SOS STARSHIP F1 by Tim Eriksen

Your spaceship is out of fuel, stuck in the middle of nowhere, and slowly running out of oxygen. Explore the area gathering fuel, oxygen and scraps to help you survive the dangerous jumps back home. Be careful if you want to keep your ship in one piece all the way back home!
How to play
Launch your shuttle, dock with locations in the vicinity of the spaceship and gather resources. Simply walk over the resources (colored dots) to gather them. What resources you currently have will be listed in the lower left corner. When you have enough fuel to progress dock your shuttle to the spaceship and activate the jump drive. Try not to hit anything while jumping to the next location!
Controls
Many actions has one or two letters written next to them like this: "Launch shuttle? (y)". Press the matching key on your keyboard to trigger the action.
In space - W / A / S / D - Move the shuttle around
When docked - A / D - Move the person around - SPACE - Jump
When jumping - W / S - Move the spaceship to try to avoid taking damage
| Youtube | https://github.com/tim9009/ld46 |
| Youtube | https://timeriksen.itch.io/sos-starship-f1 |
| Original URL | https://ldjam.com/events/ludum-dare/46/sos-starship-f1 |
Ratings
| Overall | 670th | 3.286⭐ | 23🧑⚖️ |
| Fun | 764th | 2.976⭐ | 23🧑⚖️ |
| Innovation | 565th | 3.238⭐ | 23🧑⚖️ |
| Theme | 764th | 3.375⭐ | 22🧑⚖️ |
| Graphics | 939th | 2.643⭐ | 23🧑⚖️ |
| Mood | 509th | 3.225⭐ | 22🧑⚖️ |
| Given | 28🗳️ | 14🗨️ |
After a few attempts I never found I had much of a problem with oxygen management but getting enough scrap to keep your ship going after the difficult jumpdrive sections was a big hurdle. Good game. If you were to develop further I would consider re-balancing supplies so either oxygen drains faster (or is harder to obtain) and make the scrap collected go further to repairing your ship.
I did not make it home, but I did have a good time.
Some sounds would have really helped I think, even some bleeps and bloops make a big difference.
@gunturtle @quadtree Thank you and I totally agree! I had planned to make the docket locations in to sort of a platformer, so that would have made it more varied and fun I think.
One bug, when I pressed J when in the shuttle after getting some fuel I just started going wildly off to the right and pretty much ended the game for me that time right there and then.
Definitely going to keep on trying to play this to see how far I can get, there is a lot of potential in this concept.
@aggrathon Thank you so much!
One thing I'm not so sure about this is the jump sequence. I feel like this simplistic arcade-style agility test with low-maneuverability ship is a little bit out of place. However, I guess with some upgrades it could feel a bit better - as you travel you are able to add shielding for your ship, protecting you from some debris damage during jumps, maybe a forward-facing laser to be able to shoot the debris yourself.
I've found one bug: on my second playthrough, as I gathered resources from a location and started to move to my shuttle, the camera suddenly shifted partially to the outside, and I lost control. Moments later the camera moved entirely outside, but I never left the location. The shuttle wasn't there to control either. None of the buttons worked, I had to refresh the page. The game didn't freeze / crash, because the oxygen was still going down.

Overall, it's a wonderful concept and a nice compo entry. Good job! ;)
Edit
Oh, I forgot to add. If you land in a location, your character should probably leave the shuttle on their own. Right now you have to press `y` to dock, then `y` again to leave the shuttle. Since you can't undock immediately, it's obvious you want to leave the shuttle. There's no need for this additional key press. Same thing for leaving a location - you want to undock after you've boarded the shuttle.