Roll back the time by BeaverGames

[raw]
made by BeaverGames for Ludum Dare 47 (JAM)

Rollback is a game made for the Ludum Dare Game Jam.

Rollback is a game about speed. You have a time limit to collect 5 keys, some are guarded by a maze, others are puzzles. If you fail to get all 5 keys, time gets rolled back, but if you succeed, you escape the time loop.

game scrrenshot 2.PNG

Controls:

WASD or arrow keys to move ESC to pause (tab for webgl)

Tools used: Unity - Game Engine | Visual Studio - Programming | GIMP - Art | sfxr - Sound Effects

game scrrenshot 4.PNG

gamescrenshot 3.PNG

Ratings

Overall 1346th 3.078⭐ 47🧑‍⚖️
Fun 1206th 2.989⭐ 46🧑‍⚖️
Innovation 1264th 2.872⭐ 45🧑‍⚖️
Theme 1152th 3.25⭐ 46🧑‍⚖️
Graphics 917th 3.432⭐ 46🧑‍⚖️
Audio 1047th 2.375⭐ 42🧑‍⚖️
Mood 1203th 2.988⭐ 42🧑‍⚖️
Given 54🗳️ 55🗨️

Feedback

Dominium11
05. Oct 2020 · 11:24 UTC
Cool idea, i like that you have to do couple loops in order to beat the game, can't do it on first try cuz you have to understand the level desing first!
GameDev and Architecture
05. Oct 2020 · 11:33 UTC
Fun little game!
I love the fact that each iteration of the loop, I'd get a better understanding of the area until I managed to complete the game.
Aaron Smith
05. Oct 2020 · 12:29 UTC
Nice and clean. Great work. I’d have liked a visual for the overall time throughout.
Coding4rtist
05. Oct 2020 · 14:05 UTC
Cool game! I really liked the minimal graphics and lighting.
newbieDev
05. Oct 2020 · 14:31 UTC
Great visuals. Would love more sound effects. This game is screams soft edm or something. Needs something techno sounding.

The button press sfx was a little loud for my taste but fit the anesthetic!! Overall great job!!
Simone
05. Oct 2020 · 14:46 UTC
Nice game!

Maybe characterizing a bit better the main character would have improved the general experience, but I also like the minimalistic graphic :)
Geryon Games
05. Oct 2020 · 16:24 UTC
Awesome game and level design! I love the aesthetic and sick postprocessing. Some music would be nice. It would also be nice to know how much time you have left too. All in all, great entry!
🎤 BeaverGames
05. Oct 2020 · 16:27 UTC
@geryon-games @aaron-smith, I was thinking about having a clock at the bottom right/left, but I didn't have enough time to put in basic UI.
dkdwrek
05. Oct 2020 · 16:42 UTC
@beavergames I had the same problem with my game. Let's just call it a feature that adds to the mood, right?

