Bugs Must Die by adjo

[raw]
made by adjo for Ludum Dare 47 (COMPO)

I decided to build something similar to Orcs Must Die. A tower defense, but you can also run around and shoot. It has quite a weak link to the theme in that the waves are in an endless loop?

You have two phases: - Build phase to set your traps. - Defend phase to stop the bugs getting to the end of the map into the portal.

Built with Lua and LÖVE.

Controls: - WASD/Arrows to move - Left click to shoot / place traps - Right click to destroy trap - Escape to quit

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Ratings

Overall 463th 3.125⭐ 22🧑‍⚖️
Fun 418th 3.05⭐ 22🧑‍⚖️
Innovation 538th 2.7⭐ 22🧑‍⚖️
Theme 612th 2.2⭐ 22🧑‍⚖️
Graphics 523th 2.75⭐ 22🧑‍⚖️
Audio 472th 2.361⭐ 20🧑‍⚖️
Humor 445th 1.9⭐ 17🧑‍⚖️
Mood 557th 2.313⭐ 18🧑‍⚖️
Given 22🗳️ 12🗨️

Feedback

Josh Roby
05. Oct 2020 · 15:10 UTC
Especially enjoyed the new spawn points opening up: laughed out loud in surprised joy.
Pincushion
05. Oct 2020 · 16:15 UTC
I liked that the player joins in on the shooting! Nice variety of traps and mobs. It's pretty challenging, but not frustratingly challenging. All in all, well done.
Lombax
05. Oct 2020 · 20:21 UTC
Me: mission accomplished, over....
General: what mission?, over....
Me: the entire floor is covered in spikes, over....
HisHighness
08. Oct 2020 · 19:40 UTC
Quite a hard game, but I will say its a very well thought out experince for 48 hours. Nicely done, my guy
Fearawl
08. Oct 2020 · 20:05 UTC
A good project for solo development! Interesting to play.
japes
08. Oct 2020 · 20:16 UTC
Classic genre but well executed.

Things I liked:
- The shooting is actually necessary and doesn't feel just tacked on (until the end game, see my comment below)
- also loved the 2nd entrance, caught me by surprise, was exciting
- really well balanced! Felt like all the trap types were useful, and the different bug types were interesting. The level design is good too, there were very few obvious bottlenecks and the branches force you to think a bit about trap placement
- liked the fact that there was some randomness in the bug paths, so wasn't obvious which route they would take

Criticisms:
- bullets are hard to see
- wasn't immediately obvious which side was the spawn point and which was the destination
- retry button would've been nice instead of a forced exit
- got some serious slowdown after around level 7
- you can get to a stage where you have so much money you can coat the floor in spikes and nothing will get through

Great entry!
botskills101
12. Oct 2020 · 22:40 UTC
I liked the game but you could make the the bullets bigger, give more coins and reduce the enemies because its almost imposable to get past the second level.
TheSeller
12. Oct 2020 · 23:17 UTC
Sometimes I would be spam clicking to shoot and when the round ended it would automatically build wherever i was aiming. Maybe refund the money when you destroy a trap?
JakeGilla
13. Oct 2020 · 03:08 UTC
A little tough but a good take on the orc's must die formula. Bigger bullets would make it a little more readable, and some money back on destroyed traps would be nice.
burnedkirby
13. Oct 2020 · 11:38 UTC
Pretty hard defense game, but neat. Had an issue where when a wave ended, I accidentally placed a trap because I was clicking on a bug. Other than that, pretty good. Good work!
BytingGames
23. Oct 2020 · 11:00 UTC
The building phase seemed fun, but the shooting combat didn't felt that rewarding, mostly because it was too hard to hit and too hard to see your bullets. I like, that the enemies take different paths.