Roll back the time by BeaverGames
Rollback is a game made for the Ludum Dare Game Jam.
Rollback is a game about speed. You have a time limit to collect 5 keys, some are guarded by a maze, others are puzzles. If you fail to get all 5 keys, time gets rolled back, but if you succeed, you escape the time loop.

Controls:
WASD or arrow keys to move ESC to pause (tab for webgl)
Tools used: Unity - Game Engine | Visual Studio - Programming | GIMP - Art | sfxr - Sound Effects

| Youtube | https://beavergames.itch.io/rollback |
| Youtube | https://beavergames.itch.io/rollback |
| Original URL | https://ldjam.com/events/ludum-dare/47/roll-back-the-time |
Ratings
| Overall | 1346th | 3.078⭐ | 47🧑⚖️ |
| Fun | 1206th | 2.989⭐ | 46🧑⚖️ |
| Innovation | 1264th | 2.872⭐ | 45🧑⚖️ |
| Theme | 1152th | 3.25⭐ | 46🧑⚖️ |
| Graphics | 917th | 3.432⭐ | 46🧑⚖️ |
| Audio | 1047th | 2.375⭐ | 42🧑⚖️ |
| Mood | 1203th | 2.988⭐ | 42🧑⚖️ |
| Given | 54🗳️ | 55🗨️ |
I love the fact that each iteration of the loop, I'd get a better understanding of the area until I managed to complete the game.
The button press sfx was a little loud for my taste but fit the anesthetic!! Overall great job!!
Maybe characterizing a bit better the main character would have improved the general experience, but I also like the minimalistic graphic :)
I enjoyed playing your game! I think the tiles and background look great as well.
I approve of the classic 'player as a cube' :D
What a fricking nice puzzle game. I got bamboozled when I saw "get here in the first 15 seconds" lmao. I restarted the game after collecting a few keys because that was the only way and then it was just key and bow
collecting time all over again. So thats what a good puzzle game is like, at least in a LD game! Not too hard puzzles, like realizing to do something and just running around a maze.
Also the fact that you had a good looking bow as a literal white square was very epic lol. The glowing was good looking, didn't find any clipping mistakes or some places where the light wasn't as it was supposed to be. It was also cool that there were those darker places where even the square didn't glow. Your collider stuff also worked really nicely.
A little music would have made it maybe more atmospheric, but that's just my preference and there is only a little time in LD to do everything :D
Well either way, nice puzzle game, nice matrix-type graphics and the mechanics and the game worked well, didn't find any bugs! Cool game and éntry!
Anyways, nice entry, well done!
The character is much too slow, and the time too limited even once you know what to do, not sure if the point is optimizing your routes going from point A to B to C? I actually managed to get the last key when the time had already ran out (clock screen on top of the game but the key SFX sounded) though it evidently didn't count since it just restarted the game.
Basic UI for the amount of time/keys/arrows could've gone a long way, even if it was composed of basic debugging text labels. Not having a visible timer when the whole point of the game is that you're doing things under the clock is extremely weird.