Haywire by DrewG8
Art, Code by Drew Genel, Music by Matt Eyles, some sounds from royalty free sites
Robotic Jomon parasites have laid siege to the reactor that powers Muroya City in an attempt to siphon off power for themselves. In the chaos, they destroyed the regulator that keeps the core temperature in check. As a lowly drone tasked with maintaining the reactor, can you hold off the invading hoard with your tiny blaster while also keeping the reactor's temperature in check?
How to Play:
Use the mouse to guide the drone and avoid red Jomon bullets
Hold the left mouse button to fire
Watch the temperature gauge on the lower right-hand side! If it gets too hot or too cold, the reactor will start to die. If it's health reaches 0, you lose!
Click the arrows at the bottom of the screen to switch which direction the temperature is moving (but it will cost you five points)
The hotter it gets, the faster enemies will spawn and the faster their bullets will travel, but your blaster will also grow more powerful
As it gets colder, enemies will spawn slower, and their bullets will travel slower, but your blaster will grow weaker


| Youtube | https://drewg8.itch.io/haywire |
| Youtube | https://drewg8.itch.io/haywire |
| Original URL | https://ldjam.com/events/ludum-dare/46/haywire |
Ratings
| Overall | 614th | 3.75⭐ | 44🧑⚖️ |
| Fun | 947th | 3.452⭐ | 44🧑⚖️ |
| Innovation | 1540th | 3.125⭐ | 42🧑⚖️ |
| Theme | 1849th | 3.338⭐ | 42🧑⚖️ |
| Graphics | 199th | 4.381⭐ | 44🧑⚖️ |
| Audio | 465th | 3.695⭐ | 43🧑⚖️ |
| Mood | 690th | 3.675⭐ | 42🧑⚖️ |
| Given | 28🗳️ | 56🗨️ |
Awesome job!
But I like overall game, I'm a huge fan of shmups, so I definitely would like to play a full release!
Drew: Surprisingly calming and not too over-the-top visual style, makes the game that much more replayable.
Matt: Got really into the music, wish more people tried their hand at a 5-beat track :)
Once I figured out how the bars impacted each other, and how to manage them, it was really cool trying to split my brain between managing 2 different resources (my life bar and the core's life bar). However, it took me a long time to figure out how to even interact with those systems. The buttons don't provide much feedback, and especially for a SHMUP-y game like this, you're going to want some sort of visual feedback that can be noticed in a player's peripheries (the reddening of the screen when a core is approaching overheating is a nice touch).
The visual style of this game is excellent, so I have no doubt you'll be able to channel that visual flair into player feedback and make something truly spectacular. :)
Nonetheless, overall I was impressed by how smooth the movements were and appreciated how well everything was put together. A very nice entry, well done.