Keep Adventurer alive by bigTINYGames
A slightly silly adventurer needs your help!
Save him from iconic traps!

Destroy as many gold crates as possible!

Controls
-just click it! Click on Adventurer to switch between walking and idle, click on wooden elements to interact. -some wooden obstacles are destructible (spikes included, but u have to time you click) Feedback is much appreciated :)
It is recommended to play in firefox as there are some problems with inputs in other browsers. (unity webgl issue)!
| Youtube | https://github.com/KrzysiekSlawik/LD46Game |
| Youtube | https://bigtinygames.itch.io/keep-adventurer-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-adventurer-alive |
Ratings
| Overall | 163th | 3.841⭐ | 43🧑⚖️ |
| Fun | 212th | 3.695⭐ | 43🧑⚖️ |
| Innovation | 326th | 3.537⭐ | 43🧑⚖️ |
| Theme | 492th | 3.707⭐ | 43🧑⚖️ |
| Graphics | 223th | 3.866⭐ | 43🧑⚖️ |
| Audio | 685th | 2.675⭐ | 42🧑⚖️ |
| Humor | 453th | 2.908⭐ | 40🧑⚖️ |
| Mood | 379th | 3.385⭐ | 41🧑⚖️ |
| Given | 41🗳️ | 50🗨️ |
Everything takes too long though. You should consider speeding the game up!
Good luck! :)
I make 261!
Maybe that it miss a little bit action.
Congratulation.
@willoftw thanks for your feedback, I thought about having something like that but in the end ended up scraping this idea to give player posibility to reduce tempo and make space for some more complicated tiles like logic ridles (you can stop your little adventurer by clicking on him)
@willoftw thanks for your feedback, I thought about having something like that but in the end ended up scraping this idea to give player posibility to reduce tempo and make space for some more complicated tiles like logic ridles (you can stop your little adventurer by clicking on him)
@verttixpertti two days was actualy the reason for soo little trap count :(
@munmungames this is my first time making audio for games as it is my first solo jam game (I'd totaly add some kind of Indiana like music if I could make it - I even tried to make it using boscaceoil but it ended up in trash bin)
@goldfish-games I tested tempo on my casual gamer gf and it seemed to be challenging (I understand tho that it might be slow for us - pro hardcore gamers :D)
As feedback, I would replace the arrows with outlining clickables, as they clutter the screen easily.
Really good work on the traps and level generation, the swinging scythes are quite intimidating.
The game is simple, but a surprising amount of fun! The procedural gameplay makes each playthrough a little more new and less monotonous than it easily could have been.
I lost once by dropping a boulder and blocking my own path, which made me enjoy this game a little more. I lost because I stopped paying attention, and immediately was pulled back in and shown the importance of attentiveness in the game. Well done.
The tapping for each obstacle lends itself well to the idea of mobile and I really hope you pursue it!