the game. Maybe could have either a throttle on the amount of cash you get (no savings between turns, or mushrooms decay after a while and new ones need to be built) or some means to dump it into getting more actions (able to buy new draws from the deck, but at doubling costs each time, or something?)
I liked the mechanic of having to expose open sides to the enemy in order to attack, meaning that there's a balance that needs to be struck between connecting to the enemy and keeping yourself safe - but it can never be perfect because of the draw mechanic.
When further developed, I can also see some really pretty visuals coming out of this with animations of the mycelium spreading out fractally through the tile, combining to form mushrooms and overwhelming the enemy areas. Good work ^_^
But either way, the playing experience was really soothing and fun. I wasn't able to dominate the land though and win the game, but still had a lot of fun. And considering that it was made in compo, it was super polished. A great entry! :)