Slate by Ulydev
Slate is a two-button arcade fight game. Execute patterns quickly to kill your enemies, and try to reach the final boss!
Controls
Left and Right to attack (Shoulder buttons on Xbox Gamepad). Do you really need more, after all?
Credits
Alexandre Demange - Graphics
Baptiste de Laubier - Graphics
Ulydev - Programming, Sounds
Controls
Left and Right to attack (Shoulder buttons on Xbox Gamepad). Do you really need more, after all?
Credits
Alexandre Demange - Graphics
Baptiste de Laubier - Graphics
Ulydev - Programming, Sounds
| Windows | https://www.dropbox.com/s/hir381jbhy9xxlq/Slate_x32.zip?dl=1 |
| OS/X | https://www.dropbox.com/s/0uyrbbvqlek3rl9/Slate_OSX.zip?dl=1 |
| Linux / Source | https://www.dropbox.com/s/twl6y4qfjcd4ppz/Slate.love?dl=1 |
| Windows (original, smaller arrows) | https://www.dropbox.com/s/f56ypu4ufg8dwpq/Slate_x32_old.zip?dl=1 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=43753 |
Ratings
| Coolness | 87% | 2 |
| Overall(Jam) | 3.96 | 66 |
| Audio(Jam) | 4.02 | 64 |
| Fun(Jam) | 4.05 | 32 |
| Graphics(Jam) | 3.89 | 272 |
| Humor(Jam) | 3.24 | 233 |
| Innovation(Jam) | 3.68 | 155 |
| Mood(Jam) | 3.84 | 110 |
| Theme(Jam) | 4.29 | 57 |
1. Personally I think the game was a bit hard. I don't think it's fair to send you back to level 1 for dying.
2. The arrows weren't completely clear. At times I battled to see which way the arrow was (pixel art). Especially in the quick fights.
Other than that, really awesome game. Good job.
I completely agree with the arrow-clarity issue though. That's the only thing I didn't like.
I really like the health/rampage system, but I'd like it better if I could choose when to activate it; pressing both buttons at the same time could be used to keep the theme. Another problem with rampage is that some of my button mashing will be added to whatever enemy I'm facing when rampage ends. This usually leads to me getting hurt or dying.
As a side note, I noticed that the game and the screenshots had different arrows, and the comments that were already here were complaining about them not being distinct enough. It seems to me like you changed them after release to be bigger. I didn't take off any points for it, and I don't have any proof, but I just thought I'd let you know that's against the rules. Check out the FAQ at the bottom of the page or the full rules here: http://ludumdare.com/compo/rules/
As i am not so good at art i dropped my idea and approached another way :)
Good to see it here :) great job well done
Pixelated blur is not that awesome...
This is so really so close to being brilliant though! I look forward to seeing what your team makes next time
I hopefully fixed the issue of arrows being not visible enough. Please tell me if you have any suggestions to improve it.
Something that annoyed me though was that after the rampage I often got attacked because I was still spaming left and right arroy keys. I would like it better if you maybe were invurnable for like 2 seconds after the rampage have ended or some very clear sort of indication that shows that rampage-mode is going to quit.
There's indeed a rampage bar at the bottom of the screen that lets you know when rampage mode is going to end.
It's an alright take on a fighting game, even if there didn't seem to be any time pressure or rewards for being quick at tapping. The environment changes gave a distinguishing character to each level, and made it look more like a journey to tie it into the (J)RPG aesthetic. Mood-wise, this comes across as more than the sum of its parts, which is really needed for an idea this simple and straightforward.
But with two graphics artists, you really should've worked more on your palettes. Also, those glow effects mainly only serve to blur any important information. No complaints for the audio, though.
@hexagore, I'm super happy that you like the new arrows and that you managed to get to the end! Cheers :)
Great concept, nice levels, nice music.
The boss was easy and you could improve some animations.
I didn't like so much the camera effect.
Great job in this game!
Keep up the good work.
Most fun game so far. Well done!
Just have to increase fun an humor to max!! :)