Adventure Time by mennchen22
Hey,
our second LudumDare ends with a little adventure game.
We got a good programming time but less people.
We could have used an artist and some Questwriter, too.
But overall we got a way better game than LD35 (http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=91426).
//DEMO Version///
Move- WASD
Action - F
Fastmove dialog - Enter
Play and enjoy, AND leave a comment!
Team:
Marco - Development,Leveldesign
Silas - Development,Music,Graphics
All textures and sounds are selfmade except for some tiles :
Sprites :
*Mapsprite1 http://opengameart.org/content/sewer-tileset
*Mapsprite2 http://opengameart.org/content/basic-map-32x32-by-silver-iv
Pictures:
*Ship - http://www.publicdomainpictures.net/pictures/160000/velka/sailing-ship-clipart-illustration.jpg ^^
Used Tools:
VisualStudio with Monogame (C#) (Gamedev)
Paint.net (Graphics)
Cubase (Music)
************************PROBLEMS WITH STARTING THE GAME***********************
Check the AntiVir programm, if u got issues with starting the game.
Edit: If the game doesn't start after you clicked the .exe you're probably
missing the openAl driver. You can get it by following this link:
https://www.openal.org/downloads/
------------------------------------------------------------------------------
-------------Pls write a comment, if u solved any starting issues.------------
------------------------------------------------------------------------------
For those who want an installer Version check this link:
https://www.dropbox.com/s/tjx3kvo8kx8ubb9/LudumDare36.zip?dl=0
******************************************************************************
our second LudumDare ends with a little adventure game.
We got a good programming time but less people.
We could have used an artist and some Questwriter, too.
But overall we got a way better game than LD35 (http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=91426).
//DEMO Version///
Move- WASD
Action - F
Fastmove dialog - Enter
Play and enjoy, AND leave a comment!
Team:
Marco - Development,Leveldesign
Silas - Development,Music,Graphics
All textures and sounds are selfmade except for some tiles :
Sprites :
*Mapsprite1 http://opengameart.org/content/sewer-tileset
*Mapsprite2 http://opengameart.org/content/basic-map-32x32-by-silver-iv
Pictures:
*Ship - http://www.publicdomainpictures.net/pictures/160000/velka/sailing-ship-clipart-illustration.jpg ^^
Used Tools:
VisualStudio with Monogame (C#) (Gamedev)
Paint.net (Graphics)
Cubase (Music)
************************PROBLEMS WITH STARTING THE GAME***********************
Check the AntiVir programm, if u got issues with starting the game.
Edit: If the game doesn't start after you clicked the .exe you're probably
missing the openAl driver. You can get it by following this link:
https://www.openal.org/downloads/
------------------------------------------------------------------------------
-------------Pls write a comment, if u solved any starting issues.------------
------------------------------------------------------------------------------
For those who want an installer Version check this link:
https://www.dropbox.com/s/tjx3kvo8kx8ubb9/LudumDare36.zip?dl=0
******************************************************************************
| Windows | https://1drv.ms/u/s!AtvHWrCOYuCnjakQkNdTXjvbIpA-xA |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=91426 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
hahaha nice game, music and the little quest xd is very fun. What I liked most was the music that changes at every level.
I didn't quite understand the purpose of these green slimes, but I just ran up to the top - there was some text popping up, but the next level was loaded instantly, before it could display.
The graphics were cool, just the player model didn't really fit the pixel art style (I think)
Weird ending, but the game was fun, actually.
With a bit smoother movement along the tiles, it would have been even better :)
Good job!
We are no artist and time for even more/better music was not there, because we had to figure out a "story". (Next time this part gets more time)
I think the game need some improves, our interest is that you could see the potential.
Thanks for this nice comments!!!
Minor note on distributing: You don't need the following files: ld36.application, ld36.exe.manifest, ld36.pdb, ld36.vshost.application, ld36.vshost.exe, ld36.vshost.exe.manifest. These files are used to build or debug the program and don't need to be distributed to users (although distributing the PDB file gives you better stack traces if your program crashes).
Nice entry, cheers!
/************ SPOILER ALERT **********************/
I was a bit lost when I went to the skeleton, since there was just a placeholder image there xp. Is there a way to fight against the slimes? I got a thing and instantly died when one slime ran into me.
I tried again and dodged the slimes and went to the top of the pyramid but opened a majestic volcano! Is there another ending? =O
Nice job!
@nihilaleph The skeleton graphics got lost in our building stage... Collision detect, we worked on it and improved it much to the LD35 game we made (still beginners but try hard). Story got lost as well, no time and less coffee so we could only figure out a "sample" story.
Thx for all comments! On LD37 there will be an awesome game with : Collision detection like real-life, graphics that let your graphics card burn, 5 star music and the best story only for you guys AND its free :D hope you enjoy!
Overall, a nice looking game. The sprite sets of the overworld and the underworld don't quite fit together though, and the art style of the character/slimes is different, too. The character has a bit weird sprite when seen from the front: from the sides he looks happy, from the front he looks angry/sad.
The music is quite good, is it procedurally generated? However, the underword music continued once I died, even though I was back on the overworld.
When I start the game I get the German message "Eine Reise beginnt". Is that because my computer is set to German or did you forget to translate that? :D
@csanyk Thx, good idea. We didn't test the speed and collision detection was made by hand. We wanna look for some professional collision detection.
@Knowledge Thank you for playing it, we know the slime count is to high. ^^ Only Try Hard will get through :/ . Save points will be an option if there is more story line.
@ZYXer Thank you for the detailed post. The respawn after dead was in the over world, because we want to stretch the game-play time... I forgot to switch the music back after dead, and the slime count is too high °^°. First, we are beginners , no artists, (music is made with cubase, selfmade ^_^ ). The start screen got German text inside, because first i started with a German storyine and translate it later, mistakes are made.
Your comments help us a lot with programming and thinking about future projects, thank you guys/ladies. Have a nice Day.