Chain Reaction by PlantProgrammer
In this casual local multiplayer (2-8 players) board game your best strategy could be keeping the chain reaction alive and split atoms to conquer the board. Or maybe you're better off staying in the background and let the others eliminate each other first?!
If there is something you particularly like about this game, make sure to leave a comment :) Have fun.
| Youtube | https://github.com/sisch/ld46-chainreaction |
| Youtube | https://plantandplay.itch.io/chain-reaction |
| Original URL | https://ldjam.com/events/ludum-dare/46/chain-reaction |
Ratings
| Overall | 997th | 2.796⭐ | 29🧑⚖️ |
| Fun | 803th | 2.92⭐ | 27🧑⚖️ |
| Innovation | 351th | 3.5⭐ | 28🧑⚖️ |
| Theme | 1076th | 1.808⭐ | 28🧑⚖️ |
| Graphics | 1039th | 2.077⭐ | 28🧑⚖️ |
| Humor | 861th | 1.5⭐ | 23🧑⚖️ |
| Mood | 988th | 2.25⭐ | 26🧑⚖️ |
| Given | 20🗳️ | 23🗨️ |
Overall I cannot vote fairly on Fun, since as single player it's no fun at all. The speed could be a bit faster, it feels really slow.
Also, is there a win condition? I got rid of all atoms of one player but he could just continue on an empty spot. Filling up the entire field would take ages.
That, and sound would go a long way :)
btw is there an instruction? although I kinda figured out what it is.
Seems like a good idea - but maybe my brain is a bit squushy from the jam - so could not get anything but "dropping balls".
Congratulations on the entry :thumbsup_tone1:
:purple_heart: :dart: :frog:
For the gameplay, I think either starting out with a smaller grid, or having some or all of the grid start with some neutral balls already on them would have made the game feel a bit faster. For a game like this I feel 5 - 10 minutes would be the sweet spot of where you want to be.
As a perfect information game it might be a bit more interesting to have a limited quantity of different ball types that have different effects. For instance having a larger ball that counts as 2 or 3 balls but you only get 2 or 3 of them for the whole game. Another idea would be to add a wall item that allows you to block chain reactions on a certain column or row.
If you wanted to switch it to an imperfect information game, you could have the chance of a chain reaction go up with each new ball, but that might make it feel a bit too random.
I think changing the win condition might also produce interesting results. Instead of controlling every square, having it so you control 2/3rds of the board might be better. Or you could have certain squares that are 'target' squares and if you control all the target squares you win the game.
Overall you have a very interesting mechanic that has a ton of potential with variants and different rule sets.
One thing I wish for this game is to be faster. When you're placing a ball, there's a really long time before it falls down to the selected field. In case of some fields, you're not even sure the click happened, since the ball is spawned off-camera and you can't see it until it comes really close. Also, sometimes when balls are exchanged between two fields they can get stuck on each other for a few seconds, further slowing the game down.
Another issue was the colour scheme. First time I played, the Player 1 colour didn't really stand out from empty fields, making it difficult to see your conquered area.
Also, you might want to set your Itch.io game window to a higher resultion. On full-screen it works fine, but it the default window the introduction screen gets squished really bad:

The game has a lot of potential for improvement. One idea I had was to introduce different types of fields. For example, you could have a moderator field, which would require more neutrons before splitting. You could also add walls between some of the fields on the grid to make some more interesting level layouts.
Overall, I had a lot of fun playing this one. Well done! ;)