I enjoyed playing your game! I think the tiles and background look great as well.
chesschaser
05. Oct 2020 · 16:43 UTC
Really liked the graphics
mutuware
05. Oct 2020 · 16:57 UTC
Liked the grid graphics.
I approve of the classic 'player as a cube' :D
Game_Coder28
05. Oct 2020 · 19:58 UTC
nice graphics and fun game to play
Gabriel Dias Oliveira de Almeida
05. Oct 2020 · 20:01 UTC
I really liked that it's a clean game, but I don't know if the puzzles are good you know...
SimplePotential
05. Oct 2020 · 20:49 UTC
Nice maze game. Controlled pretty well.
mike09123
06. Oct 2020 · 01:55 UTC
I loved the warped effect on the whole screen. How'd you do it?
Porcus_Pie
06. Oct 2020 · 04:06 UTC
This was a really interesting game, and I enjoyed the trial and error concept behind it. I like the visual aesthetic, it almost seems very cyber, or computer-y, which made me a bit surprised when I came across a bow and arrow. The subtle curve around the edges also felt nice. It added to that aforementioned cyber feel, almost making it feel like some sort of futuristic domed monitor. Echoing the comments others have already made, having some form of reset timer displayed would have been nice, as I found myself often thinking I had heaps of time left seconds before it reset. I did see your comment however acknowledging this as a time restraint. The map also felt very big, I found myself getting lost, not knowing what to do, and due to this the timer was very long and I always felt like I was losing so much when it reset. A smaller map may have led to a more tense and frantic dash, rather than a slower stroll. All in all it was an interesting and really quite good looking game, I just wish I didn't feel so cheated when the timer reset.
kovalok
06. Oct 2020 · 05:23 UTC
Really nice game. Even though the graphics are simply they look really good. The puzzles weren't too hard either. Nice job!
Toulou
06. Oct 2020 · 08:39 UTC
That's a fun little game, I like the concept. It's a bit hard to figure out what to do but overall I enjoyed it, especially the minimalistic presentation.
🎤 BeaverGames
06. Oct 2020 · 09:49 UTC
@mike09123 Theres a post processing unity package, thats how I did it.
Narffy
06. Oct 2020 · 10:48 UTC
good concept, nice game, and efficient graphics !
RAFFE
06. Oct 2020 · 11:18 UTC
Hello!
What a fricking nice puzzle game. I got bamboozled when I saw "get here in the first 15 seconds" lmao. I restarted the game after collecting a few keys because that was the only way and then it was just key and bow
collecting time all over again. So thats what a good puzzle game is like, at least in a LD game! Not too hard puzzles, like realizing to do something and just running around a maze.
Also the fact that you had a good looking bow as a literal white square was very epic lol. The glowing was good looking, didn't find any clipping mistakes or some places where the light wasn't as it was supposed to be. It was also cool that there were those darker places where even the square didn't glow. Your collider stuff also worked really nicely.
A little music would have made it maybe more atmospheric, but that's just my preference and there is only a little time in LD to do everything :D

Well either way, nice puzzle game, nice matrix-type graphics and the mechanics and the game worked well, didn't find any bugs! Cool game and éntry!
mike09123
06. Oct 2020 · 13:37 UTC
@beavergames Oh nice! Can you share a link to it?
🎤 BeaverGames
06. Oct 2020 · 13:57 UTC
@mike09123 like I said, It's a unity package. You download it from the package manager in unity. There are tutorials online.
pfs
06. Oct 2020 · 15:15 UTC
Game looks nice and plays smoothly. I would like some additional element other than just walking around a maze. Look at "Thomas was alone" for examples :D

Anyways, nice entry, well done!
fermingimpel
06. Oct 2020 · 15:18 UTC
I like it, good art
solmir2000
06. Oct 2020 · 15:59 UTC
nice little puzzle game, well made and fun to play.
GaryS
06. Oct 2020 · 18:10 UTC
I had no idea what I was doing, until I realised that finding out what I was doing, was sort of the point. I think the player should move a little faster, given how long it takes to navigate the maze multiple times, but overall I liked it.
🎤 BeaverGames
06. Oct 2020 · 18:34 UTC
@garys I didn't make it that fast, its slow so that thers just enough time to beat the game.
fachscahfttf
06. Oct 2020 · 21:23 UTC
The game is a bit too large for my screen and I missed some sort of indicator how much time you have left. The graphics contribute nicely to the athmosphere.
Arad HamidSamiee
07. Oct 2020 · 05:23 UTC
The game felt smooth and satisfying. Thanks for those HINTs :D It was tense trying to do all of those tasks in limited amount of _TIME_
730
08. Oct 2020 · 15:49 UTC
Nice little puzzle game. Aesthetic is pleasing enough even if it's very minimalistic.
The character is much too slow, and the time too limited even once you know what to do, not sure if the point is optimizing your routes going from point A to B to C? I actually managed to get the last key when the time had already ran out (clock screen on top of the game but the key SFX sounded) though it evidently didn't count since it just restarted the game.
Basic UI for the amount of time/keys/arrows could've gone a long way, even if it was composed of basic debugging text labels. Not having a visible timer when the whole point of the game is that you're doing things under the clock is extremely weird.
🎤 BeaverGames
08. Oct 2020 · 18:16 UTC
@730 I wanted an element of surprise, you thinking that you have like an hour left but you only have seconds, that's why i didn't have a timer on screen